Post by Aperture, God of Space on Apr 17, 2013 21:38:02 GMT -5
Name ►: Aperture, God of Space
Age ►: Looks 16; Actual age Unknown.
Gender ►: Male
Canon or OC ►: Original Character
Sexual Orientation ►: Omnisexual
Race ►: God
Group ►: Space
Face Claim ►: Krad from D. N. Angel
Appearance ►:
General Personality ►: Given the fact that Aperture is a god it should be no surprise that he's rather complex. Generally the god of space is a rather polite individual. Often times one will find him carefully thinking about his choice of words before he speaks. Not only that but a person can oftentimes find him talking with a rather formal way. Of course this isn't how he talks all the time and there are certain things which will make him forget about formality all together. One of those things would be his brother with whom he has an intense rivalry with. Of course he doesn't go into some kind of rage mode or anything but his words do become biting as he plots a way to take Time's powers for his own.
Aperture is a much more calm and grounded person then his brother if not a bit aloof. There's rarely an actual time when the god of space is actually serious though. The only real thing that can tick him off would be his brother and other people messing around with his domain. Even then the god of space is still distant, even when serious, when he's dealing with people who mess around with. Furthermore the god of space comes off as a rather apathetic person when dealing with other people. However despite coming off as a rather apathetic god/person Aperture is actually rather friendly and just not direct about his friendliness.
Unlike his twin Aperture isn't as much of a flirt as Horus though he does appreciate the occasional fling or two. The god of space was never all that big on relationships in the first place however so that was to be expected. Of course when dealing with his brother Aperture was insistent on stealing Horus's powers. That wasn't to say that Aperture completely hated the god of time however, in fact even though he would never admit it to his twin's face the god of space was actually fond of Horus. Despite that however their rivalry ran rather deep and Aperture wasn't one to give up so easily.
Likes ►: -Confections
-Stars
-Peace and quiet
-Water
-Formality
-Books
-Gravity
-Flowers
-Animals
Dislikes ►: -Spice
-Dirt
-Horus
-Annoyances
-People that break space to warp and don't seal up their rift.
-Noise
-Running
-Senseless destruction
-Fighting in General
Weaknesses ►:
Magical Defense- While Aperture is proficient in both magic and physical strength, he practically ignores his defenses.
Physical Defense- While Aperture is proficient in both magic and physical strength, he practically ignores his defenses.
Silence- Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks. This usually always hits.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Poison- Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns. Poison is rather effective against him.
Aero- Normal/Minor wind damage to a target sends bladed gusts of wind at a target. This deals 20% more damage than usual to Aperture
Aerora- Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets. Deal 20% more damage than usual to him.
Aeroga- High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them. Deals 20% more damage than usual to him.
Physical Weakness- Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks. This will always hit him.
- Weakness - Cannot be used in conjunction with Silence.
Abilities ►:
Magic
Cure - Heals minor/normal wounds/damage but can only target one person.
Regen - Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Gravity- Deals a quarter of the enemies remaining life, Space type damage.
Gravitas - Normal/Minor Space damage to a target, bounces the target off the ground a couple of times.
Jūryoku - Moderate/Medium Space damage to all targets, bounces all targets off the ground a couple of times then off each other.
Graviga - High/Heavy Space damage to all targets, blasts the enemies with a series of compressed gravity balls.
Cosmoslam - Very High space damage to a single enemy, a giant whip of energy smacks the enemy around.
Galactic Bomb - Very High space damage to all targets/enemies, starts as a small compressed ball of space and then rapidly expands outwards blasting all enemies it touches.
Shooting Star - Very Very High space damage to all enemies/targets, a rapid succession of small meteores fall across the area smashing against all enemies. This has a 1 post charge up and can be interrupted.
Planetoid Slam - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against space.
Fire- Normal/Minor fire damage to a target sends fire balls at the target.
Fira- Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga - High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch - Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno - Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire - Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Blizzard- Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara- Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga- High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Frost - Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm - Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm - Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted.
Cloudburst - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Thunder- Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara- Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga - High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Bolt - Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt - Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge - Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted.
Fulmination - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder.
