Post by Karol Capel on Apr 24, 2013 8:49:22 GMT -5
Name ►: Karol Capel
Age ►: 12
Gender ►: Male
Canon or OC ►: Canon
Sexual Orientation ►: Heterosexual
Race ►: Human
Group ►: Godless
Face Claim ►: Himself
Appearance ►:
General Personality ►:
Karol is a character that puts on a ton of bravado when really his actions tend to be cowardly at times. Of course that isn't to say that Karol is a bad person because his heart is in the right place. Still the boy lacks self-confidence, though he is overcoming it slowly, which has gotten him mocked in Dahngrest for joining and getting kicked out of various guilds. Still despite all of this the boy is really knowledgeable when it comes to guild and guild culture. While all of this is undoubtedly the events of the game has made the boy realize his faults. Because he acknowledges his faults and accepts the faults of the others in Brave Vesperia he actually does show signs of being a good leader even if he lacks self-confidence.
Karol is also rather serious when it comes to getting things done shown when he meets Yuri, Estelle, and Repede in a forest searching for an Egg Bear claw to heal Halure's Tree Barrier. Speaking of monsters, while he can be cowardly, the boy is extremely knowledgeable about monsters especially. Another important trait of his is that while his cowardice can impede him his loyalty to his friends and Brave Vesperia can overcome that as shown at the Blade Drifts where the Baitojoh traps the party somehow and Karol was the only one able to fight it. All the while Karol has a childlike exuberance. When not in a situation that could be stressful or dangerous the boy has plenty of cheer to spare.
Likes ►:
- Nan(Infatuation)
- Company
- Yuri(Admiration)
- Brave Vesperia
- Guilds
Dislikes ►:
- Bugs
- Fish
- Being left alone
- Spicy Food in Extreme Heat
- Cold Food in extreme cold
Weaknesses ►:
[*] Human- Karol is only human and any wounded capable of killing can kill him just as well whether it's from a gun, sword, or magic.
[*] Height- Karol, given his age, is rather short and that can come as a disadvantage when it comes to flying enemies.
[*] Slow- One of the trade offs for being one of the strongest physical attackers in the group is that Karol is slow and his artes can easily be interrupted.
[*] Magic- Another area Karol is lacking in would be magic based artes. The few he can use don't heal much at all and completely situational.
[*] Weapon Weight- Karol wields weapons that weigh more than he himself weighs and more often than not he can lose control of his weapon if he's not careful.
Abilities ►:
Mighty Charge- Karol prepares to swing his weapon as his weapon begins to glow momentarily before swinging it at the foe. This increases his normal damage output though it leaves him open to being attacked.
Base Artes
Destructo Pain Shot- By swinging his bag at the foe Karol is able to reduce the foe's defense for two posts.
Lightning Wave- Karol's weapon of choice crackles with purple electricity as he swings it in a wide arc at the opponent.
Nice Aid Smash- Karol's weapon of choice glows with a green energy before slamming it down beside the ally of choice healing minor wounds for whoever is standing in the small circle created.
Destroying Rock- With his weapon of choice Karol smashes the ground in front of his target which sends a few chunks of earth rising up at the target.
Weapons ►: Karol is capable of wielding Axes, Giant Hammers, and Two Handed Swords. His bag acts as a weapon as well.
Gaia Bug- Karol reaches into his bag and tosses one of three things at random on the field. The first is a mouse in a parabola, the second is a mousetrap in a parabola both of which do little to nothing. The third thing is a mechanical object called a Karolow X which slowly travels in a straight line and explodes near a foe.
Nice Recovery Smash- Similar to Nice Aid Smash Karol's weapon glows slightly before he slams it down near an ally curing them of one status effect barring Stop, Stone, and of course Death.
Bug Breath- Karol reaches into his bag and pulls out some bug spray. He sprays the bug spray to the left and the right. Most effective against insects.
