Post by Ateis on Apr 18, 2013 6:19:32 GMT -5
Name ►: Ateis
Age ►: Unknown
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Heterosexual
Race ►: Goddess
Group ►: Light
Face Claim ►: Wang Yuanji - Dynasty Warriors
Appearance ►:
True Form
General Personality ►:
Ateis tends to keep her emotions under control most of the time because it's easier for everyone especially herself if she does so. Now because of her attitudes she spends more time in solitary activities than group activities and when ending an association with someone - tends to stop all communication without explanation.
She's very loyal, faithful, and dependable to those who she holds close. She also places great importance on honesty and integrity. She's what you may call a "good citizens" who can be depended on to do the right[/i] thing but not necessarily the nicest thing. She also may come off as rather serious about things unless she's been drinking where she'll let things simply pour out.
One of the worst things about Ateis is that she's not open about her own feelings and she values solitude. Even with those two things she always seems rather relaxed, even if she isn't beneath the skin. She won't do much to avoid rejection because it's a necessary part of things and she's not afraid of doing the wrong thing, sometimes you need to do the wrong thing to actually get the right result.
Under stress, Ateis may fall into "catastrophe mode", where she'll see nothing but all of the possibilities of what could go wrong, and how nothing really matters. She'll also blame herself and will berate herself for things which she should have done differently, or duties which she failed to perform. She will lose her ability to see things calmly and reasonably, and will depress herself with visions of doom.
Likes ►: -
- The Elixer of the Gods -
An alcoholic beverage brewed in her realm of Light. It tastes of whatever the drinker likes the taste of most. It's extremely potent due to the fact it was made for the Gods to drink and they have an extremely high alcohol tolerance. When one becomes drunk from it, they do not throw up and don't get the sick feeling, instead when it reaches that point they are more or less knocked out. They don't have a hang over when they awaken either.
- Her Realm -
- Her Champions -
- Her friends -
- Music -
- Sweet foods -
- Sour foods -
- Rich tasting foods -
- Flowers -
- The elements, fire, water, earth and wind -
- Mortals oddly enough -
Dislikes ►:
- Being woken when she's sleeping/healing -
- Death (The God) -
- She dislikes most of the other gods but she can deal with them.-
- Spicy foods -
- Being told what she can and cannot do with what belongs to her. -
- Social gatherings -
- Her world being defiled. -
- Those who say they like justice and follow Light yet use Light NOT to do the correct thing. -
- The corrupt who wander in her name and attempt to justify their actions.-
- Idiots -
- Getting too drunk -
- Too much interaction -
Weaknesses ►:
- Dark -
Normal/Minor dark damage to a target a single ball of darkness hits the target.
(Does higher damage than usual to Ateis)
- Darkra -
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
(Does higher damage than usual to Ateis)
- Darkga -
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
(Does higher damage than usual to Ateis)
- Silence -
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
- Physical Weakness -
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
- Blind -
Decreases a targets accuracy by a quarter for three turns/posts. It'll always hit Ateis and instead of a simple quarter it decreases her accuracy by half.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
- Ambrosia Alcohol -
The Nectar/Elixir of the Gods, since it's rather potent it can act almost like a truth serum to her. Any secrets she wants to keep usually come pouring out and she says whatever random things are on her mind. Drinking this during battle can make it incredibly hard to fight however it can also make her extremely unpredictable.
- Reflect -
Bounces ALL spells back at the enemy three turns/posts, for a single target. It's horrible because Ateis has rather weak magical defense.
- Other Elemental Spells -
Generally other elemental spells will deal a little more damage than what you'd usually expect. Except for Light spells since she's immune to them.
- Her heart and soul -
She often blames herself for things that go wrong although she would never truly admit it if anyone can figure this out they can deal some major mental damage to her and possibly force her in to running away rather than fighting.
Abilities ►:
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Weak
Reveals a single targets elemental weakness.
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
Flight
She can fly due to having wings in her 'true' form.
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Life
Can revive a person/character from the dead.
Revive
Revives a person/character from KO status.
Cleanse
Removes disease from a single target.
