Post by Lynn Sorrowgrave on May 29, 2013 16:20:10 GMT -5
Name ►: Lynn Sorrowgrave
Age ►: Looks to be in her 20s, truly over 7700
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Demisexual
Race ►: Cursed Human
Group ►: Death
Face Claim ►: Neliel from Bleach
Appearance ►:
General Personality ►: Because of what she is and the things that have happened to her, she seems to be stoic almost the entire time. She doesn't show emotion, she doesn't let it come to the surface. In fact she approached most things in a logical based way. If she believes people could benefit from her help she will help them. However if they don't seem like they would pick up on it, she leaves them to their own devices.
And while she doesn't show her emotions most of the time, she still has them. However they are buried deep down within herself. This being said is someone wants to try to get close to her, they actually need to work for it. They need to show her that they are serious, that they can deal with everything that she is, and then they would need to wait for her to warm up to them as well.
She actually shows the emotions she has when it comes to her familiar, as she cares and worries for the little creature, and then because of that, if the familiar worries about certain people she will worry for them as well because of the familiar. All in all she is a woman that remains calm and blunt during almost all times.
Likes ►: - Her familiar
-Reading
-Learning new things.
-Helping people that she feels can use it.
-Watching people grow and learn from their mistakes.
-Fruit juices.
Dislikes ►: -Alcohol
-The curse upon her
-Overly spicy foods.
-Foolish people.
-People that don't learn from mistakes.
-Her familiar getting hurt.
-Getting her hopes up to have them shattered.
Weaknesses ►: Silence will make her rather useless as she has little to no physical combat ability.
She isn't a physical fighter, if people get close they can do a lot of damage to her.
The curse placed on her stops her from aging and should she be fatally wounded the curse will increase the amount of pain that she feels.
If the familiar gets damaged she feels the pain from it as well.
Furthermore if the Familiar dies, her magic power is reduced by 75% until the Familiar can be revived.
Due to the curse -All- healing skills or items are weakened. Each as follows:
Potions - 25% less effective.
Cure, Cura, Curaga - 50% less effective.
Life - 25% less effective with the heal.
Revive - 25% less effective with the heal.
Regen - ONly heals her every other turn.
Holy magics do 50% more damage to her.
Light based magics do 25% more damage to her.
Abilities ►: Auto-All: Due to the amount of time that she has been using magics, she has been able to make her spells affect all the targets around her.
Black Mist: This is a magic that deals dark magic damage and has a chance to inflict the target with blind and poison. (10% chance for the poison/blind seven post cooldown, medium dark damage.)
Arc Pulse: A bright burst of flame and lightning that has a chance to inflict silence and blind on the targets (10% chance for the status, eight post cooldown medium fire/lightning damage)
Familiar: A creature that she summoned that is more or less a part of her, it can act on it's own and be with other people, and when it is she can use the familiar to sense that person and find them. It also increases her magical power when it is around her. (Increases all of her spell damage by 50% when near her.)
Spells: Weakening
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Wound
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
Oil
Covers a single target in oil so that they take more damage from fire spells.
Break
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Slow
Removes auto-haste and/or haste, if haste is not enabled it slows the target down allowing them to only move 1 square in the battle grid or use only 2 combination slots.
In threads this will slow the target down.
Lasts for three turns during bg, two turns during pvp.
Cooldown of five turns.
(With Rpers consent.)
Cost - 2000 Cash
Sell - No refunds
Stop
Stops an enemy from doing anything at all.
Lasts for two turns.
Cooldown of five turns.
(With rpers consent)
Fury
The afflicted character's physical attacks are more likely to miss.
-1 to each dice roll number.
Lasts for three turns.
Cooldown of five turns.
Imperil
Lowers a targets elemental resistances by 25%.
Lasts for two turns.
Cooldown of three turns.
(With rpers consent.)
Spells: Strengthen
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Spells: Healing
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Spells: Elemental
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Frost
Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm
Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm
Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted.