Destructo Booing- Similar to Destructo Pain Shot Karol swings his bag at the foe in order to lower their physical attack for two posts.
Arcane Artes
Hammer Flow Upper- Karol's weapon glows blue as he swings it down at the foes lower body before quickly pulling it up.
Punishing Beast Blast- Karol spins around and attempts to knock the enemy with blast of energy shaped like a lion's head.
Rending Drop- Karol jumps in the air as his weapon glows blue before letting himself drop on the foe so to speak.
Blazing Tempest- Karol jumps in the air, spinning with his weapon on fire and held out in front of him, in an attempt to catch the foe in the flames.
Burst Artes(Note this can only follow directly after the post an arcane arte was used in.)
Ulta Punishing Swing- Karol spins around several times with his weapon held out potentially catching the foe in a whirling combo ended with an upward swing.
Special
Overlimit- In times of heated battle or stress Karol can potentially enter this state which allows him access to his Mystic Artes and let's him use two artes per post instead of one arte per post.[Once per thread; The thread needs to of been going on for at least six posts.]
Mystic Arte- Can only be used during overlimit meaning it can only be used once per thread. Must follow directly after an arcane arte or a burst arte.
Overlord Reign Impact- Karol reaches into his bag and throws out four hammers. Afterwards he'll attempt to throw three of said hammers down on a target before taking the fourth and attempting to slam it down on the target with enough force to crack the ground.
Weapons: All in all Karol is capable of wielding two handed swords, two handed hammers, and two handed axes. His bag also acts as a weapon.
Weakening
Blind - Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison- Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Elemental
Fire - Normal/Minor fire damage to a target sends fire balls at the target.
Fira - Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga - High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch - Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno - Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire - Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre -25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Thunder - Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara - Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga - High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Bolt - Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt - Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge -Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted.
Fulmination - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder.
Items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magical Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x1 Stamina Spring - Deals 300 damage to an enemy and heals the user by 300 hp.
Armor/Accessories ►:
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
System Shock - Adds 50% chance of casting stop spell to attacks.
Power Wrist - Raises STR by 20%
Mythril Gloves - Raises Defense (lowers damage taken) by 20%
Gillie Boots - Protects against oil (Oil won't work).
History ►:
Karol meets Yuri Lowell, Estelle, and Repede at the end of Quoi Woods, where he mistakes the party for a monster and attacks. His fear causes him to swing uselessly around, allowing Yuri to stop his wild spin as well as breaking his weapon, which essentially creates the Karolian Hammer he begins the game with. Claiming to be a member of the Hunting Blades guild, he joins the party. He is the first to propose a solution to heal Halure's tree using a Panacea Bottle to counteract the monster blood poisoning it. Throughout the event, Karol talks about a girl who he wanted to show Halure's blossoms to. This girl is Nan, a member of the Hunting Blades, whom the party meets at Caer Bocram. Nan reveals that the Hunting Blades kicked Karol out because of his cowardice, but the group does not care. However, when the Hunting Blades trap and then attempt to kill the Dreaded Giant, Karol is nowhere to be found when the group reunites to defeat the foe. The group finds him above the chamber where the Dreaded Giant is fought, arguing with Nan, who is berating him on running away. Some of the citizens of Dahngrest treat him the same way. After Phaeroh attacks Dahngrest to get at Estelle, Karol decides to form a Guild, with the reasoning that a strong Guild would be the best way to repay Don Whitehorse for the protection he offered Dahngrest. He forms Brave Vesperia with Yuri, Repede, and Judith to promote good deeds and do justice. Yuri names him boss because the guild is ultimately his idea, though he admits that he isn't ready for the position.
