Post by Athanasia, Goddess of Life on Jun 16, 2013 16:27:47 GMT -5
Name ►: Athanasia
Age ►: unknown
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Heterosexual
Race ►: Goddess
Group ►: Life
Face Claim ►: Athena - Saint Seiya
Appearance ►:
General Personality ►: Athanasia is a gentle and caring woman. She sees every being she meets as equal and important. She believes that every life that is still living is there for an important reason. While a new goddess she knows of the events that had transcribed so far. She feels the need to protect life as a whole, to give it love rather to fuel negative thoughts into it.
Athanasia shows respect and manners to everyone, even if they are disrespecting her, after all killing them with kindness, is something that she is good at. She can be a bit of a mother hen when it comes to her champions or even to fellow gods. Athanasia likes to be there for everyone if they need someone to listen to their troubles.
Of course she can be angered, there are only a few things that do anger her. Like the pointless killing of the innocent. She understands that she is the half of death, she gives life and he takes it away. All for the balance. However, there is just something of mass killing of the innocent that angers her. She is ready to fight as needed, even a gentle goddess like herself can take arms to protect.
Likes ►: 1. Peaceful days
2. Giving and proecting life
3. Cherry blossom watching
4. Milk
5. Kindness
Dislikes ►: 1. Having to watch pointless death
2. Swamps
3. Rude people
4. Misjudging what they cannot control
5. Someone who is trying to break the balance of life and death
Weaknesses ►:
Dark - Normal/Minor dark damage to a target a single ball of darkness hits the target. *deals 20% more than normal*
Darkra - Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets. *deals 25% more damage than normal*
Darkga - High/Heavy dark damage to all targets a torrent of darkness converges on the targets. *When struck it deals 35% more damage than normal*
Demi - Normal/Minor Time damage to a target, traps them in a bubble of time and saps away a small amount of life. *When struck it deals 15% more damage than normal*
(Must have the rpers permission)
Demira - Moderate/Medium Time damage to all targets, traps them in a bubble of time and saps away a medium amount of life. *When struck it deals 20% more damage than normal*
(Must have the rpers permission)
Demiga - High/Heavy Time damage to all targets, traps them in a bubble of time and saps away a large amount of life. *When Struck it deals 35% more damage than normal*
(Must have the rpers permission)
Poison - Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns. *does double damage*
Death - As the goddess of life, death is polar opposite to her, the more death there is the weaker she becomes. She can reverse this by giving new life to balance things out.
- During natural and human-made disasters such as droughts, famines, plagues, etc., which cause a sudden and dramatic rise in death toll to surround her, she will be in a weakened state with her health and energy halved. It does not account for disasters that are whole landscapes or a considerate distance away from her
Compassion - Unless forced to, she generally doesn't deal the final blow to enemies.
Abilities ►: Healing
- Cure: Heals minor/normal wounds/damage but can only target one person.
- Cura: Heals moderate/medium wounds/damage but can only target one person.
- Curaga: Heals major/heavy wounds/damage and can target a group of people.
- Full-Cure: Heals all status aliments *burn, freeze etc* for one ally.
- Life: Can revive a person/character from the dead.
- Revive: Revives a person/character from KO status.
Support
- Cleanse: Removes disease from a single target.
- Blindna: Removes blind from a single target.
- Weak: Reveals a single targets elemental weakness.
-All: Casts All on a target. All actions effect all enemies/characters.
Strengthening
- Protect: Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter. Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
- Haste: Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
- Bravery: Increases a single targets physical damage by a quarter for three turns/posts. Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
-Shell: Decreases magic damage by a quarter for three turns/posts, for a single target.
-Reflect: Bounces ALL spells back at the enemy three turns/posts, for a single target.
Elemental
- Fire: Normal/Minor fire damage to all targets/enemies sends fire balls at the targets.
- Water: Normal/Minor water damage to all targets a single jet of water hits the targets
- Quake: Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
- Aero: Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
- Thunder: Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
- Holy: Normal/Minor light damage to a target a single bolt of light hits the target.
-Faith: Moderate/Medium light damage to all targets a pillar of light hits each target.
-Pearl: High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
(Must have the rpers permission)
- Growth: Can rapidly accelerate or decelerate the growth of any living being. As this ability allows her for some degree of physical manipulation on beings who do not resist it (With the RPers permission, when used on characters), she often uses this on the surrounding flora to bind or disable. It can be countered by time and flora manipulation spells. The Death and Time Gods can also reverse/cancel its effects.
- Amaterasu: It is a minor form of growth that is active at all times. Everything that comes into contact with Vitalitas grows a little or is revitalized over time (so long as it is in contact with her). It is like a cure spell that is constantly being cast to her surroundings, only less effective as she does it without really meaning it. It affects everyone without discrimination (even her enemies), except for death itself. It does not cure ailments, but may, say, lighten a headache or ease some pain.
- Empathy: Able to recognize any strong emotions that are being experienced by another sentient or fictional being. This allows her to sense others from a distance of several hundred meters, though it takes concentration to set them apart into individuals in large crowds if the emotion is weak. It can be avoided simply by keeping your emotions in check.
