Consumables |
Restores 100 HP Cost - 100 Cash Sell - 60 Cash HI-POTION Restores 300 HP Cost - 300 Cash Sell - 180 Cash X-POTION Restores all HP to one ally Cost - 1000 Cash Sell - 600 Cash PHOENIX DOWN Revives a fallen ally with 25% HP Cost - 500 Cash Sell - 300 Cash ANTIDOTE Cures Poison Cost - 100 Cash Sell - 60 Cash ECHO SCREEN Cures Silence Cost - 100 Cash Sell - 60 Cash SOFT Cures Petrify Cost - 100 Cash Sell - 60 Cash ALARM CLOCK Cures Sleep Cost - 100 Cash Sell - 60 Cash HANDKERCHIEF Cures Oil Cost - 100 Cash Sell - 60 Cash CHRONOS TEAR Cures Stop/Slow Cost - 150 Cash Sell - 90 Cash VACCINE Cures Disease Cost - 100 Cash Sell - 60 Cash |
Damage Items |
Deals mid-level ice damage to an enemy. Cost - 300 Cash Sell - 180 Cash Ice Gem Deals mid-level ice damage to all enemies. Cost - 800 Cash Sell - 480 Cash Bomb Core Deals mid-level fire damage to an enemy. Cost - 300 Cash Sell - 180 Cash Fire Gem Deals mid-level fire damage to all enemies. Cost - 800 Cash Sell - 480 Cash Electro Marble Deals mid-level Lightning damage to an enemy. Cost - 300 Cash Sell - 180 Cash Lightning Gem Deals mid-level Lightning damage to all enemies. Cost - 800 Cash Sell - 480 Cash Dragon Scale Deals mid-level Water damage to an enemy. Cost - 300 Cash Sell - 180 Cash Water Gem Deals mid-level Water damage to all enemies. Cost - 800 Cash Sell - 480 Cash Holy Water Deals mid-level Light damage to an enemy. Cost - 300 Cash Sell - 180 Cash Holy Mote Deals mid-level Light damage to all enemies. Cost - 800 Cash Sell - 480 Cash Earth Drum Deals mid-level Earth damage to an enemy. Cost - 300 Cash Sell - 180 Cash Earth Mallet Deals mid-level Earth damage to all enemies. Cost - 800 Cash Sell - 480 Cash Graviball Deals mid-level Demi/Space damage to an enemy. Cost - 300 Cash Sell - 180 Cash T/S Bomb Deals mid-level Demi/Space damage to all enemies. Cost - 800 Cash Sell - 480 Cash Stamina Spring Deals 300 damage to an enemy and heals the user by 300 hp. Cost - 1000 Cash Sell - 600 Cash |
Armor and Acessories |
Iron Bangle Raises max HP by 20% Cost - 3500 Cash Sell - 3000 Cash Power Wrist Raises STR by 20% Cost - 3500 Cash Sell - 3000 Cash Mythril Gloves Raises Defense (lowers damage taken) by 20% Cost - 3500 Cash Sell - 3000 Cash Jade Collar Improves chance of avoiding attacks by 25%. Cost - 3500 Cash Sell - 3000 Cash Gillie Boots Protects against oil (Oil won't work). Cost - 2000 Cash Sell - 1600 Cash Winged Boots Casts Float spell on the wearer (Auto-float). Cost - 2000 Cash Sell - 1600 Cash Doctor's Code Adds more healing power to potions (+200 HP recovery). Cost - 5000 Cash Sell - 3000 Cash Ruby Ring Casts reflect on the wearer (Auto-reflect). Cost - 5000 Cash Sell - 3000 Cash Heroes Ring Casts bravery when HP is under 40%. Cost - 5000 Cash Sell - 3000 Cash Red Ring Halves Fire Damage. Cost - 8000 Cash Sell - 5000 Cash White Ring Halves Ice Damage. Cost - 8000 Cash Sell - 5000 Cash Yellow Ring Halves Lightning Damage. Cost - 8000 Cash Sell - 5000 Cash Aqua Ring Halves Water Damage. Cost - 8000 Cash Sell - 5000 Cash Teal Ring Halves Wind Damage. Cost - 8000 Cash Sell - 5000 Cash Green Ring Halves Earth Damage. Cost - 8000 Cash Sell - 5000 Cash Gray Ring Halves Dark Damage. Cost - 8000 Cash Sell - 5000 Cash Neon Ring Halves Light Damage. Cost - 8000 Cash Sell - 5000 Cash Purple Ring Halves Time Damage. Cost - 8000 Cash Sell - 5000 Cash Cream Ring Halves Space Damage. Cost - 8000 Cash Sell - 5000 Cash Dream Shock Adds 50% chance of casting sleep spell to attacks. Cost - 8000 Cash Sell - 5000 Cash Blind Shock Adds 50% chance of casting blind spell to attacks. Cost - 8000 Cash Sell - 5000 Cash Venom Shock Adds 50% chance of casting poison spell to attacks. Cost - 8000 Cash Sell - 5000 Cash Lag Shock Adds 50% chance of casting slow spell to attacks. Cost - 8000 Cash Sell - 5000 Cash System Shock Adds 50% chance of casting stop spell to attacks. Cost - 10000 Cash Sell - 6000 Cash |
Upgrades |
Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times. Sell - 600 Cash Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times. Sell - 1000 Cash Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times. Sell - 600 Cash Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times. Sell - 600 Cash Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times. Sell - 1000 Cash Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice. Sell - 1500 Cash Allows you to add an element to an ability. (This may be used once per an ability and will only work on custom abilities.) Sell - No refunds Allows you to add a second element to an ability. (This may be used once per an ability and will only work on custom abilities.) Sell - No refunds Allows the holder to mix any of their low level/normal level learned spells with a physical ability during Battle Grid/Plot battles, this will take up a single action slot and will deal the damage for both the spell and ability combined. One per character. Sell - No refunds Allows the holder to mix any of their medium level/average level learned spells with a physical ability during Battle Grid/Plot battles, this will take up a single action slot and will deal the damage for both the spell and ability combined. One per character. Must have tier 1 before you purchase tier 2. Sell - No refunds Allows the holder to mix any of their high level/heavy level learned spells with a physical ability during Battle Grid/Plot battles, this will take up a single action slot and will deal the damage for both the spell and ability combined. One per character. Must have tier 1 before you purchase tier 2. Sell - No refunds |