When the events involving the attack on Nordopolica and Don Whitehorse's sacrifice come to pass, Karol remains paralyzed by his indecision and fear. Shaken by the loss of his idol and hating himself even more, Karol moves to run away. Yuri is disgusted by Karol's attitude and tells him that the guild will leave him behind if he hesitates any longer. After mulling over the words Don Whitehorse told him about standing up for himself yet being able to ask for help, he resolves to join the party to meet Judith, but he denies the "boss" title until the guild feels that he has done something worthy of it. During this period of time, Karol, burdened by emotions, is unable to sleep. Over a series of scenes obtained by sleeping at Dahngrest's inn, Karol talks with the Don's grandson Harry and begins to train with the Don's weapon. He also tells Yuri about his dreams, about him being helpless to save those he loves in them. By training with the Don's weapon, however, Karol finds some measure of peace in himself, as well as learning the "Special" skill to use his mystic arte Overlord Reign Impact.
After the groups saves Judith and Ba'ul, Karol calls a guild meeting and displays a new maturity when he lays bare his own weaknesses, about his inability to help his fellow guild members, but he also lay bares the mistakes of his fellow guild members and accepts them anyway. It marks one of the occasions where Karol acts as a true leader by acknowledging his own failures and attempting to atone for them, as well as making others atone for their failures to the guild. Karol's time to shine comes at the Blade Drifts of Zopheir. When the Baitojoh manages to trap the party in an aer krene, Yuri knocks Karol out of the aer krene's area of influence. Yuri tells him to run, but Karol visibly struggles with that urge. Then, defiantly, Karol faces the Baitojoh to protect his friends. He holds his own, until the the monster manages to knock his weapon away. He stands his ground though, resolving that, as long as his friends are there, he would refuse to back down. When the Baitojoh charges at him, Karol is knocked into the air, but, in that instant, he manages to grab a sword laying there, the Bravior, which he uses to strike the monster and free his friends. Afterward, he passes out from exhaustion and is unable to fight for the rest of the Blade Drifts.
Relatives ►: Yuri could be considered a brother figure.
Alias ►: Aura
Roleplay experience ►: Seven Years
Password ►: abysswalker
Other Characters ►: Aura Vitae, Aperture God of Space
How did you find us ►: Post Template
Age ►: 12
Gender ►: Male
Canon or OC ►: Canon
Sexual Orientation ►: Heterosexual
Race ►: Human
Group ►: Godless
Face Claim ►: Himself
Appearance ►:
General Personality ►:
Karol is a character that puts on a ton of bravado when really his actions tend to be cowardly at times. Of course that isn't to say that Karol is a bad person because his heart is in the right place. Still the boy lacks self-confidence, though he is overcoming it slowly, which has gotten him mocked in Dahngrest for joining and getting kicked out of various guilds. Still despite all of this the boy is really knowledgeable when it comes to guild and guild culture. While all of this is undoubtedly the events of the game has made the boy realize his faults. Because he acknowledges his faults and accepts the faults of the others in Brave Vesperia he actually does show signs of being a good leader even if he lacks self-confidence.
Karol is also rather serious when it comes to getting things done shown when he meets Yuri, Estelle, and Repede in a forest searching for an Egg Bear claw to heal Halure's Tree Barrier. Speaking of monsters, while he can be cowardly, the boy is extremely knowledgeable about monsters especially. Another important trait of his is that while his cowardice can impede him his loyalty to his friends and Brave Vesperia can overcome that as shown at the Blade Drifts where the Baitojoh traps the party somehow and Karol was the only one able to fight it. All the while Karol has a childlike exuberance. When not in a situation that could be stressful or dangerous the boy has plenty of cheer to spare.
Likes ►:
- Nan(Infatuation)
- Company
- Yuri(Admiration)
- Brave Vesperia
- Guilds
Dislikes ►:
- Bugs
- Fish
- Being left alone
- Spicy Food in Extreme Heat
- Cold Food in extreme cold
Weaknesses ►:
[*] Human- Karol is only human and any wounded capable of killing can kill him just as well whether it's from a gun, sword, or magic.
