Post by Oblivion on Apr 14, 2013 11:52:19 GMT -5
This is a list of spells for people to pick and choose from. Since these are pre-approved they may already have a weakness attached to them.
Healing
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead.
Revive
Revives a person/character from KO status.
Support
Weak
Reveals a single targets elemental weakness.
Blindna
Removes blind from a single target.
Poisona
Removes poison from a single target.
Vox
Removes Silence from a single target.
Stona
Removes stone from a single target.
Cease
Removes slow from a target.
Cleanse
Removes disease from a single target.
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
Yield
Removes stop from a target.
Awaken
Removes sleep from a single target.
Mime
Makes the user mimic the last allies battle action.
All
Casts All on a target. All actions effect all enemies/characters.
Weakening
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Wound
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
Oil
Covers a single target in oil so that they take more damage from fire spells.
Break
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Strengthening
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Elemental Attack
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Aerora
Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga
High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Thunder
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara
Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga
High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Demi
Normal/Minor Time damage to a target, traps them in a bubble of time and saps away a small amount of life.
(Must have the rpers permission)
Demira
Moderate/Medium Time damage to all targets, traps them in a bubble of time and saps away a medium amount of life.
(Must have the rpers permission)
Demiga
High/Heavy Time damage to all targets, traps them in a bubble of time and saps away a large amount of life.
(Must have the rpers permission)
Gravity
Deals a quarter of the enemies remaining life, Space type damage.
Water
Normal/Minor water damage to a target a single jet of water hits the target.
Watera
Moderate/Medium water damage to all targets a single jet of water hits the targets.
Waterga
High/Heavy water damage to all targets a large wave of water hits the targets.
Quake
Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
Seism
Moderate/Medium Earth damage to all targets a small blast of rocks and dirt hit the targets.
Tremor
High/Heavy Earth damage to all targets a Rocks jut out of the ground beneath the targets causing damage.