Abilities |
PM a staffer with the name and description. Single Target. Two post cooldown Maximum use of 15 during one thread. PM a staffer with the name and description. +25% damage to enemies weak against (element) Single Target. Two post cooldown Maximum use of 15 during one thread. PM a staffer with the name and description. +25% damage to enemies weak against (element) Targets all enemies. Two post cooldown Maximum use of 10 during one thread. PM a staffer with the name and description. Single Target. Four post cooldown Maximum use of 10 during one thread. PM a staffer with the name and description. +25% damage to enemies weak against (element) Single Target. Four post cooldown Maximum use of 10 during one thread. PM a staffer with the name and description. +25% damage to enemies weak against (element) Targets all enemies. Two post cooldown Maximum use of 6 during one thread. PM a staffer with the name and description. Single Target. Four post cooldown Maximum use of 8 during one thread. PM a staffer with the name and description. +25% damage to enemies weak against (element) Single Target. Four post cooldown Maximum use of 8 during one thread. PM a staffer with the name and description. +25% damage to enemies weak against (element) Targets all enemies. Two post cooldown Maximum use of 4 during one thread. PM a staffer with the name and description. Single Target. Four post cooldown Maximum use of 8 during one thread. PM a staffer with the name and description. Single Target PM a staffer with the name and description. Beginning skill that leads to the activation of its sub-skills. Two post cooldown (If required) Maximum use of 3 during one thread.(If required) PM a staffer with the name and description. Addition to an old custom skill with conditions. Two post cooldown (If required) Maximum use of 3 during one thread.(If required) |
Spells |
Healing Cure Heals minor/normal wounds/damage but can only target one person. Sell - No refunds Cura Heals moderate/medium wounds/damage but can only target one person. (Must have cure before you purchase Cura) Sell - No refunds Curaga Heals major/heavy wounds/damage and can target a group of people. (Must have cura before you purchase Curaga) Sell - No refunds Regen Heals minor/normal wounds/damage for a single target over a period of time. (Usually about three turns/posts in battle) Sell - No refunds Full-Cure Heals all status aliments *burn, freeze etc* for one ally. Sell - No refunds Life Can revive a person/character from the dead with 25% HP. Sell - No refunds Recover Can revive a person/character from the dead With 50% HP. (Must have Life) Sell - No refunds Full-Life Can revive a person/character from the dead With full HP. (Must have Recover) Sell - No refunds Revive Revives a person/character from KO status with 25% HP. Sell - No refunds Refresh Revives a person/character from KO status with 50% HP. (Must have Revive) Sell - No refunds Full-Revive Revives a person/character from KO status with full HP. (Must have Revive) Sell - No refunds Support Weak Reveals a single targets elemental weakness. Sell - No refunds Blindna Removes blind from a single target. Sell - No refunds Poisona Removes poison from a single target. Sell - No refunds Vox Removes Silence from a single target. Sell - No refunds Stona Removes stone from a single target. Sell - No refunds Cease Removes slow from a target. Sell - No refunds Cleanse Removes disease from a single target. Sell - No refunds Float All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them. Sell - No refunds Yield Removes stop from a target. Sell - No refunds Awaken Removes sleep from a single target. Sell - No refunds Mime Makes the user mimic the last allies battle action. Sell - No refunds All Casts All on a target. All actions effect all enemies/characters. Sell - No refunds Weakening Blind Decreases a targets accuracy by a quarter for three turns/posts. - Weakness - The user cannot use this again for a full four posts/turns. (Must have the rpers permission) Sell - No refunds Poison Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns. Sell - No refunds Wound Lowers a single targets/enemies health four three turns/posts. - Weakness - It also lowers the casters health. Sell - No refunds Oil Covers a single target in oil so that they take more damage (double damage) from fire spells. Sell - No refunds Break Has a VERY low chance of petrifying a single target/enemy. - Weakness - Can only be used when facing a group. (Must have the rpers permission) Sell - No refunds Silence Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks. - Weakness - Cannot be used in conjunction with Physical Weakness. Sell - No refunds Physical Weakness Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks. - Weakness - Cannot be used in conjunction with