Post by Panacea, Goddess of Medicine on Jun 16, 2013 11:57:53 GMT -5
Name ►: Panacea
Age ►: Unknown (looks about 19 maybe 20)
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Heterosexual
Race ►: Goddess
Group ►: Medicine
Face Claim ►: Lucina - Fire Emblem Awakening
Appearance ►:
Image 1
Image 2
Image 3
General Personality ►: Panacea is a bit of a mystery, she can always seem to be smiling even if she's not truly happy. She would rather not be easy to read, and only people close to her or the Gods could probably read her. The girl is very helpful to the other gods and people that actually believe in her. She doesn't like watching people get hurt, or violence happen. Not that she can always get involved, Panacea has a habit of appearing to treat people afterwards. Her reasons for wanting the cycles to end is just so no one has to die from them again. Panacea finds it easier to make friends when they don't know what she is. She'd rather not risk being used just because of what she can do.
Trust is something this girl has for most people, only when they show true colors does she change her mind. If she's cautious she'll keep her distance but not avoid someone completely. Why would she right? They need help from people and shoving them out won't make that any easier. While she does seem way too sweet for her own good sometimes, Pan doesn't like seeing children hurt and can snap. Her temper isn't that bad and usually fades quickly once she makes herself calm down. Just it's not wise to get on her bad side then ask her for help.
She might help but Pan doesn't forgive easily in those situations. She can't stand people bad mouthing the Gods who don't deserve it. Ones that work hard or even get hurt or worse to save the humans. Sometimes she'll hit someone if they do that and the girl is already frustrated over it. She's more of the healer and support in a battle or in every day life. Standing to back, trying to cheer people or make them feel better. Selfless is a word that describes here. She doesn't act selfish in any way and can get in over her head because of how kind she is sometimes.
Pan when she truly relaxes can seem quite child ish but she always remembers her work comes before play.
Likes ►:
- Children
- Learning new spells
- The other Gods/Goddess's
- Playing games
- Healing others, physically or any other way
- Green Tea
- Gathering herbs, various things to make medicines
- Cooking and giving the food to people
Dislikes ►:
- Losing people
- Failing at her job
- Accidentally setting fire to things
- Pointless Violence
- Upsetting people
- Children without parents
- Spicy foods
- Overly Fancy dresses
Weaknesses ►:
- Friends and Children: Both of them are major weaknesses in any way to her, she would do anything to protect them even if she gets hurt instead.
- Oil
Covers a single target in oil so that they take more damage from fire spells.
- Break
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
- Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
- Low Defense when it comes to physical attacks: Her defense isn't as strong against Physical attacks.
- Hand to Hand combat: She's better at the magic combat or using weapons, if she's without her weapons she's a bit more defenseless even if she has her spells.
- Fire
Normal/Minor fire damage to a target sends fire balls at the target.
(+10% Damage to her)
- Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
(+15% damage to her)
- Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
(+20% damage to her)
- Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target. (+10% damage to her)
- Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets. (+15% damage to her)
- Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets. (+20% damage to her)
Abilities ►:
Healing Spells
- Cure
Heals minor/normal wounds/damage but can only target one person.
- Cura
Heals moderate/medium wounds/damage but can only target one person.
- Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
- Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
- Revive
Revives a person/character from KO status.
-Refresh
Revives a person/character from KO status with 50% HP.
-Full-Revive
Revives a person/character from KO status with full HP.
-Life
Can revive a person/character from the dead with 25% HP.
-Recover
Can revive a person/character from the dead With 50% HP.
(Must have Life)
-Full-Life
Can revive a person/character from the dead With full HP.
(Must have Recover)
Support Spells
- Battery Charge
Restores magic power over five posts/turns.
- Weak
Reveals a single targets elemental weakness.
- Stona
Removes stone from a single target.
- Cease
Removes slow from a target.
- Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
- All
Casts All on a target. All actions effect all enemies/characters.
Weakening Spells
- Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
- Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Strengthening Spells
- Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
- Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
- Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Elemental Spells
- Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
- Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
- Water
Normal/Minor water damage to a target a single jet of water hits the target.