Poisona
Removes poison from a single target.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Rapid Fire
Taking apart the blades that make up her two fans she launches the throwing knives separately extremely quickly upon contact with her target they'll explode and then disintegrate before reforming in her grasp.
-Blades can be knocked away the explosion will occur but damage can be lessened-
Celestial Slam
Dashing towards her enemy Ateis gets in close unleashing a double slap with her fan blades before she kicks herself up in to the air away from her enemy and then power slams downwards in a corkscrew fashion planting them with both feet in an attempt to cause some rather high physical damage.
-This may be countered and the second part may be dodged-
Celestial Roundhouse
A roundhouse kick (also known as swinging kick or a power angle kick but often confused with the round kick) is a kick in which the attacker swings his or her leg around in a semicircular motion, striking with the front of the leg or foot. Ateis does this with high heeled boots and even powers it up with light based energy.
-It can however be blocked or she can be flipped away if you can grab her leg and flip her she'll always land on her feet though.-
Cartwheel
Simple, Ateis cartwheels three times attempting to kick her enemy backwards multiple times.
Fanblade whirlwind
Ateis spins rapidly on the spot causing a small tornado of light to surround her. She then lets go of her fan blades allowing them to be pulled in to the tornado and BLASTS the tornado away in all directions sending her blades out around her. The problem is that it takes time and although it does protect from both physical and magical attacks until released it cannot be held for more than two posts and can easily be countered with dark magic.
Memory removal
She can manipulate memories, however she can only 'remove' memories she cannot replace them and she cannot alter them fully. She also has to give up one of her own memories for this to be done. If it's her own memories she's manipulating then she can simply remove it without much backfire but the memories can never be regained.
- Portals -
Can be used in or out of battle however in battle they can only be used to leave to a different location away from the battle at hand. They cannot be used in conjunction with anything. They can also take more than one person at a time through.
Weapons ►:
- Bull whip
- Fan blades, these are small dagger/throwing knife like weapons that attach together to form a fan with a loop in the bottom where she can spin them on her fingers.
History ►:
At first there was the creator. That was all the entity was named, it made two beings to govern both light and darkness together hand in hand. However with nothing for them to do but keep one another company the creator made two more. Life and Death.
This was the beginning of the seclusion.
Light, Ateis, tried to drift away. She wasn't fond of Darkness, didn't like Death. She didn't even particularly like Life. Though before she could simply retire and hide away in the depths, Time and Space were made. Time being a horn dog, Space being more amiable. This, saddened Ateis, with her quiet nature she remained withdrawn though she would talk every now and then and be pleasant.
Then the elements came. Water. Fire. Earth. Wind.
They all gathered together to make the worlds. The bi-product being Beasts and Ice.
Watching as the four continued to make world upon world and fill these worlds with life, Light merely watched. All she was good for was providing herbs that helped to heal and various other things here and there. However the way in which people twisted her name made her angry.
It ended in the destruction of an entire world. Her rage was not to be forgotten.
These memories were removed from all the other Gods. Apart from hers, for she felt she should suffer, she had destroyed something rather large. She should've stopped the elements from carrying on right then. Yet she didn't instead she simply recoiled and made her own world, her realm, filling it with things that she liked and wanted to be around.
Though she did let the others visit for a time before she blocked off their entrance. She eventually had withdrawn completely, her faith in humanity lost as she had watched the horrible things they were capable of. Her cries had gone unheard, her anguish still remained. It was painful watching as people dished out their 'justice' when it wasn't even the 'right' way to go about it.
It was even more painful when the cycles started...
Yet she didn't stop them.
She had been curious to see if these cycles would stop.
They didn't.
She blamed herself as things got progressively worse. It wasn't until recently due to unforseen events that she actually came out of her cage and shell. She's actually taking on champions and she knows it's about time she did something to stop the cycles and their God Dragon Shinryu from continuing.