Silence. Sell - No refunds Slow Removes auto-haste and/or haste, if haste is not enabled it slows the target down allowing them to only move 1 square in the battle grid or use only 2 combination slots. In threads this will slow the target down. Lasts for three turns during bg, two turns during pvp. Cooldown of five turns. (With Rpers consent.) Sell - No refunds Stop Stops an enemy from doing anything at all. Lasts for two turns. Cooldown of five turns. (With rpers consent) Sell - No refunds Fury The afflicted character's physical attacks are more likely to miss. -1 to each dice roll number. Lasts for three turns. Cooldown of five turns. Sell - No refunds Imperil Lowers a targets elemental resistances by 25%. Lasts for two turns. Cooldown of three turns. (With rpers consent.) Sell - No refunds Strengthening Haste Allows a single target to use two skills/spells and/or move one extra square in the BG in a single turn. Lasts for two turns/posts. Sell - No refunds Protect Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter. - Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts. Sell - No refunds Bravery Increases a single targets physical damage by a quarter for three turns/posts. - Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts. Sell - No refunds Shell Decreases magic damage by a quarter for three turns/posts, for a single target. Sell - No refunds Reflect Bounces ALL spells back at the enemy three turns/posts, for a single target. Sell - No refunds Elemental Attack Spells NOTE:- In order to buy these spells you must have the predecessing spell. If you want to buy Fira you must already have learned Fire, if you want to learn Firaga you must know Fira. Etc etc etc. You may not buy the first spell of an element, instead you'll have to go out and learn it. Fire Normal/Minor fire damage to a target sends fire balls at the target. Sell - No refunds Fira Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets. Sell - No refunds Firaga High/Heavy fire damage to all targets/enemies, fire converges on the enemies. Sell - No refunds Scorch Very High fire damage to a single target/enemy, fire rises from beneath the enemy. Sell - No refunds Inferno Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy. Sell - No refunds Hell Fire Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted. Sell - No refunds Blaze Pyre 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire. Sell - No refunds Blizzard Normal/Minor ice damage to a target sends shards of ice at a target. Sell - No refunds Blizzara Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets. Sell - No refunds Blizzaga High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy. Sell - No refunds Frost Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target. Sell - No refunds Snowstorm Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. Sell - No refunds Icestorm Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted. Sell - No refunds Cloudburst 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice. Sell - No refunds Aero Normal/Minor wind damage to a target sends bladed gusts of wind at a target. Sell - No refunds Aerora Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets. Sell - No refunds Aeroga High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them. Sell - No refunds Gale Very High wind damage to a single target. Wind envelopes the target and is so violent that it tears up chunks of whatever the target is stood upon bashing them with the things torn from beneath. Sell - No refunds Cyclone Very High wind damage to all enemies/targets, wind envelopes the targets and is so violent that it tears up chunks of whatever the targets are stood upon bashing them with the things torn from beneath.. Sell - No refunds Chinook Very Very High wind damage to all enemies/targets, wind tears through the battle field and flicks all enemies in to the air, they fall only to be knocked up a second time and then hit the ground with tremendous force. This has a 1 post charge up and can be interrupted. Sell - No refunds Samiel 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind. Sell - No refunds Thunder Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target. Sell - No refunds Thundara Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target. Sell - No refunds Thundaga High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets. Sell - No refunds Bolt Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target. Sell - No refunds Firebolt Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets. Sell - No refunds Discharge Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted. Sell - No refunds Fulmination 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder. Sell - No refunds Dark Normal/Minor dark damage to a target a single ball of darkness hits the target. Sell - No refunds Darkra Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets. Sell - No refunds Darkga High/Heavy dark damage to all targets a torrent of darkness converges on the targets. Sell - No refunds Stygian Very High dark damage to a single target. Many orbs of darkness converge on the target encasing them before blasting them back and forth. Sell - No refunds Aphotic