[*] Height- Karol, given his age, is rather short and that can come as a disadvantage when it comes to flying enemies.
[*] Slow- One of the trade offs for being one of the strongest physical attackers in the group is that Karol is slow and his artes can easily be interrupted.
[*] Magic- Another area Karol is lacking in would be magic based artes. The few he can use don't heal much at all and completely situational.
[*] Weapon Weight- Karol wields weapons that weigh more than he himself weighs and more often than not he can lose control of his weapon if he's not careful.
Abilities ►:
Mighty Charge- Karol prepares to swing his weapon as his weapon begins to glow momentarily before swinging it at the foe. This increases his normal damage output though it leaves him open to being attacked.
Base Artes
Destructo Pain Shot- By swinging his bag at the foe Karol is able to reduce the foe's defense for two posts.
Lightning Wave- Karol's weapon of choice crackles with purple electricity as he swings it in a wide arc at the opponent.
Nice Aid Smash- Karol's weapon of choice glows with a green energy before slamming it down beside the ally of choice healing minor wounds for whoever is standing in the small circle created.
Destroying Rock- With his weapon of choice Karol smashes the ground in front of his target which sends a few chunks of earth rising up at the target.
Weapons ►: Karol is capable of wielding Axes, Giant Hammers, and Two Handed Swords. His bag acts as a weapon as well.
Gaia Bug- Karol reaches into his bag and tosses one of three things at random on the field. The first is a mouse in a parabola, the second is a mousetrap in a parabola both of which do little to nothing. The third thing is a mechanical object called a Karolow X which slowly travels in a straight line and explodes near a foe.
Nice Recovery Smash- Similar to Nice Aid Smash Karol's weapon glows slightly before he slams it down near an ally curing them of one status effect barring Stop, Stone, and of course Death.
Bug Breath- Karol reaches into his bag and pulls out some bug spray. He sprays the bug spray to the left and the right. Most effective against insects.
Destructo Booing- Similar to Destructo Pain Shot Karol swings his bag at the foe in order to lower their physical attack for two posts.
Arcane Artes
Hammer Flow Upper- Karol's weapon glows blue as he swings it down at the foes lower body before quickly pulling it up.
Punishing Beast Blast- Karol spins around and attempts to knock the enemy with blast of energy shaped like a lion's head.
Rending Drop- Karol jumps in the air as his weapon glows blue before letting himself drop on the foe so to speak.
Blazing Tempest- Karol jumps in the air, spinning with his weapon on fire and held out in front of him, in an attempt to catch the foe in the flames.
Burst Artes(Note this can only follow directly after the post an arcane arte was used in.)
Ulta Punishing Swing- Karol spins around several times with his weapon held out potentially catching the foe in a whirling combo ended with an upward swing.
Special
Overlimit- In times of heated battle or stress Karol can potentially enter this state which allows him access to his Mystic Artes and let's him use two artes per post instead of one arte per post.[Once per thread; The thread needs to of been going on for at least six posts.]
Mystic Arte- Can only be used during overlimit meaning it can only be used once per thread. Must follow directly after an arcane arte or a burst arte.
Overlord Reign Impact- Karol reaches into his bag and throws out four hammers. Afterwards he'll attempt to throw three of said hammers down on a target before taking the fourth and attempting to slam it down on the target with enough force to crack the ground.
Weapons: All in all Karol is capable of wielding two handed swords, two handed hammers, and two handed axes. His bag also acts as a weapon.
Weakening
Blind - Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison- Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Elemental
Fire - Normal/Minor fire damage to a target sends fire balls at the target.
Fira - Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga - High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch - Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno - Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire - Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre -25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Thunder - Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara - Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga - High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Bolt - Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt - Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge -Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted.
Fulmination - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder.
Items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magical Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x1 Stamina Spring - Deals 300 damage to an enemy and heals the user by 300 hp.
Armor/Accessories ►:
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
System Shock - Adds 50% chance of casting stop spell to attacks.