Relatives ►: N/A
Alias ►: Oblivion/Death
Roleplay experience ►: Forgotten lol
Password ►: Removed
Other Characters ►: Oblivion God of Death
How did you find us ►: I made this site. ^^
Age ►: Unknown
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Heterosexual
Race ►: Goddess
Group ►: Light
Face Claim ►: Wang Yuanji - Dynasty Warriors
Appearance ►:
True Form
General Personality ►:
Ateis tends to keep her emotions under control most of the time because it's easier for everyone especially herself if she does so. Now because of her attitudes she spends more time in solitary activities than group activities and when ending an association with someone - tends to stop all communication without explanation.
She's very loyal, faithful, and dependable to those who she holds close. She also places great importance on honesty and integrity. She's what you may call a "good citizens" who can be depended on to do the right[/i] thing but not necessarily the nicest thing. She also may come off as rather serious about things unless she's been drinking where she'll let things simply pour out.
One of the worst things about Ateis is that she's not open about her own feelings and she values solitude. Even with those two things she always seems rather relaxed, even if she isn't beneath the skin. She won't do much to avoid rejection because it's a necessary part of things and she's not afraid of doing the wrong thing, sometimes you need to do the wrong thing to actually get the right result.
Under stress, Ateis may fall into "catastrophe mode", where she'll see nothing but all of the possibilities of what could go wrong, and how nothing really matters. She'll also blame herself and will berate herself for things which she should have done differently, or duties which she failed to perform. She will lose her ability to see things calmly and reasonably, and will depress herself with visions of doom.
Likes ►: -
- The Elixer of the Gods -
An alcoholic beverage brewed in her realm of Light. It tastes of whatever the drinker likes the taste of most. It's extremely potent due to the fact it was made for the Gods to drink and they have an extremely high alcohol tolerance. When one becomes drunk from it, they do not throw up and don't get the sick feeling, instead when it reaches that point they are more or less knocked out. They don't have a hang over when they awaken either.
- Her Realm -
- Her Champions -
- Her friends -
- Music -
- Sweet foods -
- Sour foods -
- Rich tasting foods -
- Flowers -
- The elements, fire, water, earth and wind -
- Mortals oddly enough -
Dislikes ►:
- Being woken when she's sleeping/healing -
- Death (The God) -
- She dislikes most of the other gods but she can deal with them.-
- Spicy foods -
- Being told what she can and cannot do with what belongs to her. -
- Social gatherings -
- Her world being defiled. -
- Those who say they like justice and follow Light yet use Light NOT to do the correct thing. -
- The corrupt who wander in her name and attempt to justify their actions.-
- Idiots -
- Getting too drunk -
- Too much interaction -
Weaknesses ►:
- Dark -
Normal/Minor dark damage to a target a single ball of darkness hits the target.
(Does higher damage than usual to Ateis)
- Darkra -
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
(Does higher damage than usual to Ateis)
- Darkga -
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
(Does higher damage than usual to Ateis)
- Silence -
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
- Physical Weakness -
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
- Blind -
Decreases a targets accuracy by a quarter for three turns/posts. It'll always hit Ateis and instead of a simple quarter it decreases her accuracy by half.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
- Ambrosia Alcohol -
The Nectar/Elixir of the Gods, since it's rather potent it can act almost like a truth serum to her. Any secrets she wants to keep usually come pouring out and she says whatever random things are on her mind. Drinking this during battle can make it incredibly hard to fight however it can also make her extremely unpredictable.
- Reflect -
Bounces ALL spells back at the enemy three turns/posts, for a single target. It's horrible because Ateis has rather weak magical defense.
- Other Elemental Spells -
Generally other elemental spells will deal a little more damage than what you'd usually expect. Except for Light spells since she's immune to them.
- Her heart and soul -
She often blames herself for things that go wrong although she would never truly admit it if anyone can figure this out they can deal some major mental damage to her and possibly force her in to running away rather than fighting.
Abilities ►:
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Weak
Reveals a single targets elemental weakness.
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
Flight
She can fly due to having wings in her 'true' form.
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Life
Can revive a person/character from the dead.
Revive
Revives a person/character from KO status.
Cleanse
Removes disease from a single target.
