Post by Verena Viktoria on Jun 25, 2013 19:34:11 GMT -5
Name ►: Verena Viktoria
Age ►: ~465
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Bi-Sexual
Race ►: Human/Half-fallen Angel
Group ►: Godless
Face Claim ►: Urd - Ah My Goddess
Appearance ►:
i990.photobucket.com/albums/af30/sofihk11/Personality/Urd.jpg
General Personality ►: Verena if she's not busy tends to just, laze about. Be it drinking, having fun, or just laying there in bed, she stops working when she stops. That being said, when she is working on her stuff as far as weapons or armor, she's very serious, willing to complete scrap and restart a project even if it's the tiniest bit off her own standards. She enjoys her work, but at the same time hates it if it's not going well.
Generally speaking, she enjoys fun, occasionally flirting even if it's just to embarrass someone, She's more then willing to help others, always having some of her "lesser quality", which is many others standard or high quality, to hand out for free or reduced prices for those that don't have. Or even donating extra cash she has to help out some of the people struggling in her hometown. She does however, have a hot blooded streak, and typically will try and find you under what ever rock your hiding.
Likes ►:
- Making weapons and armor
-Drinking
-Having fun
-The occasional prank
-teasing shy people (in the sense of flirting, not ridiculing)
- Thunderstorms
- Fire/heat
- rope on occasion <<
- Cute animals >>
Dislikes ►: - People that think her wardrobe choice means "reach in and grab hold"
- jerks
- killjoys
- being forced to do things
-the fact her job is so heavily needed these days
- when she just can't make things work
- talking about her mom
- Drunken fools, regardless of gender
Weaknesses ►:
Innocent people - they have nothing to do with things, so she tends to mettle or have it used against her.
Temper - tends not to think too clearly as well as not too hard to annoy her >>
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness. after all, she prefers her magic
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns. lasts an extra turn
Wound
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health. lasts an extra turn
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target. -takes 10% more damage-
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
-takes 10% more damage-
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
-takes 10% more damage-
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
-takes 10% more damage-
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
-takes 10% more damage-
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
-takes 10% more damage-
Quake
Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
-takes 10% more damage-
Seism
Moderate/Medium Earth damage to all targets a small blast of rocks and dirt hit the targets.
-takes 10% more damage-
Tremor
High/Heavy Earth damage to all targets a Rocks jut out of the ground beneath the targets causing damage.
-takes 10% more damage-
Abilities ►:
Fire resistance - Reduces fire damage by 25% (passive)
Lightning resistance - Reduces thuder/lightning damage by 25% (passive)
Thunder strike - Channels Lightning through her body and is released on contact (100 damage, 6 times per thread, 3 post cool down)
Hover - Verena can hover via magic or use of her wings -passive, auto-float-
Swiftness - besides keeping the weight of what she carries down, she generally has a speed charm on her wardrobe - acts as auto-haste-
Healing:
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead.
Recover
Can revive a person/character from the dead With 50% HP.
(Must have Life)
Full-Life
Can revive a person/character from the dead With full HP.
(Must have Recover)
Revive
Revives a person/character from KO status.
Refresh
Revives a person/character from KO status with 50% HP.
(Must have Revive)
Full-Revive
Revives a person/character from KO status with full HP.
(Must have Revive)
Support:
Weak
Reveals a single targets elemental weakness.
Blindna
Removes blind from a single target.
Poisona
Removes poison from a single target.
Vox
Removes Silence from a single target.
Stona
Removes stone from a single target.
Cease
Removes slow from a target.
Cleanse
Removes disease from a single target.
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
Yield
Removes stop from a target.
Awaken
Removes sleep from a single target.
All
Casts All on a target. All actions effect all enemies/characters.
Strengthening:
Haste
Allows a single target to use two skills/spells and/or move
one extra square in the BG in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Elemental:
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on
the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Aerora
Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga
High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Gale
Very High wind damage to a single target. Wind envelopes the target and is so violent that it tears up chunks of whatever the target is stood upon bashing them with the things torn from beneath.
