Post by Alice Lua on May 3, 2013 9:54:06 GMT -5
Name ►: Alice Lua
Age ►: Chronologically 19, really 3000+ (She lost count after 2999)
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Demisexual
Race ►: Vampire
Group ►: Fire
Face Claim ►: Fiona Belli - Demento / Haunting Grounds
Appearance ►:
General Personality ►:
Alice has an ability to intuitively understand people and situations and this puts her at a distinct advantage in life. She'll generally understand things quickly and with great depth. Accordingly, she's quite flexible and adapts well to a wide range of tasks. Some might even say that she's good at almost anything that interests her. As she grows and further develops her intuitive abilities and insights, she becomes very aware of possibilities, and this makes her quite resourceful when solving problems.
She tends to get excited and enthusiastic about her ideas, and is often able to spread her enthusiasm to others. In this way, she gets the support that she needs to fulfill most of her ideas and visions.
She's genuinely warm and interested in people, and places great importance on her inter-personal relationships, she's also rather generous with her money and belongings because she doesn't really need money or belongings save for a coffin. She doesn't always have a strong need to be liked but it does help her feel a little less lonely sometimes. She has an exceptional ability to intuitively understand a person after a very short period of time, and uses her intuition and flexibility to relate to others on their own level.
The darker side is when she gets hungry. You don't want to find out what happens when that time comes around.
Likes ►:
- Blood
- Wine
- Sweets
- Ice cream
- Day
- Night
- Animals
- Children
Dislikes ►:
- People...
- Those that don't understand or don't even attempt to understand her way of living.
- The self righteous, they're usually douche bags and full of their bullshit about justice when they're just as bad as the things/people they're trying to destroy.
- Ghosts
- Her hunger
- Spicy foods
- The smell of death
Weaknesses ►:
- Those she deems as good looking -
It's extremely hard for her to talk to them and usually ends up with her talking gibberish.
- Her Hunger -
Once she gets hungry she can't stop it, though she is still capable of thought and she is still in there somewhere, she thirsts for blood and nothing, not a damn thing will stop her from getting what she wants.
- Life -
Can revive a person/character from the dead.
Since she's undead so to speak, this will actually cause a great deal of damage to her.
- Silence -
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
She uses a lot of spells so if silenced she won't be able to use them.
- Holy -
Normal/Minor light damage to a target a single bolt of light hits the target. Deals an extra 25% damage.
- Faith -
Moderate/Medium light damage to all targets a pillar of light hits each target. Deals an extra 25% damage.
- Pearl -
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets. Deals an extra 25% damage.
- Slow -
Slows her and removes her auto-haste.
- Stop -
Removes her auto-haste and will stop her for a turn.
Abilities ►:
Passive
- HP Up -
Increases HP during battle grid by 30%. OTM April 2013
- Auto-Haste -
Allows a single target to use two skills/spells in a single turn.
- Auto Cure -
When her health drops below 25% she'll automatically cure herself for 25% of her max HP. This can only be done once during a fight.
- Death Null -
She's already dead. Makes it hard to kill her because SHE'S DEAD! Instant kill/death attacks only have a 25% chance of working on her.
Strengthening
- Protect -
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
- Bravery -
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
- Shell -
Decreases magic damage by a quarter for three turns/posts, for a single target.
- Reflect -
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Summons
- Ramuh -
A summon, that deals lightning based damage. Deals damage equal to 30% max HP to all enemies, deals an extra 10% to those who are weak against Lightning. (Can ONLY be used in a battle with two or more enemies)
- Shiva -
Deals damage equal to 30% max HP to all enemies, has a 50% chance of freezing enemies for two turns. Freezing will not occur during pvp Inflicts 10% more damage to those weak against ice. (Can ONLY be used in a battle with two or more enemies)
- Leviathan -
Deals damage equal to 30% max HP to all enemies, has a 50% chance of poisoning enemies. Poison will not occur during pvp. (Can ONLY be used in a battle with two or more enemies)
- Ark -
Deals damage equal to 40% max HP to all enemies, has a 25% chance of casting Stop on enemies. Stop will not occur during pvp. (Can ONLY be used in a battle with two or more enemies)
- Ifrit -
Deals damage equal to 30% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces hp by 10% over two posts. Burn will not occur during pvp. Inflicts 10% more damage to those weak against fire. (Can ONLY be used in a battle with two or more enemies)
Weakening
- Blind -
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
- Poison -
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
- Wound -
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
- Oil -
Covers a single target in oil so that they take more damage from fire spells.
