Post by Aurora, Goddess of Ice on Apr 24, 2013 14:38:49 GMT -5
Name ►: Aurora
Age ►: Immortal, looks to be in her 20s
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Pansexual
Race ►: Ice Goddess.
Group ►: Ice
Face Claim ►: Kula Diamond from King of FIghters
Appearance ►:
Image 2~
General Personality ►: Aurora seems to be rather detached and uncaring about what's going on around her, but that's just a front. Deep down she does care, it just takes certain things to bring that out. She can be selfish in some ways, as if she sees something or someone that she wants or likes, she'll do whatever she can to keep them for herself.
If she's around people that she actually likes she'll show a bit more of her emotion, because as much as she says she doesn't care, she does like having friends. Or pets. If she finds someone she really really enjoys she'll get them as a pet and treat them rather well.
As for most people, she'll come off as cold. She'll even say that she would freeze them to the bone with her love. More or less saying that she would kill them and she wouldn't pay it any mind at the time.
Likes ►: --Sweets.
--Cold areas.
--Finding "pets." People that she can take in and care for.
--Booze, though it's mostly wine and vodka.
--Hanging around with some of the other Gods, Death mainly, who she calls "old man"
--Finding fun for a night or two for certain parts of her.
--Helping people that can't help themselves, even though she doesn't admit it and keep it hidden.
Dislikes ►: --Hot places, she hates the heat.
--Naive people, she feels they don't understand the way of things.
--People being mistreated in the name of the Gods. After all, if she wants to mistreat someone, she'll do it herself.
--Being called out on being nice to certain people. She doesn't like it as it ruins her image.
--People being mean to her pets, she gets pissed at that and tries to get back at the people that were mean to them.
Weaknesses ►: Heat: She can't handle the heat for long, and because of this, she can't handle flame based attacks and spells that much. They'll deal double damage to her.
She relies heavily on her element. If she comes across people immune to ice or those that take less damage from it, she'll be in trouble.
She isn't a brawler, she can't take too much damage in a fight before it gets to her. She tends to be an in and out type fighter.
Magical damage will do more to her than physical damage, this is because she uses an icy armor. However, if hit by a flame spell, the armor melts and she is open to all sources of damage.
She doesn't back down from challenges because she doesn't want to be seen as a coward, this can be used against her because people can goad her into fights even if she's weak from other things.
Although she's a Goddess, certain status effect spells hit her more easily. Just about anything save for Poison.
Abilities ►:
Fire Null (passive) - Fire attacks do half damage. Won from OTM, April 2013.
HP Up - Increases HP during battle grid by 30% OTM Couple May 2013
HP Up - Increases HP during battle grid by 30% OTM Couple June 2013
Being the Goddess of Ice, she will drain the element of ice healing for whatever damage the spell was supposed to do, and she takes reduced damage from water based spells.
She uses Ice as her main form of attack. Causing the winds and weather around her to become freezing and harsh. This makes it hard for the foes to see, decreasing their chance to hit her by 25% however the blizzard only lasts for three turns.
She forms armor from ice that reduces all physical damage she takes by half. This will only last four turns after the cast, or a single turn if hit by fire spells.
She can freeze her blood and thus makes Poison useless on her.
In close combat her attacks can cause people's blood to start to freeze and slow them down. This is mainly so she can get away if need be. The freezing doesn't last long however.
Iced Kicks - Aurora covers her feet in small sharp spikes of ice, she then repeatedly kicks at her enemy causing severe damage if the kicks connect. This can be dodged.
Auto-Haste - Aurora has a type of auto haste this is a passive ability and makes her move rather fast. This can be countered by using slow.
Ice floor - An ability where she covers the battle field ground with ice making it hard for her enemies to keep steady when they attack due to sliding all over the place. This can be countered by blasting the ground with fire.
Shrapnel - Hundreds of tiny ice needles that home in on heat, if they hit they deal high damage however they can be sent off course by a fire ball.
Advanced Healing - All healing items and spells are 50% more effective on her. This is passive.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Revive
Revives a person/character from KO status.
Cease
Removes slow from a target.
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Frost
Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm
Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm
Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted.
Cloudburst
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Thunder
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Water
Normal/Minor water damage to a target a single jet of water hits the target.
Watera
Moderate/Medium water damage to all targets a single jet of water hits the targets.
Waterga
High/Heavy water damage to all targets a large wave of water hits the targets.
Weapons ►: Ice Claws: This is the main weapon she'll use. Claws of ice that can be seen forming from the icy mist that crawls down her arms and then causes the claws to appear over her hands.
Sidearm: Frostbite. A firearm that she uses for fights at a distance, she can use her powers to enhance the bullets with ice, so they deal both physical and ice based damage.