- Watera
Moderate/Medium water damage to all targets a single jet of water hits the targets.
Other Skills:
Teleportation: In battle she can only teleport away from a battle. Now outside of that in a normal thread she can teleport wherever, and with however many people. But it can only be used once in a thread.
Weapons ►: Falchion: A sword on her back, she doesn't choose to this but is trained in it's use.
Staff: It looks like a normal staff but it's actually a bow. The arrows are usually on her back or she can use her magic to make them. The magic arrows however cut into her fingers.
History ►: The Goddess of Medicine has been around for such a long time, learning new things. Working with the other gods and the humans only wishing those cycles would end. Pan has seen pointless violence, children without parents. None of it she liked. Not that she could instantly prevent everything there was a natural order. Life happened, Death happened. People got sick, people were killed in various ways. Pan wished she could make all of that stop sometimes but it would put the other Gods out of a job. Pan spent most of her life helping others out, spending time with humans living in a small home on her own.
She didn't tell anyone what she was. Some saw the Goddess as a witch, others viewed the girl as a very helpful normal person. Either way she felt completely fine with whatever they thought. The ways humans interacted with each other amused her, made her smile and feel truly happy. Not that she could join them in that and Pan would never give up her ability to help others just to be normal. That would be selfish of her. Over time people tried to use her for the knowledge she had, and she distanced from people. Still helping with various things.
But from a distance instead. Only children actually saw her, it suited her needs. The children's parents would believe she was a fairy tale or some child's imaginary friends. With her own solitude Pan has had the time to gain strength and new abilities, only appearing when called for. She keeps up with her job even if she doesn't reveal herself all that much. Appearing back in Omphalos she is looking for a reason to even be here. Humans that will prove her wrong, and to end these cycles for good so no one else had to suffer from them.
She can't help but wonder if the humans will be different this time around, rather then just fighting each other would they unite to take down the enemy they all face.
Relatives ►: None
Alias ►: Beast
Roleplay experience ►: 8 or so years
Password ►: Removed by Kai
Other Characters ►: Check the who plays who list.
How did you find us ►: Oblivion
Age ►: Unknown (looks about 19 maybe 20)
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Heterosexual
Race ►: Goddess
Group ►: Medicine
Face Claim ►: Lucina - Fire Emblem Awakening
Appearance ►:
Image 1
Image 2
Image 3
General Personality ►: Panacea is a bit of a mystery, she can always seem to be smiling even if she's not truly happy. She would rather not be easy to read, and only people close to her or the Gods could probably read her. The girl is very helpful to the other gods and people that actually believe in her. She doesn't like watching people get hurt, or violence happen. Not that she can always get involved, Panacea has a habit of appearing to treat people afterwards. Her reasons for wanting the cycles to end is just so no one has to die from them again. Panacea finds it easier to make friends when they don't know what she is. She'd rather not risk being used just because of what she can do.
Trust is something this girl has for most people, only when they show true colors does she change her mind. If she's cautious she'll keep her distance but not avoid someone completely. Why would she right? They need help from people and shoving them out won't make that any easier. While she does seem way too sweet for her own good sometimes, Pan doesn't like seeing children hurt and can snap. Her temper isn't that bad and usually fades quickly once she makes herself calm down. Just it's not wise to get on her bad side then ask her for help.
She might help but Pan doesn't forgive easily in those situations. She can't stand people bad mouthing the Gods who don't deserve it. Ones that work hard or even get hurt or worse to save the humans. Sometimes she'll hit someone if they do that and the girl is already frustrated over it. She's more of the healer and support in a battle or in every day life. Standing to back, trying to cheer people or make them feel better. Selfless is a word that describes here. She doesn't act selfish in any way and can get in over her head because of how kind she is sometimes.
Pan when she truly relaxes can seem quite child ish but she always remembers her work comes before play.