- Break -
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
- Physical Weakness -
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Injury - Lowers a single enemies Physical Attacks damage by 25% OTM Couple May 2013
Elemental spells
- Fire -
Normal/Minor fire damage to a target sends fire balls at the target.
- Fira -
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
- Firaga -
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
- Blizzard -
Normal/Minor ice damage to a target sends shards of ice at a target.
- Blizzara -
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
- Blizzaga -
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
- Thunder -
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
- Thundara -
Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
- Thundaga -
High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
- Dark -
Normal/Minor dark damage to a target a single ball of darkness hits the target.
- Darkra -
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Healing
- Cure -
Heals minor/normal wounds/damage but can only target one person.
- Cura -
Heals moderate/medium wounds/damage but can only target one person.
- Regen -
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
- Revive -
Revives a person/character from KO status.
Physical Attacks
- Flaming Kicks -
Using a special material which ignites on her shoes when they make contact with material, Alice rushes towards her enemies and lashes out with a series of four kicks before she uses them as a trampoline and flips off them to a safe distance.
Reduces enemy HP bar by 25%. Can be used twice per battle. Inflicts recoil damage of 10% inflicted damage.
- Sacrifice -
Sacrifices half of her remaining health to heal her allies for the same amount she sacrificed.
- Drop kick -
Exactly what it says. She drop kicks her enemy and deals out low damage.
- Vampire Bite -
Rushes to one enemy and latches on to them. If she's not removed she'll drain them of all their life effectively killing them. Starts a count down of 6 turns before enemy death. Alice cannot do anything during the count down. Heals her for 50% of her health. A low level attack will remove her from the target and she'll return to her previous position. (Can only be used when against two or more enemies.)
Weapons ►:
Marbles - Can be used to throw at an enemy and cause a stinging sensation. They're also good for a distraction.
Fangs - Her fangs can be used as a weapon and she can leave a rather nasty bite.
Items ►:
x2 Light Wing - Casts protect on the entire party for FIVE turns.
Doctor's Code - Adds more healing power to potions (+100 HP recovery)
x2 Potion (Restores 100 HP)
x2 Phoenix Down (Revives a player with 25% HP from KO/Death)
History ►:
((this is going to be rather short))
Alice was a good child, she never did anything to hurt others, her family loved her. Her brother, sister, mother and father were the type of family that people wanted. It was picturesque to be honest. One big happy family, though they did have their problems here and there she was always treated like the baby, because she was the youngest. She never hated anyone. Ever. She liked people, but this, would change.
By the time she was fifteen she'd lost her brother, he was killed in an accident but she knew the truth. People, the people he'd called friends murdered him. They hung him from a tree and said it was an accident that, he fell while climbing.
When she was seventeen, plague struck. Slowly her family were dying around her. First her mother. Then her sister and lastly... Her father too. She was the only one left and it tore her apart inside. It twisted the person she was. Not only did people take her brother but now nature was stealing her mother, father and sister. It was also during this time, when she wished for death that she got a visit from someone. Someone she'd later hate. Of course he comforted her, kept her safe from harm. Eventually he revealed that he could give her the death she sought. She agreed. Oh how she wished she hadn't. Instead of death he gave her an eternal life. He wanted her to stay with him forever, he'd even kept her as a virgin so that if he did ever bite her again her blood would taste sweet.
It was during a dark night that she murdered him in his sleep, staking him and then going as far as to take his head. Then she left. Now stuck in eternal torment.
For the thousands of years she's been alive, she's just wandered around, learning new abilities and skills, though she did mingle with humans, she's even able to walk in daylight.
Now however, she's been pulled in to Omphalos not by her own doing and she wonders why.