Oil- Covers a single target in oil so that they take more damage from fire spells.
Wound- Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
Break- Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
Bravery- Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Water- Normal/Minor water damage to a target a single jet of water hits the target.
Watera - Moderate/Medium water damage to all targets a single jet of water hits the targets.
Waterga - High/Heavy water damage to all targets a large wave of water hits the targets.
Drench - Very High water damage to a single target. Douses the enemy with a large amount of water from above.
Vadose -Very High water damage to all enemies/targets. Douses the enemies with a large amount of water from above.
Hydropump - Very Very High water damage to all enemies/targets, bounces enemies back and forth with high powered jets of water before blasting them upwards towards the sky and then back down. This has a 1 post charge up and can be interrupted.
Tidal Wave - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against water
Quake- Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
Seism- Moderate/Medium Earth damage to all targets a small blast of rocks and dirt hit the targets.
Tremor - High/Heavy Earth damage to all targets a Rocks jut out of the ground beneath the targets causing damage.
Summon
Atomos- Being a gravity based being Atomos' signature move is called Wormhole. One character is sucked into the portal in Atomos before being released to fall from the sky above where they originally were. This deals medium gravity damage and has a one out of ten chance of instantly killing a character if Aperture is in a battle with two or more people.[Need the RPers permission for the instant kill]
Special Skills
Gravity Manipulation- The ability to control and manipulate gravity itself at will. The thing is that he leaves himself open with this ability.
Rift- Aperture is capable of opening and closing rifts in reality. A more crude way to travel than teleportation in his opinion but useful for transporting multiple people.
Teleportation- The God of Space is capable of teleporting via slipping through space. Can be used in a battle but only to escape the battle itself.
Weapons ►:
Twin Dualblades
Items ►:
Hero's Ring - Casts bravery when HP is is under 30%
x2 Chocobo Wing - Casts haste on the entire party for FIVE turns.
x2 Potion - Restores 100 HP
x2 Phoenix Down - Revives a player with 25% HP from KO/Death
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster -Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magical Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
2x Extra Weapon Slot - Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice.
Armor/Accessories ►:
Power Wrist - Raises STR by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Winged Boots - Casts Float spell on the wearer (Auto-float).
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
Venom Shock - Adds 50% chance of casting poison
History ►: In the far past before there existed anything, one being created many gods. Among the third group of said gods twin gods were born, one being of Time and the other being space. Naturally the two said gods were Aperture, the god of space, and Horus, the god of Time. Right from the start the two of them formed an intense rivalry to take their powers. Of course their fights for the others powers, whenever that actually happened, were rather intense and destructive given their status so much so that often times elder gods had to step in and break them up before they destroyed something important. This occurred so much that the god of space eventually created his own realm where he could plot to take Time's powers without interruption.
The realm he created was one befitting a god of space which wasn't to be doubted in the slightest. Though that wasn't to say that his realm was not a strange place for the random onlooker. In some spots the gravity was so dense that one could barely move while in others the gravity was practically nonexistent. Of course given the fact that his specialty was that of space and not much else his realm was rather barren in terms of land. What it lacked in good land, breathable air, though since it's Space's realm that wasn't a problem for the god, water, or even fire, the realm easily made up with a vast expanse of space in which Aperture was free to just float around in passing various stars and Gaseous planets.
One day something drew him out of his seclusion in his realm though. Apparently while he had been plotting away in his own realm, someone who believed himself to be a god created two mannikins called Cosmos and Chaos and forced them fight a war of light and darkness in an seemingly endless cycle. Being an actual god himself, someone else proclaiming that and going against the laws of nature was just blasphemy and needed to be dealt with. While his reason was to mainly stop the cycle of war so that such a blasphemous state of being would no longer exist, not to mention the cycle broke some conventions in space and time in order to repeat itself so in his opinion which was something that irritated both him and his twin, he also had a side reason to intervene seeing it as a perfect opportunity to take up a champion to help steal Time's powers.
Relatives ►: Horus, God of Time[Twin Brother]; the other gods could be considered family.
Alias ►: Aura
Roleplay experience ►: Seven Years
Password ►: Removed
Other Characters ►: Aura Vitae
How did you find us ►: Through a post template of course.