Items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Power Wrist - Raises STR by 20%
Mythril Gloves - Raises Defense (lowers damage taken) by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Gillie Boots - Protects against oil (Oil won't work).
Red Ring - Halves Fire Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
System Shock - Adds 50% chance of casting stop spell to attacks.
History ►: Aurora is one of the youngest Gods, in fact she and one other are the newest of the two. Because of this she's a little more self centered than the others. She likes to look out for herself and whatever might give her some fun or keep her interest. She knows that people worship her and follow her element and all, but she really didn't like to bother with them. Even though she was a Goddess, she just didn't like the idea of people being mistreated or blindly devoting themselves to the gods with blind faith. Though over time she would show herself to people just to show that yes, she was real and whatnot, but it really wasn't something she did a lot. In fact, she simply watched and let things play out how they would. At least, that's what she showed on the surface.
But deep down, she liked helping people that were innocent, that had done nothing wrong, those that were weak and couldn't fend for themselves. She often times takes these people in as pets, as people that she could care for, and she had done that plenty of times over the years. Though of course since they were mortals, she would have to let them go after they got too old, or died from age. It was something that she came to accept. After all, mortals were so finite. They always seemed to try to do as much as they could with the time they were given.
Over time, she became more and more detached and cold to those around her. Probably just to keep herself safe and behind her walls. Though there were some people that could still get past those walls, like Oblivion, she enjoyed being around he and from the start called him old man as a sort of nickname and all. And while she still had that caring side, it was buried under the ice and chill of her element. She didn't show it often, but when she did show the caring side of herself, it caused those around her to be a little confused as they all thought she didn't give a damn.
At times she would take a person, usually female to have some fun with, though it wasn't just a fling, no it was something more than that. And the reason as to why it was usually a female was because she herself had some extra "equipment" that she could use that would be more interesting for females than for males. And over the years she even loved a few of the mortals, but she knew it was a foolish thing as they would die because of the whole finite life.
While just watching things, the gods became aware of these cycles. Things that two beings thinking they were in control of things were doing. Pitting fighters against each other over and over again. And it was something that was getting on the nerves of all the gods, herself included. And because of this they started to get a bit more involved in things. Wanting to bring all of this foolishness to an end, because then they could go back to the way things usually were. Or so she thought.
Relatives ►: N/A
Alias ►: Honor, or whatever people wanna call me.
Roleplay experience ►: ALL the experience (!0+ years)
Password ►: Removed
Other Characters ►: None yet
How did you find us ►: Invited by admin
Age ►: Immortal, looks to be in her 20s
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Pansexual
Race ►: Ice Goddess.
Group ►: Ice
Face Claim ►: Kula Diamond from King of FIghters
Appearance ►:
Image 2~
General Personality ►: Aurora seems to be rather detached and uncaring about what's going on around her, but that's just a front. Deep down she does care, it just takes certain things to bring that out. She can be selfish in some ways, as if she sees something or someone that she wants or likes, she'll do whatever she can to keep them for herself.
If she's around people that she actually likes she'll show a bit more of her emotion, because as much as she says she doesn't care, she does like having friends. Or pets. If she finds someone she really really enjoys she'll get them as a pet and treat them rather well.
As for most people, she'll come off as cold. She'll even say that she would freeze them to the bone with her love. More or less saying that she would kill them and she wouldn't pay it any mind at the time.
Likes ►: --Sweets.
--Cold areas.
--Finding "pets." People that she can take in and care for.
--Booze, though it's mostly wine and vodka.
--Hanging around with some of the other Gods, Death mainly, who she calls "old man"
--Finding fun for a night or two for certain parts of her.
--Helping people that can't help themselves, even though she doesn't admit it and keep it hidden.
Dislikes ►: --Hot places, she hates the heat.
--Naive people, she feels they don't understand the way of things.
--People being mistreated in the name of the Gods. After all, if she wants to mistreat someone, she'll do it herself.
--Being called out on being nice to certain people. She doesn't like it as it ruins her image.
--People being mean to her pets, she gets pissed at that and tries to get back at the people that were mean to them.
Weaknesses ►: Heat: She can't handle the heat for long, and because of this, she can't handle flame based attacks and spells that much. They'll deal double damage to her.
She relies heavily on her element. If she comes across people immune to ice or those that take less damage from it, she'll be in trouble.
She isn't a brawler, she can't take too much damage in a fight before it gets to her. She tends to be an in and out type fighter.
Magical damage will do more to her than physical damage, this is because she uses an icy armor. However, if hit by a flame spell, the armor melts and she is open to all sources of damage.
She doesn't back down from challenges because she doesn't want to be seen as a coward, this can be used against her because people can goad her into fights even if she's weak from other things.
Although she's a Goddess, certain status effect spells hit her more easily. Just about anything save for Poison.
