Post by Princess Orla Kraven on May 17, 2013 7:19:15 GMT -5
Name ►: Orla Kraven (Princess)
Age ►: 18
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Heterosexual
Race ►: Human
Group ►: Godless
Face Claim ►: Rosalina - Super Mario Galaxy
Appearance ►:
General Personality ►:
Orla is what one would call an ISFJ this stands for Introverted Sensing Feeling Judging.
ISFJs live in a world that is concrete and kind. They are truly warm and kind-hearted, and want to believe the best of people. They value harmony and cooperation, and are likely to be very sensitive to other people's feelings. People value the ISFJ for their consideration and awareness, and their ability to bring out the best in others by their firm desire to believe the best.
ISFJs have a rich inner world that is not usually obvious to observers. They constantly take in information about people and situations that is personally important to them, and store it away. This tremendous store of information is usually startlingly accurate, because the ISFJ has an exceptional memory about things that are important to their value systems. It would not be uncommon for the ISFJ to remember a particular facial expression or conversation in precise detail years after the event occured, if the situation made an impression on the ISFJ.
ISFJs have a very clear idea of the way things should be, which they strive to attain. They value security and kindness, and respect traditions and laws. They tend to believe that existing systems are there because they work. Therefore, they're not likely to buy into doing things in a new way, unless they're shown in a concrete way why its better than the established method.
ISFJs learn best by doing, rather than by reading about something in a book, or applying theory. For this reason, they are not likely to be found in fields which require a lot of conceptual analysis or theory. They value practical application. Traditional methods of higher education, which require a lot of theorizing and abstraction, are likely to be a chore for the ISFJ. The ISFJ learns a task best by being shown its practical application. Once the task is learned, and its practical importance is understood, the ISFJ will faithfully and tirelessly carry through the task to completion. The ISFJ is extremely dependable.
The ISFJ has an extremely well-developed sense of space, function, and aesthetic appeal. For that reason, they're likely to have beautifully furnished, functional homes. They make extremely good interior decorators. This special ability, combined with their sensitivity to other's feelings and desires, makes them very likely to be great gift-givers - finding the right gift which will be truly appreciated by the recipient.
More so than other types, ISFJs are extremely aware of their own internal feelings, as well as other people's feelings. They do not usually express their own feelings, keeping things inside. If they are negative feelings, they may build up inside the ISFJ until they turn into firm judgments against individuals which are difficult to unseed, once set. Many ISFJs learn to express themselves, and find outlets for their powerful emotions.
Just as the ISFJ is not likely to express their feelings, they are also not likely to let on that they know how others are feeling. However, they will speak up when they feel another individual really needs help, and in such cases they can truly help others become aware of their feelings.
The ISFJ feels a strong sense of responsibility and duty. They take their responsibilities very seriously, and can be counted on to follow through. For this reason, people naturally tend to rely on them. The ISFJ has a difficult time saying "no" when asked to do something, and may become over-burdened. In such cases, the ISFJ does not usually express their difficulties to others, because they intensely dislike conflict, and because they tend to place other people's needs over their own. The ISFJ needs to learn to identify, value, and express their own needs, if they wish to avoid becoming over-worked and taken for granted.
ISFJs need positive feedback from others. In the absence of positive feedback, or in the face of criticism, the ISFJ gets discouraged, and may even become depressed. When down on themselves or under great stress, the ISFJ begins to imagine all of the things that might go critically wrong in their life. They have strong feelings of inadequacy, and become convinced that "everything is all wrong", or "I can't do anything right".
The ISFJ is warm, generous, and dependable. They have many special gifts to offer, in their sensitivity to others, and their strong ability to keep things running smoothly. They need to remember to not be overly critical of themselves, and to give themselves some of the warmth and love which they freely dispense to others.
Likes ►:
- Dancing
- Singing
- Tobacco pipes
- Cigarettes
- lollies
- Fruit (Especially apples, oranges, strawberries and bananas)
- Moonlight
- Positive feedback and compliments
- Animals
- Pain (She's a masochist)
Dislikes ►:
- Loud noises
- People yelling at her
- Regret
- Making mistakes
- Ruining things for others
- Being ignored
- Depression
- Causing pain to others
Weaknesses ►:
- Self Crit -
When she's doing something she can be extremely harsh on herself or think of herself as nothing more than a pain or a hindrance to those who are with her. She then slowly slips in to a depressive state of mind and when this happens? She will lose the will to fight and end up drowning in her own sorrow instead.