Very High dark damage to all enemies/targets. Many orbs of darkness converge on the targets encasing them before blasting them back and forth. Sell - No refunds Obfuscous Very Very High dark damage to all enemies/targets, the entire field turns dark, enemies cannot see infront of them and then many shadow shaped monsters come out of nowhere beating the enemy around. This has a 1 post charge up and can be interrupted. Sell - No refunds Tenebrae 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against dark. Sell - No refunds Holy Normal/Minor light damage to a target a single bolt of light hits the target. Sell - No refunds Faith Moderate/Medium light damage to all targets a pillar of light hits each target. Sell - No refunds Pearl High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets. Sell - No refunds Sacrosanct Very High light damage to a single enemy, balls of light converge on the target. Sell - No refunds Elysian Very High light damage to all targets/enemies, a rapid succession of white and gold waves blast out across the area consuming all enemies within. Sell - No refunds Rapture Very Very High light damage to all enemies/targets, a rapid succession of white and gold waves blast out across the area consuming all enemies within. This has a 1 post charge up and can be interrupted. Sell - No refunds Empyral 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against light. Sell - No refunds Demi Normal/Minor Time damage to a target, traps them in a bubble of time and saps away a small amount of life. (Must have the rpers permission) Sell - No refunds Demira Moderate/Medium Time damage to all targets, traps them in a bubble of time and saps away a medium amount of life. (Must have the rpers permission) Sell - No refunds Demiga High/Heavy Time damage to all targets, traps them in a bubble of time and saps away a large amount of life. (Must have the rpers permission) Sell - No refunds Erablast Very High time damage to a single enemy, warps the enemy through different eras of time before blasting them back to the current time. Sell - No refunds Epoch Very High time damage to all targets/enemies, warps all enemies through different eras of time before blasting them back to the current time. Sell - No refunds Infinity Slam Very Very High time damage to all enemies/targets, the user runs out of time rips slowing things down around them so that they look like they're moving much faster than they are, they then grab one enemy and use them as a bowling ball slamming them in to the other enemies on the battlefield as they zip from time rip to time rip. This has a 1 post charge up and can be interrupted. Sell - No refunds End of Time 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against time. Sell - No refunds Gravitas Normal/Minor Space damage to a target, bounces the target off the ground a couple of times. Cost - 500 Cash Sell - No refunds Jūryoku Moderate/Medium Space damage to all targets, bounces all targets off the ground a couple of times then off each other. Sell - No refunds Graviga High/Heavy Space damage to all targets, blasts the enemies with a series of compressed gravity balls. Sell - No refunds Cosmoslam Very High space damage to a single enemy, a giant whip of energy smacks the enemy around. Sell - No refunds Galactic Bomb Very High space damage to all targets/enemies, starts as a small compressed ball of space and then rapidly expands outwards blasting all enemies it touches. Sell - No refunds Shooting Star Very Very High space damage to all enemies/targets, a rapid succession of small meteores fall across the area smashing against all enemies. This has a 1 post charge up and can be interrupted. Sell - No refunds Planetoid Slam 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against space. Sell - No refunds Water Normal/Minor water damage to a target a single jet of water hits the target. Sell - No refunds Watera Moderate/Medium water damage to all targets a single jet of water hits the targets. Sell - No refunds Waterga High/Heavy water damage to all targets a large wave of water hits the targets. Sell - No refunds Drench Very High water damage to a single target. Douses the enemy with a large amount of water from above. Sell - No refunds Vadose Very High water damage to all enemies/targets. Douses the enemies with a large amount of water from above. Sell - No refunds Hydropump Very Very High water damage to all enemies/targets, bounces enemies back and forth with high powered jets of water before blasting them upwards towards the sky and then back down. This has a 1 post charge up and can be interrupted. Sell - No refunds Tidal Wave 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against water. Sell - No refunds Quake Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target. Sell - No refunds Seism Moderate/Medium Earth damage to all targets a small blast of rocks and dirt hit the targets. Sell - No refunds Tremor High/Heavy Earth damage to all targets a Rocks jut out of the ground beneath the targets causing damage. Sell - No refunds Terrene Very High earth damage to a single target. Drops rocks and clay on the enemy. Sell - No refunds Kaolin Very High earth damage