Cyclone
Very High wind damage to all enemies/targets, wind envelopes the targets and is so violent that it tears up chunks of whatever the targets are stood upon bashing them with the things torn from beneath..
Chinook
Very Very High wind damage to all enemies/targets, wind tears through the battle field and flicks all enemies in to the air, they fall only to be knocked up a second time and then hit the ground with tremendous force. This has a 1 post charge up and can be interrupted.
Samiel
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind.
Thunder
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara
Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga
High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Bolt
Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt
Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge
Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted.
Fulmination
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder.
Summons:
Ifrit (Fire) - Deals damage equal to 35% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces hp by 10% over time. Roll for each monster, 1,3,5 are burn, any other numbers will not cause burn.
Burning will not work in PvP. Burning will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Ramuh (Lightning) - Deals damage equal to 35% max HP to all enemies, has a 50% chance of stunning enemies for two turns. Roll for each monster, 1,3,5 are stun, any other numbers will not cause stun.
Stun will not work in PvP. Stun will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Odin (No-Element)
Can be purchased without previous spells.
Deals damage equal to 40% max HP to all enemies, has a small chance of instantly killing enemies. Roll for each monster if you roll a 6 the enemy dies.
Death will not work in PvP. Death will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Weapons ►:
Short sword and shield
Whip
Items/Upgrades ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x5 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x2 Extra Weapon Slot - Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice.
Armor Accessories ►:
Iron Bangle - Raises max HP by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Ruby Ring - Casts reflect on the wearer (Auto-reflect).
White Ring - Halves Ice Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
History ►: Verena's history starts off a tad odd in essence. Her father worked in the local temple, and was also the local blacksmith in order to support having a house, as many did i the temple. The ruling paladins having little like for there ways and trying to drive them out. But because he barely had the funds to maintain enough for himself, the one thing he wished for most was denied him, a family. It was the one thing he wanted most, so much so when he was visited by a woman that said she'd help him for a price, he asked merely what it was to see if he could pay. The terms were unusually simple, keep her safe, teacher her how to make enhanced weapons, and should she ever ask a favor, he wasn't allowed to refuse it. He agreed to the terms finding them simple enough, and almost a year later, he had what he wanted, mostly.
After giving birth to the Verena, the woman left with seemingly no trace, leaving him to care for her himself. Not being sure what the woman was anymore, he decided to do what she asked. Once she was old enough, he'd take her to the temple to learn more on magic, which she had a natural grasp of, and older still, began to teach her how to make tools, weapons, armor, and the like. Others teased her for her lack of a mom, her hair, her liking to make things like armor and being looked down upon for being a woman doing what historically was a mans job.
Generally, this led to her zapping people with a lightning bolt if she didn't hold it and let it out at home. Her father preferred when she hammered it out making things then causing damage to the house. As she grew up, she would see the woman that looked sort of like her, but the woman said she was merely the same race and leave it at that. Her father would say the paladins took her away, but she knew he wasn't telling the truth, and felt what others said was true, that she ran off and abandoned her.
But she wrote her mother off, trying to dodge the subject always if it came up because it made her blood boil. But she cared a lot about her father, and strove to be as good or better then him, so she could help take care of him. By the time she was nearly thirty, she did most of the forge work, and was enchanting weapons and armor with at least minor things. Because the quality was great and all, people were willing to pay more, and her family moved out of poverty. Though, she turned down anyone in the village that asked about dates, as they had mocked her growing up. Plus they wanted the money.
But as they grew older and her father as well, she realized she wasn't aging anymore. Her father told her that it was because she was a special gift, but she didn't want to go on for some unknown time without him. He was all she had after all. He reassured her that she'd find someone to be with eventually, someone like herself.
Eventually, he passed away, and it hurt a long time, and she watched the children she grew up with do the same, and their children as well. After a while, she got used to that fact, times and the village changed, but she remained the same. It made dealing with the paladins, who were oh so willing to use magic hen it suited them, more of a pain in the ass.