- Fear -
She's only human, things that aren't human SCARE her.
- Knights -
Ah the white knights, she always loved those, she always loved fairytales about them and if she ever ends up in the same party or talking to a knight she might become rather shy and hesitate when attacking things. Especially if she's actually AGAINST a knight.
- Killing Intent -
She never aims to kill a person. She hasn't got it in her to do so.
- All that glitters -
Things that are shiny and pretty are a huuuge flaw for her. She has trouble with concentrating.
- Physical attack -
Her physical attacks are weaker than most. -25% damage when attacking physically.
- Physical defense -
Her physical defense is weaker than most. +25% damage taken from physical attacks.
Abilities ►:
Anteup
All spells have x2 effectivity but she cannot use any physical attacks during this. Lasts for x3 posts/turns. Cool down of x4 posts/turns.
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Full-Heal
Fully restores the parties HP. However it can only be used once per thread.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead.
Revive
Revives a person/character from KO status.
Battery Charge
Restores magic power over five posts/turns.
Weak
Reveals a single targets elemental weakness.
Blindna
Removes blind from a single target.
Poisona
Removes poison from a single target.
Vox
Removes Silence from a single target.
Stona
Removes stone from a single target.
Cease
Removes slow from a target.
Cleanse
Removes disease from a single target.
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
Yield
Removes stop from a target.
Awaken
Removes sleep from a single target.
Mime
Makes the user mimic the last allies battle action.
All
Casts All on a target. All actions effect all enemies/characters.
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Wound
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
Oil
Covers a single target in oil so that they take more damage from fire spells.
Break
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Thunder
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Demi
Normal/Minor Time damage to a target, traps them in a bubble of time and saps away a small amount of life.
(Must have the rpers permission)
Gravity
Deals a quarter of the enemies remaining life, Space type damage.
Water
Normal/Minor water damage to a target a single jet of water hits the target.
Quake
Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
Weapons ►:
Light Sonata - It's passive ability when wielded by Orla is that it can light up ANY darkness. So she'll always have a torch with her regardless of how dark it gets, the light from the staff extends to about ten feet around her in a circular shape.
History ►:
Brought up in the royal palace of Yaevash (A place not of Omphalos but elsewhere in the universe) most of her life has been lived in captivity where she wanted nothing more than to escape. She hated the castle with a passion because she had no friends and only family along with a few knights here and there to associate with. This entrapment has effected her personality making her rather naive at times and also leading to her feeling like she's hopeless and above all else helpless and weak. It didn't help when some people attempted to shoot her during a siege on the castle one time, her mother and father were ruthless leaders and thus a rebellion took place.
She doesn't see any good in them but she wants to believe the best of everyone else.
Seeing her dislike for being trapped in the castle walls, her parents agreed to send her to an academy in the country for mages so that she could see like outside the castle walls. To see the world for herself and perhaps her judgements of people will change, they do not like people very much and her parents were trying to make her wise up by exposing her to the cruelty of the world.
She spent a good portion of her life in that academy learning as many spells as she could mostly to help others but she did learn a few offensive spells after being pushed in to doing so. It was during that time that she was dragged to Omphalos.
She's lost, alone and she has no idea that quite a large amount of other people from the world of Yaevash have been dragged here along side her. Her parents however are dead. She isn't aware she has a younger brother as of yet he's only seven and she's been at the academy since she was ten, he was born on the year that she was away but he cares about her and is extremely mature for his age. Most wouldn't think he was seven at all unless they heard him or saw him. He's looking for Orla, he's even commanded the knights that have appeared in Omphalos to seek out Orla and ensure her safety as she is now the eldest and the one entitled to the crown once they return home.
Relatives ►:
Mother - Regina Kraven
Father - Drase Kraven
Brother - Minos Kraven
Alias ►: Oblivion
Roleplay experience ►: Forgotten lol
Password ►: Removed
Other Characters ►:
Oblivion
Ateis
Opimi
Raiden
Vanitas
Fianna
Emiko
Alice
Christina
How did you find us ►: My site.
