Post by Arianna Zephyri on May 5, 2013 16:36:13 GMT -5
Name ►: Arianna Zephyri
Age ►: 1000 chronologically; looks 14
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Pansexual
Race ►: Wind Spirit
Group ►: Wind
Face Claim ►: Mary Kozakura from Kagerou Project
Appearance ►:
General Personality ►:
Having spent her entire life locked up in one city away from the rest of the world Arianna has a rather naive or childlike look upon the world. Arianna wants to believe that things will end up the way they do in fairy tales making her quite the unrealistic optimist. Arianna is also a very sociable wind spirit. She draws joy from every new bond of friendship that she might make. Arianna is also extremely loyal to those she might consider her friend even if they might not consider her a friend. In situations that might be stress filled or dangerous Arianna shows great concern for others and tries to do her best to help others. Determined in what she actually does Arianna won't stop until she gets something done.
Spending her life in one city away from society has made her unaware of most concepts or at least unaware that she should be feeling certain emotions. One example is the fact that she, despite growing in a city rampant with fear, doesn't recognize or understand fear making her seem reckless. Arianna is also a rather airheaded girl at times. Certain concepts will easily fly over her head and leave her confused. Arianna also gets very confused easily. Arianna is also a very curious wind spirit who loves to explore every new place.
Likes ►: + Books
+ Exploration
+ Sweets
+ Talking
+ Being of use
+ Helping others
+ Friends
+ Dogs
+ Animals in General
+ Nature
Dislikes ►: - Insults
- Meanness
- Spice
- Electricity
- Needless Destruction
- Blood
- Being helpless
- Boredom
- Silence
- Being of no use
Weaknesses ►:
Abilities ►:
Special
Flight- Being a wind spirit Arianna is able to fly easily.
Wind Resistance- Wind based skills do half the regular damage.
Channeling- Arianna can channel both wind and light magic into her staff to amplify her normal attacks. This wears off in the post it's used in.[One post cooldown]
Magic
Aero- Normal/Minor wind damage to a target sends bladed gusts of wind at a target
Aerora
Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga
High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Gale
Very High wind damage to a single target. Wind envelopes the target and is so violent that it tears up chunks of whatever the target is stood upon bashing them with the things torn from beneath.
Cyclone
Very High wind damage to all enemies/targets, wind envelopes the targets and is so violent that it tears up chunks of whatever the targets are stood upon bashing them with the things torn from beneath.
Chinook
Very Very High wind damage to all enemies/targets, wind tears through the battle field and flicks all enemies in to the air, they fall only to be knocked up a second time and then hit the ground with tremendous force. This has a 1 post charge up and can be interrupted.
Samiel
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Sacrosanct
Very High light damage to a single enemy, balls of light converge on the target.
Elysian
Very High light damage to all targets/enemies, a rapid succession of white and gold waves blast out across the area consuming all enemies within.
Rapture
Very Very High light damage to all enemies/targets, a rapid succession of white and gold waves blast out across the area consuming all enemies within. This has a 1 post charge up and can be interrupted.
Empyral
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against light.
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Frost
Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm
Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm
Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted.
Cloudburst
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Support
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
Battery Charge
Restores magic power over five posts/turns.
Blindna
Removes blind from a single target.
Weak
Reveals a single targets elemental weakness.
Poisona
Removes poison from a single target.
Vox
Removes Silence from a single target.
Stona
Removes stone from a single target.
Cease
Removes slow from a target.
Cleanse
Removes disease from a single target.
Yield
Removes stop from a target.
Awaken
Removes sleep from a single target.
Mime
Makes the user mimic the last allies battle action.
All
Casts All on a target. All actions effect all enemies/characters.
strengthen
Haste
Allows a single target to use two skills/spells and/or move one extra square in the BG in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Healing
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead with 25% HP.
Recover
Can revive a person/character from the dead With 50% HP.
(Must have Life)
Full-Life
Can revive a person/character from the dead With full HP.
(Must have Recover)
Revive
Revives a person/character from KO status with 25% HP.
Refresh
Revives a person/character from KO status with 50% HP.
(Must have Revive)
Full-Revive
Revives a person/character from KO status with full HP.