Power Wrist - Raises STR by 20%
Mythril Gloves - Raises Defense (lowers damage taken) by 20%
Gillie Boots - Protects against oil (Oil won't work).
History ►:
Karol meets Yuri Lowell, Estelle, and Repede at the end of Quoi Woods, where he mistakes the party for a monster and attacks. His fear causes him to swing uselessly around, allowing Yuri to stop his wild spin as well as breaking his weapon, which essentially creates the Karolian Hammer he begins the game with. Claiming to be a member of the Hunting Blades guild, he joins the party. He is the first to propose a solution to heal Halure's tree using a Panacea Bottle to counteract the monster blood poisoning it. Throughout the event, Karol talks about a girl who he wanted to show Halure's blossoms to. This girl is Nan, a member of the Hunting Blades, whom the party meets at Caer Bocram. Nan reveals that the Hunting Blades kicked Karol out because of his cowardice, but the group does not care. However, when the Hunting Blades trap and then attempt to kill the Dreaded Giant, Karol is nowhere to be found when the group reunites to defeat the foe. The group finds him above the chamber where the Dreaded Giant is fought, arguing with Nan, who is berating him on running away. Some of the citizens of Dahngrest treat him the same way. After Phaeroh attacks Dahngrest to get at Estelle, Karol decides to form a Guild, with the reasoning that a strong Guild would be the best way to repay Don Whitehorse for the protection he offered Dahngrest. He forms Brave Vesperia with Yuri, Repede, and Judith to promote good deeds and do justice. Yuri names him boss because the guild is ultimately his idea, though he admits that he isn't ready for the position.
When the events involving the attack on Nordopolica and Don Whitehorse's sacrifice come to pass, Karol remains paralyzed by his indecision and fear. Shaken by the loss of his idol and hating himself even more, Karol moves to run away. Yuri is disgusted by Karol's attitude and tells him that the guild will leave him behind if he hesitates any longer. After mulling over the words Don Whitehorse told him about standing up for himself yet being able to ask for help, he resolves to join the party to meet Judith, but he denies the "boss" title until the guild feels that he has done something worthy of it. During this period of time, Karol, burdened by emotions, is unable to sleep. Over a series of scenes obtained by sleeping at Dahngrest's inn, Karol talks with the Don's grandson Harry and begins to train with the Don's weapon. He also tells Yuri about his dreams, about him being helpless to save those he loves in them. By training with the Don's weapon, however, Karol finds some measure of peace in himself, as well as learning the "Special" skill to use his mystic arte Overlord Reign Impact.
After the groups saves Judith and Ba'ul, Karol calls a guild meeting and displays a new maturity when he lays bare his own weaknesses, about his inability to help his fellow guild members, but he also lay bares the mistakes of his fellow guild members and accepts them anyway. It marks one of the occasions where Karol acts as a true leader by acknowledging his own failures and attempting to atone for them, as well as making others atone for their failures to the guild. Karol's time to shine comes at the Blade Drifts of Zopheir. When the Baitojoh manages to trap the party in an aer krene, Yuri knocks Karol out of the aer krene's area of influence. Yuri tells him to run, but Karol visibly struggles with that urge. Then, defiantly, Karol faces the Baitojoh to protect his friends. He holds his own, until the the monster manages to knock his weapon away. He stands his ground though, resolving that, as long as his friends are there, he would refuse to back down. When the Baitojoh charges at him, Karol is knocked into the air, but, in that instant, he manages to grab a sword laying there, the Bravior, which he uses to strike the monster and free his friends. Afterward, he passes out from exhaustion and is unable to fight for the rest of the Blade Drifts.
Relatives ►: Yuri could be considered a brother figure.
Alias ►: Aura
Roleplay experience ►: Seven Years
Password ►: abysswalker
Other Characters ►: Aura Vitae, Aperture God of Space
How did you find us ►: Post Template