Post by Amare, Goddess of Love on Jun 12, 2013 1:07:31 GMT -5
Name ►: Amare
Age ►: Ageless, appears to be in her 30s.
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Pansexual
Race ►: Deity.
Group ►: Love
Face Claim ►: Nuwa from Warriors Orochi
Appearance ►:
General Personality ►: Amare is usually a very calm and caring person because of who and what she is. She has a deep care for all living things so long as they are not trying to destroy or harm others. She holds mortals rather special, because she knows that they are important and that they are precious to more than they even know themselves.
Because of this, if she is around and knows that they need help she will do what she can to assist them. However, she will not force people to fall in love with each other, nor will she try to mess with the natural way things happen. She will however, give her knowledge to those that she believes need it to understand everything.
Though she does have a switch that will cause her to grow angry and even lash out. If people are mistreated or if they insist on hurting one another, those she cares about, or her herself, she will show the tough and painful side of love.
As the Goddess of Love she is very familiar with hate and vengeance, and she too can hold these things, however it takes an awful lot to make her reach the point of hate. That being said, should anyone incur that feeling within her, they won't be finding it easy to cause her to change her mind.
To those that choose to follow her, she is as kind and gentle with them as she can be. Treating them with nothing less than the love a mother would have for their child. Needless to say she would protect them even at the cost of her own well being.
Likes ►: -Sweets
-Nighttime skies/the stars
-Wines and sake
-Helping people.
-Helping form new bonds of love and friendship
-Playing music on her flute
-Rain storms.
Dislikes ►: -Bitter foods.
-Watching people being mistreated.
-People breaking their bonds of trust and love.
-Hot and humid weather.
-Not getting her daily dose of sweets.
-People trying to fake their feelings or lying about them.
Weaknesses ►: Slow and Stop spells are very effective against her. They will have a longer effect on her, lasting two posts longer.
Demi
Normal/Minor Time damage to a target, traps them in a bubble of time and saps away a small amount of life.
(Must have the rpers permission) - She will take 25% more damage from this.
Demira
Moderate/Medium Time damage to all targets, traps them in a bubble of time and saps away a medium amount of life.
(Must have the rpers permission) - She will take 50% more damage from this.
Demiga
High/Heavy Time damage to all targets, traps them in a bubble of time and saps away a large amount of life.
(Must have the rpers permission) - She will take 100% more damage from this spell. (Double damage.)
Gravity
Deals a quarter of the enemies remaining life, Space type damage. - Against her it deal half the remaining life she has.
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
She can feel people's emotions, and if there is too much negative emotions coming from people it will cause her to lose focus in combat.
Her love of people can be used against her, to cause her to place herself into danger and taking all the damage for the people that are around her at the time. This can further be used against her if she has someone that she loves in a lover sense, as she will do anything she can to keep them safe.
She is best in close range combat, if her foes are somehow faster than her, or can keep her at a distance they will have the advantage on her until she can close the gap.
Abilities ►:
HP Up - Increases HP during battle grid by 30% OTM Winner May 2013
HP Up - Increases HP during battle grid by 30% OTM Winner May 2013
HP Up - Increases HP during battle grid by 30% OTM Winner June 2013
- Auto-Haste -
Allows a single target to use two skills/spells in a single turn.
Auto-Bravery: Increases a single targets physical damage by a quarter .
Charmstrike: Source: Cupid's Sting. This is something that is placed upon her weapon, a constant effect. Each strike from her weapon has a chance to charm the foe it's hitting and make them turn on their allies for three turns. (Effect has a 10% chance of triggering per strike with the blade.)
She can read people's emotions and feels the bonds they share with others. Because of this she can help calm someone's emotions are even cause them to spiral out of control if she so chose to. From this she can place information about love and friendship into people's minds and hearts.
She can cause a shimmer like effect around herself which allows her to teleport short distances, the shimmer effect is merely a visual effect to prove as a distraction.
Healing she gets from all spells and items is increased by 50%
She is immune to Charm spells and any other effects that would cause her to be placed under someone else's control.
Searing Halo: Using the halo at her back, she charges it with flame energy and tosses it at a group of foes. This is her only true ranged attack. (Mid level flame damage in an AoE, five post cooldown, useable four times per battle.)