Likes ►:
- Children
- Learning new spells
- The other Gods/Goddess's
- Playing games
- Healing others, physically or any other way
- Green Tea
- Gathering herbs, various things to make medicines
- Cooking and giving the food to people
Dislikes ►:
- Losing people
- Failing at her job
- Accidentally setting fire to things
- Pointless Violence
- Upsetting people
- Children without parents
- Spicy foods
- Overly Fancy dresses
Weaknesses ►:
- Friends and Children: Both of them are major weaknesses in any way to her, she would do anything to protect them even if she gets hurt instead.
- Oil
Covers a single target in oil so that they take more damage from fire spells.
- Break
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
- Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
- Low Defense when it comes to physical attacks: Her defense isn't as strong against Physical attacks.
- Hand to Hand combat: She's better at the magic combat or using weapons, if she's without her weapons she's a bit more defenseless even if she has her spells.
- Fire
Normal/Minor fire damage to a target sends fire balls at the target.
(+10% Damage to her)
- Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
(+15% damage to her)
- Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
(+20% damage to her)
- Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target. (+10% damage to her)
- Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets. (+15% damage to her)
- Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets. (+20% damage to her)
Abilities ►:
Healing Spells
- Cure
Heals minor/normal wounds/damage but can only target one person.
- Cura
Heals moderate/medium wounds/damage but can only target one person.
- Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
- Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
- Revive
Revives a person/character from KO status.
-Refresh
Revives a person/character from KO status with 50% HP.
-Full-Revive
Revives a person/character from KO status with full HP.
-Life
Can revive a person/character from the dead with 25% HP.
-Recover
Can revive a person/character from the dead With 50% HP.
(Must have Life)
-Full-Life
Can revive a person/character from the dead With full HP.
(Must have Recover)
Support Spells
- Battery Charge
Restores magic power over five posts/turns.
- Weak
Reveals a single targets elemental weakness.
- Stona
Removes stone from a single target.
- Cease
Removes slow from a target.
- Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
- All
Casts All on a target. All actions effect all enemies/characters.
Weakening Spells
- Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
- Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Strengthening Spells
- Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
- Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
- Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Elemental Spells
- Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
- Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
- Water
Normal/Minor water damage to a target a single jet of water hits the target.
- Watera
Moderate/Medium water damage to all targets a single jet of water hits the targets.
Other Skills:
Teleportation: In battle she can only teleport away from a battle. Now outside of that in a normal thread she can teleport wherever, and with however many people. But it can only be used once in a thread.
Weapons ►: Falchion: A sword on her back, she doesn't choose to this but is trained in it's use.
Staff: It looks like a normal staff but it's actually a bow. The arrows are usually on her back or she can use her magic to make them. The magic arrows however cut into her fingers.
History ►: The Goddess of Medicine has been around for such a long time, learning new things. Working with the other gods and the humans only wishing those cycles would end. Pan has seen pointless violence, children without parents. None of it she liked. Not that she could instantly prevent everything there was a natural order. Life happened, Death happened. People got sick, people were killed in various ways. Pan wished she could make all of that stop sometimes but it would put the other Gods out of a job. Pan spent most of her life helping others out, spending time with humans living in a small home on her own.
She didn't tell anyone what she was. Some saw the Goddess as a witch, others viewed the girl as a very helpful normal person. Either way she felt completely fine with whatever they thought. The ways humans interacted with each other amused her, made her smile and feel truly happy. Not that she could join them in that and Pan would never give up her ability to help others just to be normal. That would be selfish of her. Over time people tried to use her for the knowledge she had, and she distanced from people. Still helping with various things.
But from a distance instead. Only children actually saw her, it suited her needs. The children's parents would believe she was a fairy tale or some child's imaginary friends. With her own solitude Pan has had the time to gain strength and new abilities, only appearing when called for. She keeps up with her job even if she doesn't reveal herself all that much. Appearing back in Omphalos she is looking for a reason to even be here. Humans that will prove her wrong, and to end these cycles for good so no one else had to suffer from them.
She can't help but wonder if the humans will be different this time around, rather then just fighting each other would they unite to take down the enemy they all face.
Relatives ►: None
Alias ►: Beast
Roleplay experience ►: 8 or so years
Password ►: Removed by Kai
Other Characters ►: Check the who plays who list.
How did you find us ►: Oblivion