But it was what it was for a few hundred years, things being nicer as some non humans that lived longer moved in, it felt better to make friends that wouldn't pass by in what felt like a blink of the eye. And after a few hundred years, the day came when a neighboring country threatened war. Her country and this had always had problems, but never had the other country been the aggressor. But after the initial warnings for towns folk to be ready and smiths to make ready weapons and armor...nothing. A few weeks later, men from their and and the other came to the village, and started dragging non humans, mages, temple workers into the middle of the street. Non of them there knew she wasn't human, so when she asked what was happening, she was told non of her business.
That wasn't acceptable as she saw the archers with readied bows, so she let her oddly white and black wing appear as she took down the guards trying to drag her away and several guarding the people dragged from their homes. The archers were told to simply fire but what few arrows made it off the bows before they were incinerated were incinerated as well.
She was told if she didn't back down, then both armies would raze the village to the ground and slaughter everyone, "not just the miserable freaks". So she relented for the moment, albeit wanting to tear the mans throat out. So they made a simple deal. She supplies arms and armament when asked, they spare the village. She knew she couldn't take on entire armies, so she agreed, but made it clear if they harmed one person in the village, she'd come for them and pay it back ten fold.
So she spent the next six years making what they asked, but giving them the lesser versions, saying the quantity they wanted in the deadlines meant she couldn't give her a-grade weapons, a lie but they bought it. She had no desire to really help them. One day however, while practicing with her weapons a strange portal opened and she found herself in a strange new world, that as she read information that was posted, seemed to be in just as much trouble as her own, if not worse.
Relatives ►: N/A
Alias ►: Rune
Roleplay experience ►: lots
Password ►: Removed
Other Characters ►: Rune, Amaya, Misao, Toshiro, Galatea
How did you find us ►: live here when I can
Age ►: ~465
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Bi-Sexual
Race ►: Human/Half-fallen Angel
Group ►: Godless
Face Claim ►: Urd - Ah My Goddess
Appearance ►:
i990.photobucket.com/albums/af30/sofihk11/Personality/Urd.jpg
General Personality ►: Verena if she's not busy tends to just, laze about. Be it drinking, having fun, or just laying there in bed, she stops working when she stops. That being said, when she is working on her stuff as far as weapons or armor, she's very serious, willing to complete scrap and restart a project even if it's the tiniest bit off her own standards. She enjoys her work, but at the same time hates it if it's not going well.
Generally speaking, she enjoys fun, occasionally flirting even if it's just to embarrass someone, She's more then willing to help others, always having some of her "lesser quality", which is many others standard or high quality, to hand out for free or reduced prices for those that don't have. Or even donating extra cash she has to help out some of the people struggling in her hometown. She does however, have a hot blooded streak, and typically will try and find you under what ever rock your hiding.
Likes ►:
- Making weapons and armor
-Drinking
-Having fun
-The occasional prank
-teasing shy people (in the sense of flirting, not ridiculing)
- Thunderstorms
- Fire/heat
- rope on occasion <<
- Cute animals >>
Dislikes ►: - People that think her wardrobe choice means "reach in and grab hold"
- jerks
- killjoys
- being forced to do things
-the fact her job is so heavily needed these days
- when she just can't make things work
- talking about her mom
- Drunken fools, regardless of gender
Weaknesses ►:
Innocent people - they have nothing to do with things, so she tends to mettle or have it used against her.
Temper - tends not to think too clearly as well as not too hard to annoy her >>
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness. after all, she prefers her magic
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns. lasts an extra turn
Wound
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health. lasts an extra turn
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target. -takes 10% more damage-
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
-takes 10% more damage-
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
-takes 10% more damage-
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
-takes 10% more damage-
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
-takes 10% more damage-
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
-takes 10% more damage-
Quake
Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
-takes 10% more damage-
Seism
Moderate/Medium Earth damage to all targets a small blast of rocks and dirt hit the targets.