Poisona
Removes poison from a single target.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Rapid Fire
Taking apart the blades that make up her two fans she launches the throwing knives separately extremely quickly upon contact with her target they'll explode and then disintegrate before reforming in her grasp.
-Blades can be knocked away the explosion will occur but damage can be lessened-
Celestial Slam
Dashing towards her enemy Ateis gets in close unleashing a double slap with her fan blades before she kicks herself up in to the air away from her enemy and then power slams downwards in a corkscrew fashion planting them with both feet in an attempt to cause some rather high physical damage.
-This may be countered and the second part may be dodged-
Celestial Roundhouse
A roundhouse kick (also known as swinging kick or a power angle kick but often confused with the round kick) is a kick in which the attacker swings his or her leg around in a semicircular motion, striking with the front of the leg or foot. Ateis does this with high heeled boots and even powers it up with light based energy.
-It can however be blocked or she can be flipped away if you can grab her leg and flip her she'll always land on her feet though.-
Cartwheel
Simple, Ateis cartwheels three times attempting to kick her enemy backwards multiple times.
Fanblade whirlwind
Ateis spins rapidly on the spot causing a small tornado of light to surround her. She then lets go of her fan blades allowing them to be pulled in to the tornado and BLASTS the tornado away in all directions sending her blades out around her. The problem is that it takes time and although it does protect from both physical and magical attacks until released it cannot be held for more than two posts and can easily be countered with dark magic.
Memory removal
She can manipulate memories, however she can only 'remove' memories she cannot replace them and she cannot alter them fully. She also has to give up one of her own memories for this to be done. If it's her own memories she's manipulating then she can simply remove it without much backfire but the memories can never be regained.
- Portals -
Can be used in or out of battle however in battle they can only be used to leave to a different location away from the battle at hand. They cannot be used in conjunction with anything. They can also take more than one person at a time through.
Weapons ►:
- Bull whip
- Fan blades, these are small dagger/throwing knife like weapons that attach together to form a fan with a loop in the bottom where she can spin them on her fingers.
History ►:
At first there was the creator. That was all the entity was named, it made two beings to govern both light and darkness together hand in hand. However with nothing for them to do but keep one another company the creator made two more. Life and Death.
This was the beginning of the seclusion.
Light, Ateis, tried to drift away. She wasn't fond of Darkness, didn't like Death. She didn't even particularly like Life. Though before she could simply retire and hide away in the depths, Time and Space were made. Time being a horn dog, Space being more amiable. This, saddened Ateis, with her quiet nature she remained withdrawn though she would talk every now and then and be pleasant.
Then the elements came. Water. Fire. Earth. Wind.
They all gathered together to make the worlds. The bi-product being Beasts and Ice.
Watching as the four continued to make world upon world and fill these worlds with life, Light merely watched. All she was good for was providing herbs that helped to heal and various other things here and there. However the way in which people twisted her name made her angry.
It ended in the destruction of an entire world. Her rage was not to be forgotten.
These memories were removed from all the other Gods. Apart from hers, for she felt she should suffer, she had destroyed something rather large. She should've stopped the elements from carrying on right then. Yet she didn't instead she simply recoiled and made her own world, her realm, filling it with things that she liked and wanted to be around.
Though she did let the others visit for a time before she blocked off their entrance. She eventually had withdrawn completely, her faith in humanity lost as she had watched the horrible things they were capable of. Her cries had gone unheard, her anguish still remained. It was painful watching as people dished out their 'justice' when it wasn't even the 'right' way to go about it.
It was even more painful when the cycles started...
Yet she didn't stop them.
She had been curious to see if these cycles would stop.
They didn't.
She blamed herself as things got progressively worse. It wasn't until recently due to unforseen events that she actually came out of her cage and shell. She's actually taking on champions and she knows it's about time she did something to stop the cycles and their God Dragon Shinryu from continuing.
Relatives ►: N/A
Alias ►: Oblivion/Death
Roleplay experience ►: Forgotten lol
Password ►: Removed
Other Characters ►: Oblivion God of Death
How did you find us ►: I made this site. ^^