(Must have Revive)
Summons
Sylph- A wind spirit similar to Arianna that she can summon. Sylph's special move is called Whispering Wind. In this move Sylph breathes in before attempting to blow a large gust of wind at the opponent. Note Sylph disappears after it uses Whispering Wind.[Heavy Damage, Five Post Cooldown, and Can be used twice per thread]
Items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
Armor/Accessories ►:
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
Weapons ►: A foldable staff that she hides in the folds of her dress.
History ►:
Born a wind spirit, Arianna has never seen much of the outside world not due to lack of trying. Most of her ancestors were afraid of humans to the extent that they locked themselves away in floating cities in the sky. While it was certainly a peaceful and pretty life for them, Arianna always had thought that something was missing. She could never really understand why even the current generation of wind spirits were afraid of humans as well when none of them ever ventured into the human realm. She was almost certain that the two species could possibly get along if they tried but no one ever took the chance.
Even if she tried to leave on her way there was no way she could clear the wind barriers which protected their cities. Her parents have told her countless times that only the older wind spirits could break the barrier but they were stubborn. Seeing as she was essentially stuck living in a floating city Arianna tried to make the best of it. Earlier in her life before he five hundredth birthday had came and passed by Arianna had often tried to recreate the things she read about in books. Of course the results were a mixed bag where she was either called a freak or looked at funny. Eventually she stopped trying to do that however and took to reading in the solitude of her room.
Arianna loved to read various novels and just dive into the worlds they weaved as she locked herself into her room for two centuries. It was a rather silly thing to do just out of boredom but there wasn't much to do except read. When she had turned One Thousand Arianna decided to try and leave beyond the barrier again. Just like always she was met with wind resistance she couldn't pass through. When she turned around however she found not the floating city she was used to but a completely new place to explore. So giddy at the prospect the young wind spirit didn't bother to question it.
Relatives ►:
Elizabeth Zephyri[Mother]
Alexander Zephyri[Father]
Alias ►: Aura
Roleplay experience ►: Seven Years
Password ►: Removed by Kai
Other Characters ►: Aura Vitae, Aperture God of Space, Karol Capel, Tsukasa Shiroi, Sophie Lhant
How did you find us ►: Post Template
Age ►: 1000 chronologically; looks 14
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Pansexual
Race ►: Wind Spirit
Group ►: Wind
Face Claim ►: Mary Kozakura from Kagerou Project
Appearance ►:
General Personality ►:
Having spent her entire life locked up in one city away from the rest of the world Arianna has a rather naive or childlike look upon the world. Arianna wants to believe that things will end up the way they do in fairy tales making her quite the unrealistic optimist. Arianna is also a very sociable wind spirit. She draws joy from every new bond of friendship that she might make. Arianna is also extremely loyal to those she might consider her friend even if they might not consider her a friend. In situations that might be stress filled or dangerous Arianna shows great concern for others and tries to do her best to help others. Determined in what she actually does Arianna won't stop until she gets something done.
Spending her life in one city away from society has made her unaware of most concepts or at least unaware that she should be feeling certain emotions. One example is the fact that she, despite growing in a city rampant with fear, doesn't recognize or understand fear making her seem reckless. Arianna is also a rather airheaded girl at times. Certain concepts will easily fly over her head and leave her confused. Arianna also gets very confused easily. Arianna is also a very curious wind spirit who loves to explore every new place.
Likes ►: + Books
+ Exploration
+ Sweets
+ Talking
+ Being of use
+ Helping others
+ Friends
+ Dogs
+ Animals in General
+ Nature
Dislikes ►: - Insults
- Meanness
- Spice
- Electricity
- Needless Destruction
- Blood
- Being helpless
- Boredom
- Silence
- Being of no use
Weaknesses ►:
- Thunder-
- Thundara-
- Thundaga-
- Physical Defense-
- Silence-
- Physical Strength-
Abilities ►:
Special
Flight- Being a wind spirit Arianna is able to fly easily.
Wind Resistance- Wind based skills do half the regular damage.
Channeling- Arianna can channel both wind and light magic into her staff to amplify her normal attacks. This wears off in the post it's used in.[One post cooldown]
Magic
Aero- Normal/Minor wind damage to a target sends bladed gusts of wind at a target
Aerora
Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga
High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Gale
Very High wind damage to a single target. Wind envelopes the target and is so violent that it tears up chunks of whatever the target is stood upon bashing them with the things torn from beneath.