Age ►: 18
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Heterosexual
Race ►: Human
Group ►: Godless
Face Claim ►: Rosalina - Super Mario Galaxy
Appearance ►:
The following images only her hair goes a light blue/aqua at the tips.
General Personality ►:
Orla is what one would call an ISFJ this stands for Introverted Sensing Feeling Judging.
ISFJs live in a world that is concrete and kind. They are truly warm and kind-hearted, and want to believe the best of people. They value harmony and cooperation, and are likely to be very sensitive to other people's feelings. People value the ISFJ for their consideration and awareness, and their ability to bring out the best in others by their firm desire to believe the best.
ISFJs have a rich inner world that is not usually obvious to observers. They constantly take in information about people and situations that is personally important to them, and store it away. This tremendous store of information is usually startlingly accurate, because the ISFJ has an exceptional memory about things that are important to their value systems. It would not be uncommon for the ISFJ to remember a particular facial expression or conversation in precise detail years after the event occured, if the situation made an impression on the ISFJ.
ISFJs have a very clear idea of the way things should be, which they strive to attain. They value security and kindness, and respect traditions and laws. They tend to believe that existing systems are there because they work. Therefore, they're not likely to buy into doing things in a new way, unless they're shown in a concrete way why its better than the established method.
ISFJs learn best by doing, rather than by reading about something in a book, or applying theory. For this reason, they are not likely to be found in fields which require a lot of conceptual analysis or theory. They value practical application. Traditional methods of higher education, which require a lot of theorizing and abstraction, are likely to be a chore for the ISFJ. The ISFJ learns a task best by being shown its practical application. Once the task is learned, and its practical importance is understood, the ISFJ will faithfully and tirelessly carry through the task to completion. The ISFJ is extremely dependable.
The ISFJ has an extremely well-developed sense of space, function, and aesthetic appeal. For that reason, they're likely to have beautifully furnished, functional homes. They make extremely good interior decorators. This special ability, combined with their sensitivity to other's feelings and desires, makes them very likely to be great gift-givers - finding the right gift which will be truly appreciated by the recipient.
More so than other types, ISFJs are extremely aware of their own internal feelings, as well as other people's feelings. They do not usually express their own feelings, keeping things inside. If they are negative feelings, they may build up inside the ISFJ until they turn into firm judgments against individuals which are difficult to unseed, once set. Many ISFJs learn to express themselves, and find outlets for their powerful emotions.
Just as the ISFJ is not likely to express their feelings, they are also not likely to let on that they know how others are feeling. However, they will speak up when they feel another individual really needs help, and in such cases they can truly help others become aware of their feelings.
The ISFJ feels a strong sense of responsibility and duty. They take their responsibilities very seriously, and can be counted on to follow through. For this reason, people naturally tend to rely on them. The ISFJ has a difficult time saying "no" when asked to do something, and may become over-burdened. In such cases, the ISFJ does not usually express their difficulties to others, because they intensely dislike conflict, and because they tend to place other people's needs over their own. The ISFJ needs to learn to identify, value, and express their own needs, if they wish to avoid becoming over-worked and taken for granted.
ISFJs need positive feedback from others. In the absence of positive feedback, or in the face of criticism, the ISFJ gets discouraged, and may even become depressed. When down on themselves or under great stress, the ISFJ begins to imagine all of the things that might go critically wrong in their life. They have strong feelings of inadequacy, and become convinced that "everything is all wrong", or "I can't do anything right".
The ISFJ is warm, generous, and dependable. They have many special gifts to offer, in their sensitivity to others, and their strong ability to keep things running smoothly. They need to remember to not be overly critical of themselves, and to give themselves some of the warmth and love which they freely dispense to others.
Likes ►:
- Dancing
- Singing
- Tobacco pipes
- Cigarettes
- lollies
- Fruit (Especially apples, oranges, strawberries and bananas)
- Moonlight
- Positive feedback and compliments
- Animals
- Pain (She's a masochist)
Dislikes ►:
- Loud noises
- People yelling at her
- Regret
- Making mistakes
- Ruining things for others
- Being ignored
- Depression
- Causing pain to others
Weaknesses ►:
- Self Crit -
When she's doing something she can be extremely harsh on herself or think of herself as nothing more than a pain or a hindrance to those who are with her. She then slowly slips in to a depressive state of mind and when this happens? She will lose the will to fight and end up drowning in her own sorrow instead.