- Animation: Ability to bring inanimate objects to life or to free an individual from petrification. This also allows her to make a 'dummy' of herself as a decoy during battle. It looks exactly like her and acts exactly like her however upon contact it will vanish. This will allow her either a quick escape or to distract the enemy and allow her true attack to come through while they're 'blocking' the attack from her decoy. However they may still be able to counter or dodge the blows.
- Drain: Slowly drains a living being's life force upon touch (yes, it is like Death, but not quite. She can manipulate life too, after all). It serves to weaken the being, but she cannot drain anymore past 1/3 of his/her health. It works on the undead, with the same limitation.
- Symphony song: Moderately boosts a party's morale and physical strength.
- Last Defense: Majorly boosts own physical defense when in a pinch (health down by a third). Drain, Frenzy cannot be used while activated.
- Frenzy: Majorly boosts own physical and magical strength for a short period of time (an hour top). Defense moderately drops. It also dwindles away more quickly for each attack received. x2 STR lasts for 4 posts, after which she is 35% weak to physical attacks, Has a 7 post cooldown, can be used twice a battle
- Shell Break: Lowers an opponent's physical defense or, if shielded, breaks the barrier.
- Healing Boost: All healing spells cast within her vicinity are moderately boosted for a short period of time.
Weapons ►: Staff and armor - She wears an armor made of a golden material. While she uses her staff to cast spells, the cross shaped head makes it into a makeshift spear when needed.
History ►: Athanasia doesn't have much of her life. She was created not long after the battle between the gods and a beast. The old goddess of life, Vitalitas wasn't around to assist the gods so she was born. Opimi gave her all the information and the powers to the old Goddess of life. And so now she has to work to gather champions that will be of support to others. It was more than she originally thought to be.
Even with all the knowledge that she has been given and the power that she now possessed she was still unsure. She was new compared to other gods, she didn't have the same wisdom as they did. So the best she believed she could do was act accordingly , try to stay out of the way and be in the sidelines supporting them along the way. There was still a bit she could do without getting in their way. She was't sure how this will end or if they will win. If the other gods and Opimi believe than she will too. Even so, she will smile and just move along them.
Omphalos was large after all, there had to be people who cared about life. She wanted to cherish those people and teach them all she could. So that they would be there to help when she couldn't be for any reason. She was needed and that was all she cared for at the moment, she will not fall behind her duty if she could help it. The fate of worlds was in the balance after all.
Relatives ►: None
Alias ►: Kasumi
Roleplay experience ►: about 1 1/2 years
Password ►: Removed by Kai
Other Characters ►: many
How did you find us ►: Through death
Age ►: unknown
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Heterosexual
Race ►: Goddess
Group ►: Life
Face Claim ►: Athena - Saint Seiya
Appearance ►:
General Personality ►: Athanasia is a gentle and caring woman. She sees every being she meets as equal and important. She believes that every life that is still living is there for an important reason. While a new goddess she knows of the events that had transcribed so far. She feels the need to protect life as a whole, to give it love rather to fuel negative thoughts into it.
Athanasia shows respect and manners to everyone, even if they are disrespecting her, after all killing them with kindness, is something that she is good at. She can be a bit of a mother hen when it comes to her champions or even to fellow gods. Athanasia likes to be there for everyone if they need someone to listen to their troubles.
Of course she can be angered, there are only a few things that do anger her. Like the pointless killing of the innocent. She understands that she is the half of death, she gives life and he takes it away. All for the balance. However, there is just something of mass killing of the innocent that angers her. She is ready to fight as needed, even a gentle goddess like herself can take arms to protect.
Likes ►: 1. Peaceful days
2. Giving and proecting life
3. Cherry blossom watching
4. Milk
5. Kindness
Dislikes ►: 1. Having to watch pointless death
2. Swamps
3. Rude people
4. Misjudging what they cannot control
5. Someone who is trying to break the balance of life and death
Weaknesses ►:
Dark - Normal/Minor dark damage to a target a single ball of darkness hits the target. *deals 20% more than normal*
Darkra - Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets. *deals 25% more damage than normal*
Darkga - High/Heavy dark damage to all targets a torrent of darkness converges on the targets. *When struck it deals 35% more damage than normal*
Demi - Normal/Minor Time damage to a target, traps them in a bubble of time and saps away a small amount of life. *When struck it deals 15% more damage than normal*
(Must have the rpers permission)
Demira - Moderate/Medium Time damage to all targets, traps them in a bubble of time and saps away a medium amount of life. *When struck it deals 20% more damage than normal*
(Must have the rpers permission)
Demiga - High/Heavy Time damage to all targets, traps them in a bubble of time and saps away a large amount of life. *When Struck it deals 35% more damage than normal*
(Must have the rpers permission)
Poison - Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns. *does double damage*
Death - As the goddess of life, death is polar opposite to her, the more death there is the weaker she becomes. She can reverse this by giving new life to balance things out.
- During natural and human-made disasters such as droughts, famines, plagues, etc., which cause a sudden and dramatic rise in death toll to surround her, she will be in a weakened state with her health and energy halved. It does not account for disasters that are whole landscapes or a considerate distance away from her
Compassion - Unless forced to, she generally doesn't deal the final blow to enemies.