Blade Arts: Arc Slash: A lightning fast draw of the rapier that sends a flash of lightning out in front of her. (Mid level lightning and physical damage to a single target, does not trigger Charmstrike.)
Blade Waltz: Using her speed and skill with the rapier she places a fast series of slashes on a single target. (Mid level Physical damage per strike, 6 hits each strike having a chance to trigger Charmstrike, six post cooldown, can be used three times a battle.)
Shimmerstrike: She uses her powers to create a shimmer effect around herself and then she appears behind her foe, stabbing into vital points. (Heavy physical damage, single target. Five post cooldown, used four times per battle.)
Grand Cross: Using both blade and sheath she places two heavy strikes against a set of foes, the blade and sheath are charged with holy energies during this attack. (Heavy Light/Physical damage AoE nine post cooldown, usable twice a thread.)
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead.
Revive
Revives a person/character from KO status.
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
All
Casts All on a target. All actions effect all enemies/characters.
Weapons ►: Cupid's Sting: This is her main weapon of choice. A pink colored rapier that is strong and sturdy. It has the ability to charm those that it strikes.
Items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x2 Extra Weapon Slot - Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Power Wrist - Raises STR by 20%
Mythril Gloves - Raises Defense (lowers damage taken) by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Winged Boots - Casts Float spell on the wearer (Auto-float).
Doctor's Code - Adds more healing power to potions (+200 HP recovery).
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
System Shock -Adds 50% chance of casting stop spell to attacks.
History ►: Amare has been around for a very long time, she has always overseen the feelings of love and care between all people. Even the feelings and bonds between friends, duties, objects, and everything else in that nature. Because of this, she has seen plenty of joy, plenty of sorrow and pain from these bonds shattering and breaking apart. While she can interfere with it all and try to repair or damage these bonds, she tends to let the natural order of things take their toll. She has always felt that letting it play out naturally would always be best for those involved instead of her making it or breaking it.
Over her long years she has gained a very potent love and care for all things. The people in the worlds, the worlds themselves, the creatures, everything. She feels that she needs to keep them safe and happy once they have become aware of her existence. This has gotten her into trouble plenty of times over the years, because she will willingly place herself between those that she cared about and whatever danger or threat might be there at the time. This is something that hasn't changed even after all of these years. She will always try to act as a shield to those that she wishes to protect. It's as much part of her as her powers are.
There have been people that have taken advantage of this and formed false bonds and love for her, if only to be able to use her for their own purposes. This happened a lot when she was younger because she hadn't learned to know better yet. They would fool her into believing that they truly loved her and they wanted to keep her as safe as she wanted to keep them. However, it was all a trick, it was all fake. They were just making her think that the love was there, and in times that it was needed they would walk away from her and leave her on her own. Because of these events, she doesn't let herself fall for people as easily anymore. While she still cares for them, she will not allow herself to feel a truer sense of love for them unless she knows that things will work out.
Over the years, she matured and learned to control her powers and her ability to read the emotions of others better, to where she could tell if things were fake or not. This is another reason that she doesn't try to get too close to people right away. She will act more like a mother than a lover to most people. Those that choose to follow her are treated just like her own children. She shows them the most love and care as she knows that they are important to not only her, but to everyone else because they are helping with the crisis that is befalling everyone.
She tends to be friendly with almost all of the other Gods and Goddesses, as she knows that they're all in the same trouble and in the same little "family." She may not agree with the way that some of them treat people, but she knows that, like the mortals in which she holds so dear, they are different from each other. They have their own little quirks and values, and she doesn't judge anyone based on that. She will however, get very defensive of mortals and people she cares about if they get insulted or threatened. After all, as most people know, love can hurt, and it can hurt quite a bit if angered enough.
Now with all of the trouble reaching a near boiling point, and after the Gods had been curious and watched how all of this would play out, she has made herself known once again, looking for people that would be willing to follow her, and getting to know the people that have been pulled to this world for this fight. Because after all, she will need to meet them face to face if she is to know if they are those that she will shower with love, or those that she will deliver a bit of pain and tough affection onto.
Relatives ►: None on a technical stand point.
Alias ►: Honor, or whatever people wanna call me.