-takes 10% more damage-
Tremor
High/Heavy Earth damage to all targets a Rocks jut out of the ground beneath the targets causing damage.
-takes 10% more damage-
Abilities ►:
Fire resistance - Reduces fire damage by 25% (passive)
Lightning resistance - Reduces thuder/lightning damage by 25% (passive)
Thunder strike - Channels Lightning through her body and is released on contact (100 damage, 6 times per thread, 3 post cool down)
Hover - Verena can hover via magic or use of her wings -passive, auto-float-
Swiftness - besides keeping the weight of what she carries down, she generally has a speed charm on her wardrobe - acts as auto-haste-
Healing:
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead.
Recover
Can revive a person/character from the dead With 50% HP.
(Must have Life)
Full-Life
Can revive a person/character from the dead With full HP.
(Must have Recover)
Revive
Revives a person/character from KO status.
Refresh
Revives a person/character from KO status with 50% HP.
(Must have Revive)
Full-Revive
Revives a person/character from KO status with full HP.
(Must have Revive)
Support:
Weak
Reveals a single targets elemental weakness.
Blindna
Removes blind from a single target.
Poisona
Removes poison from a single target.
Vox
Removes Silence from a single target.
Stona
Removes stone from a single target.
Cease
Removes slow from a target.
Cleanse
Removes disease from a single target.
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.
Yield
Removes stop from a target.
Awaken
Removes sleep from a single target.
All
Casts All on a target. All actions effect all enemies/characters.
Strengthening:
Haste
Allows a single target to use two skills/spells and/or move
one extra square in the BG in a single turn. Lasts for two turns/posts.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target.
Elemental:
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on
the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Aerora
Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga
High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Gale
Very High wind damage to a single target. Wind envelopes the target and is so violent that it tears up chunks of whatever the target is stood upon bashing them with the things torn from beneath.
Cyclone
Very High wind damage to all enemies/targets, wind envelopes the targets and is so violent that it tears up chunks of whatever the targets are stood upon bashing them with the things torn from beneath..
Chinook
Very Very High wind damage to all enemies/targets, wind tears through the battle field and flicks all enemies in to the air, they fall only to be knocked up a second time and then hit the ground with tremendous force. This has a 1 post charge up and can be interrupted.
Samiel
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind.
Thunder
Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara
Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga
High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Bolt
Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt
Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge
Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted.
Fulmination
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder.
Summons:
Ifrit (Fire) - Deals damage equal to 35% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces hp by 10% over time. Roll for each monster, 1,3,5 are burn, any other numbers will not cause burn.
Burning will not work in PvP. Burning will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Ramuh (Lightning) - Deals damage equal to 35% max HP to all enemies, has a 50% chance of stunning enemies for two turns. Roll for each monster, 1,3,5 are stun, any other numbers will not cause stun.
Stun will not work in PvP. Stun will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Odin (No-Element)
Can be purchased without previous spells.
Deals damage equal to 40% max HP to all enemies, has a small chance of instantly killing enemies. Roll for each monster if you roll a 6 the enemy dies.
Death will not work in PvP. Death will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Weapons ►:
Short sword and shield
- Health Attachment - +10% max HP to the user.
- Support Attachment - +10% effectivity to all support/healing spells.
- Positive Status Effect Attachment - +2 duration on all positive status effects.
- Cooldown Attachment - -1 turn/post wait to all your cooldowns.
Whip
Items/Upgrades ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x5 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x2 Extra Weapon Slot - Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice.
Armor Accessories ►:
Iron Bangle - Raises max HP by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Ruby Ring - Casts reflect on the wearer (Auto-reflect).