Abilities ►:
Fire Null (passive) - Fire attacks do half damage. Won from OTM, April 2013.
HP Up - Increases HP during battle grid by 30% OTM Couple May 2013
HP Up - Increases HP during battle grid by 30% OTM Couple June 2013
Being the Goddess of Ice, she will drain the element of ice healing for whatever damage the spell was supposed to do, and she takes reduced damage from water based spells.
She uses Ice as her main form of attack. Causing the winds and weather around her to become freezing and harsh. This makes it hard for the foes to see, decreasing their chance to hit her by 25% however the blizzard only lasts for three turns.
She forms armor from ice that reduces all physical damage she takes by half. This will only last four turns after the cast, or a single turn if hit by fire spells.
She can freeze her blood and thus makes Poison useless on her.
In close combat her attacks can cause people's blood to start to freeze and slow them down. This is mainly so she can get away if need be. The freezing doesn't last long however.
Iced Kicks - Aurora covers her feet in small sharp spikes of ice, she then repeatedly kicks at her enemy causing severe damage if the kicks connect. This can be dodged.
Auto-Haste - Aurora has a type of auto haste this is a passive ability and makes her move rather fast. This can be countered by using slow.
Ice floor - An ability where she covers the battle field ground with ice making it hard for her enemies to keep steady when they attack due to sliding all over the place. This can be countered by blasting the ground with fire.
Shrapnel - Hundreds of tiny ice needles that home in on heat, if they hit they deal high damage however they can be sent off course by a fire ball.
Advanced Healing - All healing items and spells are 50% more effective on her. This is passive.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Revive
Revives a person/character from KO status.
Cease
Removes slow from a target.
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Frost
Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm
Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm
Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted.
Cloudburst
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Thunder
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Water
Normal/Minor water damage to a target a single jet of water hits the target.
Watera
Moderate/Medium water damage to all targets a single jet of water hits the targets.
Waterga
High/Heavy water damage to all targets a large wave of water hits the targets.
Weapons ►: Ice Claws: This is the main weapon she'll use. Claws of ice that can be seen forming from the icy mist that crawls down her arms and then causes the claws to appear over her hands.
Sidearm: Frostbite. A firearm that she uses for fights at a distance, she can use her powers to enhance the bullets with ice, so they deal both physical and ice based damage.
Items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Power Wrist - Raises STR by 20%
Mythril Gloves - Raises Defense (lowers damage taken) by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Gillie Boots - Protects against oil (Oil won't work).
Red Ring - Halves Fire Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
System Shock - Adds 50% chance of casting stop spell to attacks.
History ►: Aurora is one of the youngest Gods, in fact she and one other are the newest of the two. Because of this she's a little more self centered than the others. She likes to look out for herself and whatever might give her some fun or keep her interest. She knows that people worship her and follow her element and all, but she really didn't like to bother with them. Even though she was a Goddess, she just didn't like the idea of people being mistreated or blindly devoting themselves to the gods with blind faith. Though over time she would show herself to people just to show that yes, she was real and whatnot, but it really wasn't something she did a lot. In fact, she simply watched and let things play out how they would. At least, that's what she showed on the surface.
But deep down, she liked helping people that were innocent, that had done nothing wrong, those that were weak and couldn't fend for themselves. She often times takes these people in as pets, as people that she could care for, and she had done that plenty of times over the years. Though of course since they were mortals, she would have to let them go after they got too old, or died from age. It was something that she came to accept. After all, mortals were so finite. They always seemed to try to do as much as they could with the time they were given.
Over time, she became more and more detached and cold to those around her. Probably just to keep herself safe and behind her walls. Though there were some people that could still get past those walls, like Oblivion, she enjoyed being around he and from the start called him old man as a sort of nickname and all. And while she still had that caring side, it was buried under the ice and chill of her element. She didn't show it often, but when she did show the caring side of herself, it caused those around her to be a little confused as they all thought she didn't give a damn.
At times she would take a person, usually female to have some fun with, though it wasn't just a fling, no it was something more than that. And the reason as to why it was usually a female was because she herself had some extra "equipment" that she could use that would be more interesting for females than for males. And over the years she even loved a few of the mortals, but she knew it was a foolish thing as they would die because of the whole finite life.
While just watching things, the gods became aware of these cycles. Things that two beings thinking they were in control of things were doing. Pitting fighters against each other over and over again. And it was something that was getting on the nerves of all the gods, herself included. And because of this they started to get a bit more involved in things. Wanting to bring all of this foolishness to an end, because then they could go back to the way things usually were. Or so she thought.
Relatives ►: N/A
Alias ►: Honor, or whatever people wanna call me.
Roleplay experience ►: ALL the experience (!0+ years)
Password ►: Removed
Other Characters ►: None yet
How did you find us ►: Invited by admin