Cloudburst
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Thunder
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara
Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga
High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Bolt
Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt
Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge
Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted.
Fulmination
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder.
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
Gravity
Deals a quarter of the enemies remaining life, Space type damage.
Weapons ►: Blood Tome: A book that contains all of her spells that she has learned, it has space to write more within it and it expands itself the more she learns.
items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Mythril Gloves -Raises Defense (lowers damage taken) by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
History ►: Long ago, she was a simple young woman that was living her life and learning what she could from those around her. However, because of this she would dig a bit too deep and learn a few too many things. As she was digging around for more information and knowledge she came across a spellbook that bound itself to her. Though that wasn't all that it did.
The truth of what it did wasn't really noticed until a number of years later. Once she was in her twenties she stopped aging completely. No longer feeling the grip of age, she had more than enough time to learn more and more things, though because of all of this she started to lose twitch with her emotions, with the things that made her human.
The more she researched, the more she found out about what was going on with her. She had been cursed by the book, and while it was offering her it's powers of spell casting, it made her feel more pain when she was injured. She also learned that she was now like a witch, and from this she made a familiar to keep her company over all the years.
The longer she lived the more and more her emotions were buried and the more she learned with the magical arts. She even made sure to distance herself from people because she knew they wouldn't understand, and the ones that did would just end up dying along before she would. And that was how it was for a long long time.
She would help people that would actually listen to the advice she had, and she even came to regret keeping some of her emotions locked up to start with. As it cost her in the long run, as she lost the chance to admit feelings she had for others and they died without ever knowing how she felt about them.
And this was her existence, never ending life, the curse keeping her alive as she drifted from place to place, learning all that she could from people and teaching some of them what she could as well. To this day she keep roaming from place to place and nothing really has changed for her.
Relatives ►: N/A
Alias ►: Honor, or whatever people wanna call me.
Roleplay experience ►: ALL the experience (10+ years)
Password ►: Removed by kai
Other Characters ►: Aurora, and the group
How did you find us ►: I live here
Age ►: Looks to be in her 20s, truly over 7700
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Demisexual
Race ►: Cursed Human
Group ►: Death
Face Claim ►: Neliel from Bleach
Appearance ►:
General Personality ►: Because of what she is and the things that have happened to her, she seems to be stoic almost the entire time. She doesn't show emotion, she doesn't let it come to the surface. In fact she approached most things in a logical based way. If she believes people could benefit from her help she will help them. However if they don't seem like they would pick up on it, she leaves them to their own devices.
And while she doesn't show her emotions most of the time, she still has them. However they are buried deep down within herself. This being said is someone wants to try to get close to her, they actually need to work for it. They need to show her that they are serious, that they can deal with everything that she is, and then they would need to wait for her to warm up to them as well.
She actually shows the emotions she has when it comes to her familiar, as she cares and worries for the little creature, and then because of that, if the familiar worries about certain people she will worry for them as well because of the familiar. All in all she is a woman that remains calm and blunt during almost all times.
Likes ►: - Her familiar
-Reading
-Learning new things.
-Helping people that she feels can use it.
-Watching people grow and learn from their mistakes.
-Fruit juices.
Dislikes ►: -Alcohol
-The curse upon her
-Overly spicy foods.
-Foolish people.
-People that don't learn from mistakes.
-Her familiar getting hurt.
-Getting her hopes up to have them shattered.
Weaknesses ►: Silence will make her rather useless as she has little to no physical combat ability.
She isn't a physical fighter, if people get close they can do a lot of damage to her.
The curse placed on her stops her from aging and should she be fatally wounded the curse will increase the amount of pain that she feels.
If the familiar gets damaged she feels the pain from it as well.
Furthermore if the Familiar dies, her magic power is reduced by 75% until the Familiar can be revived.
Due to the curse -All- healing skills or items are weakened. Each as follows:
Potions - 25% less effective.