Relatives ►:
N/A (all dead)
Alias ►:
Oblivion
Roleplay experience ►:
Forgotten lol
Password ►:
Removed
Other Characters ►:
Oblivion, Ateis, Raiden, Vanitas, Fianna, Emiko
How did you find us ►:
My site brah
Age ►: Chronologically 19, really 3000+ (She lost count after 2999)
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Demisexual
Race ►: Vampire
Group ►: Fire
Face Claim ►: Fiona Belli - Demento / Haunting Grounds
Appearance ►:
General Personality ►:
Alice has an ability to intuitively understand people and situations and this puts her at a distinct advantage in life. She'll generally understand things quickly and with great depth. Accordingly, she's quite flexible and adapts well to a wide range of tasks. Some might even say that she's good at almost anything that interests her. As she grows and further develops her intuitive abilities and insights, she becomes very aware of possibilities, and this makes her quite resourceful when solving problems.
She tends to get excited and enthusiastic about her ideas, and is often able to spread her enthusiasm to others. In this way, she gets the support that she needs to fulfill most of her ideas and visions.
She's genuinely warm and interested in people, and places great importance on her inter-personal relationships, she's also rather generous with her money and belongings because she doesn't really need money or belongings save for a coffin. She doesn't always have a strong need to be liked but it does help her feel a little less lonely sometimes. She has an exceptional ability to intuitively understand a person after a very short period of time, and uses her intuition and flexibility to relate to others on their own level.
The darker side is when she gets hungry. You don't want to find out what happens when that time comes around.
Likes ►:
- Blood
- Wine
- Sweets
- Ice cream
- Day
- Night
- Animals
- Children
Dislikes ►:
- People...
- Those that don't understand or don't even attempt to understand her way of living.
- The self righteous, they're usually douche bags and full of their bullshit about justice when they're just as bad as the things/people they're trying to destroy.
- Ghosts
- Her hunger
- Spicy foods
- The smell of death
Weaknesses ►:
- Those she deems as good looking -
It's extremely hard for her to talk to them and usually ends up with her talking gibberish.
- Her Hunger -
Once she gets hungry she can't stop it, though she is still capable of thought and she is still in there somewhere, she thirsts for blood and nothing, not a damn thing will stop her from getting what she wants.
- Life -
Can revive a person/character from the dead.
Since she's undead so to speak, this will actually cause a great deal of damage to her.
- Silence -
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
She uses a lot of spells so if silenced she won't be able to use them.
- Holy -
Normal/Minor light damage to a target a single bolt of light hits the target. Deals an extra 25% damage.
- Faith -
Moderate/Medium light damage to all targets a pillar of light hits each target. Deals an extra 25% damage.
- Pearl -
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets. Deals an extra 25% damage.
- Slow -
Slows her and removes her auto-haste.
- Stop -
Removes her auto-haste and will stop her for a turn.
Abilities ►:
Passive
- HP Up -
Increases HP during battle grid by 30%. OTM April 2013
- Auto-Haste -
Allows a single target to use two skills/spells in a single turn.
- Auto Cure -
When her health drops below 25% she'll automatically cure herself for 25% of her max HP. This can only be done once during a fight.
- Death Null -
She's already dead. Makes it hard to kill her because SHE'S DEAD! Instant kill/death attacks only have a 25% chance of working on her.
Strengthening
- Protect -
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
- Bravery -
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
- Shell -
Decreases magic damage by a quarter for three turns/posts, for a single target.
- Reflect -
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Summons
- Ramuh -
A summon, that deals lightning based damage. Deals damage equal to 30% max HP to all enemies, deals an extra 10% to those who are weak against Lightning. (Can ONLY be used in a battle with two or more enemies)
- Shiva -
Deals damage equal to 30% max HP to all enemies, has a 50% chance of freezing enemies for two turns. Freezing will not occur during pvp Inflicts 10% more damage to those weak against ice. (Can ONLY be used in a battle with two or more enemies)
- Leviathan -
Deals damage equal to 30% max HP to all enemies, has a 50% chance of poisoning enemies. Poison will not occur during pvp. (Can ONLY be used in a battle with two or more enemies)
- Ark -
Deals damage equal to 40% max HP to all enemies, has a 25% chance of casting Stop on enemies. Stop will not occur during pvp. (Can ONLY be used in a battle with two or more enemies)
- Ifrit -
Deals damage equal to 30% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces hp by 10% over two posts. Burn will not occur during pvp. Inflicts 10% more damage to those weak against fire. (Can ONLY be used in a battle with two or more enemies)
Weakening
- Blind -
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
- Poison -
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
- Wound -
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
- Oil -
Covers a single target in oil so that they take more damage from fire spells.