- Fear -
She's only human, things that aren't human SCARE her.
- Knights -
Ah the white knights, she always loved those, she always loved fairytales about them and if she ever ends up in the same party or talking to a knight she might become rather shy and hesitate when attacking things. Especially if she's actually AGAINST a knight.
- Killing Intent -
She never aims to kill a person. She hasn't got it in her to do so.
- All that glitters -
Things that are shiny and pretty are a huuuge flaw for her. She has trouble with concentrating.
- Physical attack -
Her physical attacks are weaker than most. -25% damage when attacking physically.
- Physical defense -
Her physical defense is weaker than most. +25% damage taken from physical attacks.
Abilities ►:
Anteup
All spells have x2 effectivity but she cannot use any physical attacks during this. Lasts for x3 posts/turns. Cool down of x4 posts/turns.
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Full-Heal
Fully restores the parties HP. However it can only be used once per thread.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead.
Revive
Revives a person/character from KO status.
Battery Charge
Restores magic power over five posts/turns.
Weak
Reveals a single targets elemental weakness.
Blindna
Removes blind from a single target.
Poisona
Removes poison from a single target.
Vox
Removes Silence from a single target.
Stona
Removes stone from a single target.
Cease
Removes slow from a target.
Cleanse
Removes disease from a single target.
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
Yield
Removes stop from a target.
Awaken
Removes sleep from a single target.
Mime
Makes the user mimic the last allies battle action.
All
Casts All on a target. All actions effect all enemies/characters.
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Wound
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
Oil
Covers a single target in oil so that they take more damage from fire spells.
Break
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Thunder
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Demi
Normal/Minor Time damage to a target, traps them in a bubble of time and saps away a small amount of life.
(Must have the rpers permission)
Gravity
Deals a quarter of the enemies remaining life, Space type damage.
Water
Normal/Minor water damage to a target a single jet of water hits the target.
Quake
Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
Weapons ►:
Light Sonata - It's passive ability when wielded by Orla is that it can light up ANY darkness. So she'll always have a torch with her regardless of how dark it gets, the light from the staff extends to about ten feet around her in a circular shape.
History ►:
Brought up in the royal palace of Yaevash (A place not of Omphalos but elsewhere in the universe) most of her life has been lived in captivity where she wanted nothing more than to escape. She hated the castle with a passion because she had no friends and only family along with a few knights here and there to associate with. This entrapment has effected her personality making her rather naive at times and also leading to her feeling like she's hopeless and above all else helpless and weak. It didn't help when some people attempted to shoot her during a siege on the castle one time, her mother and father were ruthless leaders and thus a rebellion took place.
She doesn't see any good in them but she wants to believe the best of everyone else.
Seeing her dislike for being trapped in the castle walls, her parents agreed to send her to an academy in the country for mages so that she could see like outside the castle walls. To see the world for herself and perhaps her judgements of people will change, they do not like people very much and her parents were trying to make her wise up by exposing her to the cruelty of the world.
She spent a good portion of her life in that academy learning as many spells as she could mostly to help others but she did learn a few offensive spells after being pushed in to doing so. It was during that time that she was dragged to Omphalos.
She's lost, alone and she has no idea that quite a large amount of other people from the world of Yaevash have been dragged here along side her. Her parents however are dead. She isn't aware she has a younger brother as of yet he's only seven and she's been at the academy since she was ten, he was born on the year that she was away but he cares about her and is extremely mature for his age. Most wouldn't think he was seven at all unless they heard him or saw him. He's looking for Orla, he's even commanded the knights that have appeared in Omphalos to seek out Orla and ensure her safety as she is now the eldest and the one entitled to the crown once they return home.
Relatives ►:
Mother - Regina Kraven
Father - Drase Kraven
Brother - Minos Kraven
Alias ►: Oblivion
Roleplay experience ►: Forgotten lol
Password ►: Removed
Other Characters ►:
Oblivion
Ateis
Opimi
Raiden
Vanitas
Fianna
Emiko
Alice
Christina
How did you find us ►: My site.