Roleplay experience ►: ALL the experience (10+ years)
Password ►: Removed by Kai
Other Characters ►: Aurora and them
How did you find us ►: I live here
Age ►: Ageless, appears to be in her 30s.
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Pansexual
Race ►: Deity.
Group ►: Love
Face Claim ►: Nuwa from Warriors Orochi
Appearance ►:
General Personality ►: Amare is usually a very calm and caring person because of who and what she is. She has a deep care for all living things so long as they are not trying to destroy or harm others. She holds mortals rather special, because she knows that they are important and that they are precious to more than they even know themselves.
Because of this, if she is around and knows that they need help she will do what she can to assist them. However, she will not force people to fall in love with each other, nor will she try to mess with the natural way things happen. She will however, give her knowledge to those that she believes need it to understand everything.
Though she does have a switch that will cause her to grow angry and even lash out. If people are mistreated or if they insist on hurting one another, those she cares about, or her herself, she will show the tough and painful side of love.
As the Goddess of Love she is very familiar with hate and vengeance, and she too can hold these things, however it takes an awful lot to make her reach the point of hate. That being said, should anyone incur that feeling within her, they won't be finding it easy to cause her to change her mind.
To those that choose to follow her, she is as kind and gentle with them as she can be. Treating them with nothing less than the love a mother would have for their child. Needless to say she would protect them even at the cost of her own well being.
Likes ►: -Sweets
-Nighttime skies/the stars
-Wines and sake
-Helping people.
-Helping form new bonds of love and friendship
-Playing music on her flute
-Rain storms.
Dislikes ►: -Bitter foods.
-Watching people being mistreated.
-People breaking their bonds of trust and love.
-Hot and humid weather.
-Not getting her daily dose of sweets.
-People trying to fake their feelings or lying about them.
Weaknesses ►: Slow and Stop spells are very effective against her. They will have a longer effect on her, lasting two posts longer.
Demi
Normal/Minor Time damage to a target, traps them in a bubble of time and saps away a small amount of life.
(Must have the rpers permission) - She will take 25% more damage from this.
Demira
Moderate/Medium Time damage to all targets, traps them in a bubble of time and saps away a medium amount of life.
(Must have the rpers permission) - She will take 50% more damage from this.
Demiga
High/Heavy Time damage to all targets, traps them in a bubble of time and saps away a large amount of life.
(Must have the rpers permission) - She will take 100% more damage from this spell. (Double damage.)
Gravity
Deals a quarter of the enemies remaining life, Space type damage. - Against her it deal half the remaining life she has.
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
She can feel people's emotions, and if there is too much negative emotions coming from people it will cause her to lose focus in combat.
Her love of people can be used against her, to cause her to place herself into danger and taking all the damage for the people that are around her at the time. This can further be used against her if she has someone that she loves in a lover sense, as she will do anything she can to keep them safe.
She is best in close range combat, if her foes are somehow faster than her, or can keep her at a distance they will have the advantage on her until she can close the gap.
Abilities ►:
HP Up - Increases HP during battle grid by 30% OTM Winner May 2013
HP Up - Increases HP during battle grid by 30% OTM Winner May 2013
HP Up - Increases HP during battle grid by 30% OTM Winner June 2013
- Auto-Haste -
Allows a single target to use two skills/spells in a single turn.
Auto-Bravery: Increases a single targets physical damage by a quarter .
Charmstrike: Source: Cupid's Sting. This is something that is placed upon her weapon, a constant effect. Each strike from her weapon has a chance to charm the foe it's hitting and make them turn on their allies for three turns. (Effect has a 10% chance of triggering per strike with the blade.)
She can read people's emotions and feels the bonds they share with others. Because of this she can help calm someone's emotions are even cause them to spiral out of control if she so chose to. From this she can place information about love and friendship into people's minds and hearts.
She can cause a shimmer like effect around herself which allows her to teleport short distances, the shimmer effect is merely a visual effect to prove as a distraction.
Healing she gets from all spells and items is increased by 50%
She is immune to Charm spells and any other effects that would cause her to be placed under someone else's control.
Searing Halo: Using the halo at her back, she charges it with flame energy and tosses it at a group of foes. This is her only true ranged attack. (Mid level flame damage in an AoE, five post cooldown, useable four times per battle.)