- Break -
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
- Physical Weakness -
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Injury - Lowers a single enemies Physical Attacks damage by 25% OTM Couple May 2013
Elemental spells
- Fire -
Normal/Minor fire damage to a target sends fire balls at the target.
- Fira -
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
- Firaga -
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
- Blizzard -
Normal/Minor ice damage to a target sends shards of ice at a target.
- Blizzara -
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
- Blizzaga -
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
- Thunder -
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
- Thundara -
Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
- Thundaga -
High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
- Dark -
Normal/Minor dark damage to a target a single ball of darkness hits the target.
- Darkra -
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Healing
- Cure -
Heals minor/normal wounds/damage but can only target one person.
- Cura -
Heals moderate/medium wounds/damage but can only target one person.
- Regen -
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
- Revive -
Revives a person/character from KO status.
Physical Attacks
- Flaming Kicks -
Using a special material which ignites on her shoes when they make contact with material, Alice rushes towards her enemies and lashes out with a series of four kicks before she uses them as a trampoline and flips off them to a safe distance.
Reduces enemy HP bar by 25%. Can be used twice per battle. Inflicts recoil damage of 10% inflicted damage.
- Sacrifice -
Sacrifices half of her remaining health to heal her allies for the same amount she sacrificed.
- Drop kick -
Exactly what it says. She drop kicks her enemy and deals out low damage.
- Vampire Bite -
Rushes to one enemy and latches on to them. If she's not removed she'll drain them of all their life effectively killing them. Starts a count down of 6 turns before enemy death. Alice cannot do anything during the count down. Heals her for 50% of her health. A low level attack will remove her from the target and she'll return to her previous position. (Can only be used when against two or more enemies.)
Weapons ►:
Marbles - Can be used to throw at an enemy and cause a stinging sensation. They're also good for a distraction.
Fangs - Her fangs can be used as a weapon and she can leave a rather nasty bite.
Items ►:
x2 Light Wing - Casts protect on the entire party for FIVE turns.
Doctor's Code - Adds more healing power to potions (+100 HP recovery)
x2 Potion (Restores 100 HP)
x2 Phoenix Down (Revives a player with 25% HP from KO/Death)
History ►:
((this is going to be rather short))
Alice was a good child, she never did anything to hurt others, her family loved her. Her brother, sister, mother and father were the type of family that people wanted. It was picturesque to be honest. One big happy family, though they did have their problems here and there she was always treated like the baby, because she was the youngest. She never hated anyone. Ever. She liked people, but this, would change.
By the time she was fifteen she'd lost her brother, he was killed in an accident but she knew the truth. People, the people he'd called friends murdered him. They hung him from a tree and said it was an accident that, he fell while climbing.
When she was seventeen, plague struck. Slowly her family were dying around her. First her mother. Then her sister and lastly... Her father too. She was the only one left and it tore her apart inside. It twisted the person she was. Not only did people take her brother but now nature was stealing her mother, father and sister. It was also during this time, when she wished for death that she got a visit from someone. Someone she'd later hate. Of course he comforted her, kept her safe from harm. Eventually he revealed that he could give her the death she sought. She agreed. Oh how she wished she hadn't. Instead of death he gave her an eternal life. He wanted her to stay with him forever, he'd even kept her as a virgin so that if he did ever bite her again her blood would taste sweet.
It was during a dark night that she murdered him in his sleep, staking him and then going as far as to take his head. Then she left. Now stuck in eternal torment.
For the thousands of years she's been alive, she's just wandered around, learning new abilities and skills, though she did mingle with humans, she's even able to walk in daylight.
Now however, she's been pulled in to Omphalos not by her own doing and she wonders why.
Relatives ►:
N/A (all dead)
Alias ►:
Oblivion
Roleplay experience ►:
Forgotten lol
Password ►:
Removed
Other Characters ►:
Oblivion, Ateis, Raiden, Vanitas, Fianna, Emiko
How did you find us ►:
My site brah