to all enemies/targets. Drops rocks and clay on the enemies Sell - No refunds Avalanche/Landslide Very Very High earth damage to all enemies/targets, causes an avalanche or landslide depending on the terrain which hits all enemies from behind. This has a 1 post charge up and can be interrupted. Sell - No refunds Terra firma 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against Earth. Sell - No refunds Summon Spells NOTE:- In order to buy these spells you must have the predecessing spell. If you want to buy Ifrit you must already have learned/bought all fire spells, if you want to buy Shiva you must have learned/bought all ice spells. Etc etc etc. Ifrit (Fire) Deals damage equal to 35% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces hp by 10% over time. Roll for each monster, 1,3,5 are burn, any other numbers will not cause burn. Burning will not work in PvP. Burning will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies. Sell - No refunds Shiva (Ice) Deals damage equal to 35% max HP to all enemies, has a 50% chance of freezing enemies for two turns. Roll for each monster, 1,3,5 are freeze, any other numbers will not cause freeze. Freezing will not work in PvP. Freezing will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies. Sell - No refunds Ramuh (Lightning) Deals damage equal to 35% max HP to all enemies, has a 50% chance of stunning enemies for two turns. Roll for each monster, 1,3,5 are stun, any other numbers will not cause stun. Stun will not work in PvP. Stun will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies. Sell - No refunds Odin (No-Element) Can be purchased without previous spells. Deals damage equal to 40% max HP to all enemies, has a small chance of instantly killing enemies. Roll for each monster if you roll a 6 the enemy dies. Death will not work in PvP. Death will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies. Sell - No refunds Leviathan (Water) Deals damage equal to 35% max HP to all enemies, has a 50% chance of poisoning enemies, poison causes the target to lose 20% current HP over four turns. Roll for each monster, 1,3,5 are poison, any other numbers will not cause poison. Poison will not work in PvP. Poison will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies. Sell - No refunds Atomos (Space) Deals damage equal to 35% max HP to all enemies, has a 50% chance of silencing enemies. Roll for each monster, 1,3,5 are silence, any other numbers will not cause silence. Silence will not work in PvP. Silence will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies. Sell - No refunds Alexander (Light) Deals damage equal to 35% max HP to all enemies, has a 50% chance of casting Reverse on enemies. Reverse causes all healing items to hurt the enemy. Roll for each monster, 1,3,5 are reverse, any other numbers will not cause reverse. Reverse will not work in PvP. Reverse will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies. Sell - No refunds |
Weaponry |
Weapon Upgrades NOTE:- To buy ATTACHMENT SLOTS or ATTACHMENTS you must have a CLEAN weapon without any in-built abilities. You may not stack the same attachment more than once on any one weapon. Attachment Slot Adds a single attachment slot to a weapon. This can be stacked on any one weapon four times. Sell - No refunds Health Attachment +10% max HP to the user. Sell - No refunds Strength Attachment +10% damage to physical combo chains. Sell - No refunds Magic Damage Attachment +10% damage to all spells. Sell - No refunds Support Attachment +10% effectivity to all support/healing spells. Sell - No refunds Positive Status Effect Attachment +2 duration on all positive status effects. Sell - No refunds Negative Status Effect Attachment +2 duration to all negative status effects when used on an enemy. Sell - No refunds Ability Attachment +10% damage dealt from abilities. Sell - No refunds Cooldown Attachment -1 turn/post wait to all your cooldowns. Sell - No refunds Added fire Deals minor fire damage equivalent to a fire spell. Sell - No refunds Added fire 2 Deals medium fire damage equivalent to a fira spell. Upgrades from Added Fire, Added Fire will be removed and replaced with Added Fire 2. Sell - No refunds Added fire 3 Deals high fire damage equivalent to a firaga spell. Upgrades from Added Fire 2, Added Fire 2 will be removed and replaced with Added Fire 3. Sell - No refunds New Custom Weapon PM a staffer with the name and an image/description of the weapon. Sell - No refunds New Custom Weapon with ability PM a staffer with the name and an image/description of the weapon along with a description of what its ability does, a singular ability, do not try putting two in there or more or you'll be denied without explanation. It MUST be a passive. If you're going to give yourself a boost then it must be +25% or less, the weapon chains don't give 25% but they don't cost as much either, you're getting extra here. If it's an attacking ability it must be a single element, no dual elements please or if it is a dual element it must only activate and attack when you use those elements. Sell - No refunds |
Pm a staff member with your purchase |
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