Blade Arts: Arc Slash: A lightning fast draw of the rapier that sends a flash of lightning out in front of her. (Mid level lightning and physical damage to a single target, does not trigger Charmstrike.)
Blade Waltz: Using her speed and skill with the rapier she places a fast series of slashes on a single target. (Mid level Physical damage per strike, 6 hits each strike having a chance to trigger Charmstrike, six post cooldown, can be used three times a battle.)
Shimmerstrike: She uses her powers to create a shimmer effect around herself and then she appears behind her foe, stabbing into vital points. (Heavy physical damage, single target. Five post cooldown, used four times per battle.)
Grand Cross: Using both blade and sheath she places two heavy strikes against a set of foes, the blade and sheath are charged with holy energies during this attack. (Heavy Light/Physical damage AoE nine post cooldown, usable twice a thread.)
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead.
Revive
Revives a person/character from KO status.
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
All
Casts All on a target. All actions effect all enemies/characters.
Weapons ►: Cupid's Sting: This is her main weapon of choice. A pink colored rapier that is strong and sturdy. It has the ability to charm those that it strikes.
Items ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x2 Extra Weapon Slot - Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Power Wrist - Raises STR by 20%
Mythril Gloves - Raises Defense (lowers damage taken) by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Winged Boots - Casts Float spell on the wearer (Auto-float).
Doctor's Code - Adds more healing power to potions (+200 HP recovery).
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
System Shock -Adds 50% chance of casting stop spell to attacks.
History ►: Amare has been around for a very long time, she has always overseen the feelings of love and care between all people. Even the feelings and bonds between friends, duties, objects, and everything else in that nature. Because of this, she has seen plenty of joy, plenty of sorrow and pain from these bonds shattering and breaking apart. While she can interfere with it all and try to repair or damage these bonds, she tends to let the natural order of things take their toll. She has always felt that letting it play out naturally would always be best for those involved instead of her making it or breaking it.
Over her long years she has gained a very potent love and care for all things. The people in the worlds, the worlds themselves, the creatures, everything. She feels that she needs to keep them safe and happy once they have become aware of her existence. This has gotten her into trouble plenty of times over the years, because she will willingly place herself between those that she cared about and whatever danger or threat might be there at the time. This is something that hasn't changed even after all of these years. She will always try to act as a shield to those that she wishes to protect. It's as much part of her as her powers are.
There have been people that have taken advantage of this and formed false bonds and love for her, if only to be able to use her for their own purposes. This happened a lot when she was younger because she hadn't learned to know better yet. They would fool her into believing that they truly loved her and they wanted to keep her as safe as she wanted to keep them. However, it was all a trick, it was all fake. They were just making her think that the love was there, and in times that it was needed they would walk away from her and leave her on her own. Because of these events, she doesn't let herself fall for people as easily anymore. While she still cares for them, she will not allow herself to feel a truer sense of love for them unless she knows that things will work out.
Over the years, she matured and learned to control her powers and her ability to read the emotions of others better, to where she could tell if things were fake or not. This is another reason that she doesn't try to get too close to people right away. She will act more like a mother than a lover to most people. Those that choose to follow her are treated just like her own children. She shows them the most love and care as she knows that they are important to not only her, but to everyone else because they are helping with the crisis that is befalling everyone.
She tends to be friendly with almost all of the other Gods and Goddesses, as she knows that they're all in the same trouble and in the same little "family." She may not agree with the way that some of them treat people, but she knows that, like the mortals in which she holds so dear, they are different from each other. They have their own little quirks and values, and she doesn't judge anyone based on that. She will however, get very defensive of mortals and people she cares about if they get insulted or threatened. After all, as most people know, love can hurt, and it can hurt quite a bit if angered enough.
Now with all of the trouble reaching a near boiling point, and after the Gods had been curious and watched how all of this would play out, she has made herself known once again, looking for people that would be willing to follow her, and getting to know the people that have been pulled to this world for this fight. Because after all, she will need to meet them face to face if she is to know if they are those that she will shower with love, or those that she will deliver a bit of pain and tough affection onto.
Relatives ►: None on a technical stand point.
Alias ►: Honor, or whatever people wanna call me.
Roleplay experience ►: ALL the experience (10+ years)
Password ►: Removed by Kai
Other Characters ►: Aurora and them
How did you find us ►: I live here