Age ►: Looks 16; Actual age Unknown.
Gender ►: Male
Canon or OC ►: Original Character
Sexual Orientation ►: Omnisexual
Race ►: God
Group ►: Space
Face Claim ►: Krad from D. N. Angel
Appearance ►:
General Personality ►: Given the fact that Aperture is a god it should be no surprise that he's rather complex. Generally the god of space is a rather polite individual. Often times one will find him carefully thinking about his choice of words before he speaks. Not only that but a person can oftentimes find him talking with a rather formal way. Of course this isn't how he talks all the time and there are certain things which will make him forget about formality all together. One of those things would be his brother with whom he has an intense rivalry with. Of course he doesn't go into some kind of rage mode or anything but his words do become biting as he plots a way to take Time's powers for his own.
Aperture is a much more calm and grounded person then his brother if not a bit aloof. There's rarely an actual time when the god of space is actually serious though. The only real thing that can tick him off would be his brother and other people messing around with his domain. Even then the god of space is still distant, even when serious, when he's dealing with people who mess around with. Furthermore the god of space comes off as a rather apathetic person when dealing with other people. However despite coming off as a rather apathetic god/person Aperture is actually rather friendly and just not direct about his friendliness.
Unlike his twin Aperture isn't as much of a flirt as Horus though he does appreciate the occasional fling or two. The god of space was never all that big on relationships in the first place however so that was to be expected. Of course when dealing with his brother Aperture was insistent on stealing Horus's powers. That wasn't to say that Aperture completely hated the god of time however, in fact even though he would never admit it to his twin's face the god of space was actually fond of Horus. Despite that however their rivalry ran rather deep and Aperture wasn't one to give up so easily.
Likes ►: -Confections
-Stars
-Peace and quiet
-Water
-Formality
-Books
-Gravity
-Flowers
-Animals
Dislikes ►: -Spice
-Dirt
-Horus
-Annoyances
-People that break space to warp and don't seal up their rift.
-Noise
-Running
-Senseless destruction
-Fighting in General
Weaknesses ►:
Magical Defense- While Aperture is proficient in both magic and physical strength, he practically ignores his defenses.
Physical Defense- While Aperture is proficient in both magic and physical strength, he practically ignores his defenses.
Silence- Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks. This usually always hits.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Poison- Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns. Poison is rather effective against him.
Aero- Normal/Minor wind damage to a target sends bladed gusts of wind at a target. This deals 20% more damage than usual to Aperture
Aerora- Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets. Deal 20% more damage than usual to him.
Aeroga- High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them. Deals 20% more damage than usual to him.
Physical Weakness- Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks. This will always hit him.
- Weakness - Cannot be used in conjunction with Silence.
Abilities ►:
Magic
Cure - Heals minor/normal wounds/damage but can only target one person.
Regen - Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Gravity- Deals a quarter of the enemies remaining life, Space type damage.
Gravitas - Normal/Minor Space damage to a target, bounces the target off the ground a couple of times.
Jūryoku - Moderate/Medium Space damage to all targets, bounces all targets off the ground a couple of times then off each other.
Graviga - High/Heavy Space damage to all targets, blasts the enemies with a series of compressed gravity balls.
Cosmoslam - Very High space damage to a single enemy, a giant whip of energy smacks the enemy around.
Galactic Bomb - Very High space damage to all targets/enemies, starts as a small compressed ball of space and then rapidly expands outwards blasting all enemies it touches.
Shooting Star - Very Very High space damage to all enemies/targets, a rapid succession of small meteores fall across the area smashing against all enemies. This has a 1 post charge up and can be interrupted.
Planetoid Slam - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against space.
Fire- Normal/Minor fire damage to a target sends fire balls at the target.
Fira- Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga - High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch - Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno - Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire - Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Blizzard- Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara- Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga- High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Frost - Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm - Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm - Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted.
Cloudburst - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Thunder- Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara- Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga - High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Bolt - Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt - Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge - Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted.
Fulmination - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder.
Oil- Covers a single target in oil so that they take more damage from fire spells.