Abilities ►: Healing
- Cure: Heals minor/normal wounds/damage but can only target one person.
- Cura: Heals moderate/medium wounds/damage but can only target one person.
- Curaga: Heals major/heavy wounds/damage and can target a group of people.
- Full-Cure: Heals all status aliments *burn, freeze etc* for one ally.
- Life: Can revive a person/character from the dead.
- Revive: Revives a person/character from KO status.
Support
- Cleanse: Removes disease from a single target.
- Blindna: Removes blind from a single target.
- Weak: Reveals a single targets elemental weakness.
-All: Casts All on a target. All actions effect all enemies/characters.
Strengthening
- Protect: Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter. Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
- Haste: Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
- Bravery: Increases a single targets physical damage by a quarter for three turns/posts. Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
-Shell: Decreases magic damage by a quarter for three turns/posts, for a single target.
-Reflect: Bounces ALL spells back at the enemy three turns/posts, for a single target.
Elemental
- Fire: Normal/Minor fire damage to all targets/enemies sends fire balls at the targets.
- Water: Normal/Minor water damage to all targets a single jet of water hits the targets
- Quake: Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
- Aero: Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
- Thunder: Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
- Holy: Normal/Minor light damage to a target a single bolt of light hits the target.
-Faith: Moderate/Medium light damage to all targets a pillar of light hits each target.
-Pearl: High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
(Must have the rpers permission)
- Growth: Can rapidly accelerate or decelerate the growth of any living being. As this ability allows her for some degree of physical manipulation on beings who do not resist it (With the RPers permission, when used on characters), she often uses this on the surrounding flora to bind or disable. It can be countered by time and flora manipulation spells. The Death and Time Gods can also reverse/cancel its effects.
- Amaterasu: It is a minor form of growth that is active at all times. Everything that comes into contact with Vitalitas grows a little or is revitalized over time (so long as it is in contact with her). It is like a cure spell that is constantly being cast to her surroundings, only less effective as she does it without really meaning it. It affects everyone without discrimination (even her enemies), except for death itself. It does not cure ailments, but may, say, lighten a headache or ease some pain.
- Empathy: Able to recognize any strong emotions that are being experienced by another sentient or fictional being. This allows her to sense others from a distance of several hundred meters, though it takes concentration to set them apart into individuals in large crowds if the emotion is weak. It can be avoided simply by keeping your emotions in check.
- Animation: Ability to bring inanimate objects to life or to free an individual from petrification. This also allows her to make a 'dummy' of herself as a decoy during battle. It looks exactly like her and acts exactly like her however upon contact it will vanish. This will allow her either a quick escape or to distract the enemy and allow her true attack to come through while they're 'blocking' the attack from her decoy. However they may still be able to counter or dodge the blows.
- Drain: Slowly drains a living being's life force upon touch (yes, it is like Death, but not quite. She can manipulate life too, after all). It serves to weaken the being, but she cannot drain anymore past 1/3 of his/her health. It works on the undead, with the same limitation.
- Symphony song: Moderately boosts a party's morale and physical strength.
- Last Defense: Majorly boosts own physical defense when in a pinch (health down by a third). Drain, Frenzy cannot be used while activated.
- Frenzy: Majorly boosts own physical and magical strength for a short period of time (an hour top). Defense moderately drops. It also dwindles away more quickly for each attack received. x2 STR lasts for 4 posts, after which she is 35% weak to physical attacks, Has a 7 post cooldown, can be used twice a battle
- Shell Break: Lowers an opponent's physical defense or, if shielded, breaks the barrier.
- Healing Boost: All healing spells cast within her vicinity are moderately boosted for a short period of time.
Weapons ►: Staff and armor - She wears an armor made of a golden material. While she uses her staff to cast spells, the cross shaped head makes it into a makeshift spear when needed.
History ►: Athanasia doesn't have much of her life. She was created not long after the battle between the gods and a beast. The old goddess of life, Vitalitas wasn't around to assist the gods so she was born. Opimi gave her all the information and the powers to the old Goddess of life. And so now she has to work to gather champions that will be of support to others. It was more than she originally thought to be.
Even with all the knowledge that she has been given and the power that she now possessed she was still unsure. She was new compared to other gods, she didn't have the same wisdom as they did. So the best she believed she could do was act accordingly , try to stay out of the way and be in the sidelines supporting them along the way. There was still a bit she could do without getting in their way. She was't sure how this will end or if they will win. If the other gods and Opimi believe than she will too. Even so, she will smile and just move along them.
Omphalos was large after all, there had to be people who cared about life. She wanted to cherish those people and teach them all she could. So that they would be there to help when she couldn't be for any reason. She was needed and that was all she cared for at the moment, she will not fall behind her duty if she could help it. The fate of worlds was in the balance after all.
Relatives ►: None
Alias ►: Kasumi
Roleplay experience ►: about 1 1/2 years
Password ►: Removed by Kai
Other Characters ►: many
How did you find us ►: Through death