White Ring - Halves Ice Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
History ►: Verena's history starts off a tad odd in essence. Her father worked in the local temple, and was also the local blacksmith in order to support having a house, as many did i the temple. The ruling paladins having little like for there ways and trying to drive them out. But because he barely had the funds to maintain enough for himself, the one thing he wished for most was denied him, a family. It was the one thing he wanted most, so much so when he was visited by a woman that said she'd help him for a price, he asked merely what it was to see if he could pay. The terms were unusually simple, keep her safe, teacher her how to make enhanced weapons, and should she ever ask a favor, he wasn't allowed to refuse it. He agreed to the terms finding them simple enough, and almost a year later, he had what he wanted, mostly.
After giving birth to the Verena, the woman left with seemingly no trace, leaving him to care for her himself. Not being sure what the woman was anymore, he decided to do what she asked. Once she was old enough, he'd take her to the temple to learn more on magic, which she had a natural grasp of, and older still, began to teach her how to make tools, weapons, armor, and the like. Others teased her for her lack of a mom, her hair, her liking to make things like armor and being looked down upon for being a woman doing what historically was a mans job.
Generally, this led to her zapping people with a lightning bolt if she didn't hold it and let it out at home. Her father preferred when she hammered it out making things then causing damage to the house. As she grew up, she would see the woman that looked sort of like her, but the woman said she was merely the same race and leave it at that. Her father would say the paladins took her away, but she knew he wasn't telling the truth, and felt what others said was true, that she ran off and abandoned her.
But she wrote her mother off, trying to dodge the subject always if it came up because it made her blood boil. But she cared a lot about her father, and strove to be as good or better then him, so she could help take care of him. By the time she was nearly thirty, she did most of the forge work, and was enchanting weapons and armor with at least minor things. Because the quality was great and all, people were willing to pay more, and her family moved out of poverty. Though, she turned down anyone in the village that asked about dates, as they had mocked her growing up. Plus they wanted the money.
But as they grew older and her father as well, she realized she wasn't aging anymore. Her father told her that it was because she was a special gift, but she didn't want to go on for some unknown time without him. He was all she had after all. He reassured her that she'd find someone to be with eventually, someone like herself.
Eventually, he passed away, and it hurt a long time, and she watched the children she grew up with do the same, and their children as well. After a while, she got used to that fact, times and the village changed, but she remained the same. It made dealing with the paladins, who were oh so willing to use magic hen it suited them, more of a pain in the ass.
But it was what it was for a few hundred years, things being nicer as some non humans that lived longer moved in, it felt better to make friends that wouldn't pass by in what felt like a blink of the eye. And after a few hundred years, the day came when a neighboring country threatened war. Her country and this had always had problems, but never had the other country been the aggressor. But after the initial warnings for towns folk to be ready and smiths to make ready weapons and armor...nothing. A few weeks later, men from their and and the other came to the village, and started dragging non humans, mages, temple workers into the middle of the street. Non of them there knew she wasn't human, so when she asked what was happening, she was told non of her business.
That wasn't acceptable as she saw the archers with readied bows, so she let her oddly white and black wing appear as she took down the guards trying to drag her away and several guarding the people dragged from their homes. The archers were told to simply fire but what few arrows made it off the bows before they were incinerated were incinerated as well.
She was told if she didn't back down, then both armies would raze the village to the ground and slaughter everyone, "not just the miserable freaks". So she relented for the moment, albeit wanting to tear the mans throat out. So they made a simple deal. She supplies arms and armament when asked, they spare the village. She knew she couldn't take on entire armies, so she agreed, but made it clear if they harmed one person in the village, she'd come for them and pay it back ten fold.
So she spent the next six years making what they asked, but giving them the lesser versions, saying the quantity they wanted in the deadlines meant she couldn't give her a-grade weapons, a lie but they bought it. She had no desire to really help them. One day however, while practicing with her weapons a strange portal opened and she found herself in a strange new world, that as she read information that was posted, seemed to be in just as much trouble as her own, if not worse.
Relatives ►: N/A
Alias ►: Rune
Roleplay experience ►: lots
Password ►: Removed
Other Characters ►: Rune, Amaya, Misao, Toshiro, Galatea
How did you find us ►: live here when I can