Wound- Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
Break- Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
Bravery- Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Water- Normal/Minor water damage to a target a single jet of water hits the target.
Watera - Moderate/Medium water damage to all targets a single jet of water hits the targets.
Waterga - High/Heavy water damage to all targets a large wave of water hits the targets.
Drench - Very High water damage to a single target. Douses the enemy with a large amount of water from above.
Vadose -Very High water damage to all enemies/targets. Douses the enemies with a large amount of water from above.
Hydropump - Very Very High water damage to all enemies/targets, bounces enemies back and forth with high powered jets of water before blasting them upwards towards the sky and then back down. This has a 1 post charge up and can be interrupted.
Tidal Wave - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against water
Quake- Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
Seism- Moderate/Medium Earth damage to all targets a small blast of rocks and dirt hit the targets.
Tremor - High/Heavy Earth damage to all targets a Rocks jut out of the ground beneath the targets causing damage.
Summon
Atomos- Being a gravity based being Atomos' signature move is called Wormhole. One character is sucked into the portal in Atomos before being released to fall from the sky above where they originally were. This deals medium gravity damage and has a one out of ten chance of instantly killing a character if Aperture is in a battle with two or more people.[Need the RPers permission for the instant kill]
Special Skills
Gravity Manipulation- The ability to control and manipulate gravity itself at will. The thing is that he leaves himself open with this ability.
Rift- Aperture is capable of opening and closing rifts in reality. A more crude way to travel than teleportation in his opinion but useful for transporting multiple people.
Teleportation- The God of Space is capable of teleporting via slipping through space. Can be used in a battle but only to escape the battle itself.
Weapons ►:
Twin Dualblades
Items ►:
Hero's Ring - Casts bravery when HP is is under 30%
x2 Chocobo Wing - Casts haste on the entire party for FIVE turns.
x2 Potion - Restores 100 HP
x2 Phoenix Down - Revives a player with 25% HP from KO/Death
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster -Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magical Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
2x Extra Weapon Slot - Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice.
Armor/Accessories ►:
Power Wrist - Raises STR by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Winged Boots - Casts Float spell on the wearer (Auto-float).
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
Venom Shock - Adds 50% chance of casting poison
History ►: In the far past before there existed anything, one being created many gods. Among the third group of said gods twin gods were born, one being of Time and the other being space. Naturally the two said gods were Aperture, the god of space, and Horus, the god of Time. Right from the start the two of them formed an intense rivalry to take their powers. Of course their fights for the others powers, whenever that actually happened, were rather intense and destructive given their status so much so that often times elder gods had to step in and break them up before they destroyed something important. This occurred so much that the god of space eventually created his own realm where he could plot to take Time's powers without interruption.
The realm he created was one befitting a god of space which wasn't to be doubted in the slightest. Though that wasn't to say that his realm was not a strange place for the random onlooker. In some spots the gravity was so dense that one could barely move while in others the gravity was practically nonexistent. Of course given the fact that his specialty was that of space and not much else his realm was rather barren in terms of land. What it lacked in good land, breathable air, though since it's Space's realm that wasn't a problem for the god, water, or even fire, the realm easily made up with a vast expanse of space in which Aperture was free to just float around in passing various stars and Gaseous planets.
One day something drew him out of his seclusion in his realm though. Apparently while he had been plotting away in his own realm, someone who believed himself to be a god created two mannikins called Cosmos and Chaos and forced them fight a war of light and darkness in an seemingly endless cycle. Being an actual god himself, someone else proclaiming that and going against the laws of nature was just blasphemy and needed to be dealt with. While his reason was to mainly stop the cycle of war so that such a blasphemous state of being would no longer exist, not to mention the cycle broke some conventions in space and time in order to repeat itself so in his opinion which was something that irritated both him and his twin, he also had a side reason to intervene seeing it as a perfect opportunity to take up a champion to help steal Time's powers.
Relatives ►: Horus, God of Time[Twin Brother]; the other gods could be considered family.
Alias ►: Aura
Roleplay experience ►: Seven Years
Password ►: Removed
Other Characters ►: Aura Vitae
How did you find us ►: Through a post template of course.