Cyclone
Very High wind damage to all enemies/targets, wind envelopes the targets and is so violent that it tears up chunks of whatever the targets are stood upon bashing them with the things torn from beneath.
Chinook
Very Very High wind damage to all enemies/targets, wind tears through the battle field and flicks all enemies in to the air, they fall only to be knocked up a second time and then hit the ground with tremendous force. This has a 1 post charge up and can be interrupted.
Samiel
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Sacrosanct
Very High light damage to a single enemy, balls of light converge on the target.
Elysian
Very High light damage to all targets/enemies, a rapid succession of white and gold waves blast out across the area consuming all enemies within.
Rapture
Very Very High light damage to all enemies/targets, a rapid succession of white and gold waves blast out across the area consuming all enemies within. This has a 1 post charge up and can be interrupted.
Empyral
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against light.
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Frost
Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm
Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm
Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted.
Cloudburst
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Support
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
Battery Charge
Restores magic power over five posts/turns.
Blindna
Removes blind from a single target.
Weak
Reveals a single targets elemental weakness.
Poisona
Removes poison from a single target.
Vox
Removes Silence from a single target.
Stona
Removes stone from a single target.
Cease
Removes slow from a target.
Cleanse
Removes disease from a single target.
Yield
Removes stop from a target.
Awaken
Removes sleep from a single target.
Mime
Makes the user mimic the last allies battle action.
All
Casts All on a target. All actions effect all enemies/characters.
strengthen
Haste
Allows a single target to use two skills/spells and/or move one extra square in the BG in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Healing
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead with 25% HP.
Recover
Can revive a person/character from the dead With 50% HP.
(Must have Life)
Full-Life
Can revive a person/character from the dead With full HP.
(Must have Recover)
Revive
Revives a person/character from KO status with 25% HP.
Refresh
Revives a person/character from KO status with 50% HP.
(Must have Revive)
Full-Revive
Revives a person/character from KO status with full HP.
(Must have Revive)
Summons
Sylph- A wind spirit similar to Arianna that she can summon. Sylph's special move is called Whispering Wind. In this move Sylph breathes in before attempting to blow a large gust of wind at the opponent. Note Sylph disappears after it uses Whispering Wind.[Heavy Damage, Five Post Cooldown, and Can be used twice per thread]
Items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
Armor/Accessories ►:
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
Weapons ►: A foldable staff that she hides in the folds of her dress.
History ►:
Born a wind spirit, Arianna has never seen much of the outside world not due to lack of trying. Most of her ancestors were afraid of humans to the extent that they locked themselves away in floating cities in the sky. While it was certainly a peaceful and pretty life for them, Arianna always had thought that something was missing. She could never really understand why even the current generation of wind spirits were afraid of humans as well when none of them ever ventured into the human realm. She was almost certain that the two species could possibly get along if they tried but no one ever took the chance.
Even if she tried to leave on her way there was no way she could clear the wind barriers which protected their cities. Her parents have told her countless times that only the older wind spirits could break the barrier but they were stubborn. Seeing as she was essentially stuck living in a floating city Arianna tried to make the best of it. Earlier in her life before he five hundredth birthday had came and passed by Arianna had often tried to recreate the things she read about in books. Of course the results were a mixed bag where she was either called a freak or looked at funny. Eventually she stopped trying to do that however and took to reading in the solitude of her room.
Arianna loved to read various novels and just dive into the worlds they weaved as she locked herself into her room for two centuries. It was a rather silly thing to do just out of boredom but there wasn't much to do except read. When she had turned One Thousand Arianna decided to try and leave beyond the barrier again. Just like always she was met with wind resistance she couldn't pass through. When she turned around however she found not the floating city she was used to but a completely new place to explore. So giddy at the prospect the young wind spirit didn't bother to question it.
Relatives ►:
Elizabeth Zephyri[Mother]
Alexander Zephyri[Father]
Alias ►: Aura
Roleplay experience ►: Seven Years
Password ►: Removed by Kai
Other Characters ►: Aura Vitae, Aperture God of Space, Karol Capel, Tsukasa Shiroi, Sophie Lhant
How did you find us ►: Post Template