Cure, Cura, Curaga - 50% less effective.
Life - 25% less effective with the heal.
Revive - 25% less effective with the heal.
Regen - ONly heals her every other turn.
Holy magics do 50% more damage to her.
Light based magics do 25% more damage to her.
Abilities ►: Auto-All: Due to the amount of time that she has been using magics, she has been able to make her spells affect all the targets around her.
Black Mist: This is a magic that deals dark magic damage and has a chance to inflict the target with blind and poison. (10% chance for the poison/blind seven post cooldown, medium dark damage.)
Arc Pulse: A bright burst of flame and lightning that has a chance to inflict silence and blind on the targets (10% chance for the status, eight post cooldown medium fire/lightning damage)
Familiar: A creature that she summoned that is more or less a part of her, it can act on it's own and be with other people, and when it is she can use the familiar to sense that person and find them. It also increases her magical power when it is around her. (Increases all of her spell damage by 50% when near her.)
Spells: Weakening
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Wound
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
Oil
Covers a single target in oil so that they take more damage from fire spells.
Break
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Slow
Removes auto-haste and/or haste, if haste is not enabled it slows the target down allowing them to only move 1 square in the battle grid or use only 2 combination slots.
In threads this will slow the target down.
Lasts for three turns during bg, two turns during pvp.
Cooldown of five turns.
(With Rpers consent.)
Cost - 2000 Cash
Sell - No refunds
Stop
Stops an enemy from doing anything at all.
Lasts for two turns.
Cooldown of five turns.
(With rpers consent)
Fury
The afflicted character's physical attacks are more likely to miss.
-1 to each dice roll number.
Lasts for three turns.
Cooldown of five turns.
Imperil
Lowers a targets elemental resistances by 25%.
Lasts for two turns.
Cooldown of three turns.
(With rpers consent.)
Spells: Strengthen
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Spells: Healing
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Spells: Elemental
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Frost
Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm
Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm
Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted.
Cloudburst
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Thunder
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara
Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga
High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Bolt
Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt
Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge
Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted.
Fulmination
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder.
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
Gravity
Deals a quarter of the enemies remaining life, Space type damage.
Weapons ►: Blood Tome: A book that contains all of her spells that she has learned, it has space to write more within it and it expands itself the more she learns.
items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Mythril Gloves -Raises Defense (lowers damage taken) by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
History ►: Long ago, she was a simple young woman that was living her life and learning what she could from those around her. However, because of this she would dig a bit too deep and learn a few too many things. As she was digging around for more information and knowledge she came across a spellbook that bound itself to her. Though that wasn't all that it did.
The truth of what it did wasn't really noticed until a number of years later. Once she was in her twenties she stopped aging completely. No longer feeling the grip of age, she had more than enough time to learn more and more things, though because of all of this she started to lose twitch with her emotions, with the things that made her human.
The more she researched, the more she found out about what was going on with her. She had been cursed by the book, and while it was offering her it's powers of spell casting, it made her feel more pain when she was injured. She also learned that she was now like a witch, and from this she made a familiar to keep her company over all the years.
The longer she lived the more and more her emotions were buried and the more she learned with the magical arts. She even made sure to distance herself from people because she knew they wouldn't understand, and the ones that did would just end up dying along before she would. And that was how it was for a long long time.
She would help people that would actually listen to the advice she had, and she even came to regret keeping some of her emotions locked up to start with. As it cost her in the long run, as she lost the chance to admit feelings she had for others and they died without ever knowing how she felt about them.
And this was her existence, never ending life, the curse keeping her alive as she drifted from place to place, learning all that she could from people and teaching some of them what she could as well. To this day she keep roaming from place to place and nothing really has changed for her.
Relatives ►: N/A
Alias ►: Honor, or whatever people wanna call me.
Roleplay experience ►: ALL the experience (10+ years)
Password ►: Removed by kai
Other Characters ►: Aurora, and the group
How did you find us ►: I live here