Post by Queen Garnet Til Alexandros on Jun 26, 2013 11:09:23 GMT -5
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Queen Garnet Til Alexandros XVII
Dagger
Sarah
Age ►:
16 - 17
Gender ►:
Female
Canon or OC ►:
Canon
Sexual Orientation ►:
Heterosexual
Race ►:
Summoner
Group ►:
Godless
Face Claim ►:
Herself (Princess Garnet Til Alexandros XVII - Final Fantasy IX)
Appearance ►:
General Personality ►:
Garnet or as some know her Dagger lives in a world that is concrete and kind. She is truly warm and kind-hearted, and wants to believe the best of people. She seems to value harmony and co-operation, and is likely to be very sensitive to other people's feelings. People value her for her consideration and awareness, and her ability to bring out the best in others by her firm desire to believe the best.
She has a rich inner world that is not usually obvious to observers. She constantly takes in information about people and situations that are personally important to her, and stores it away. This tremendous store of information is usually startlingly accurate. It would not be uncommon for her to remember a particular facial expression or conversation in precise detail years after the event occurred, if the situation made an impression on her.
Princess or now Queen Garnet seems to have a very clear idea of the way things should be. She values security and kindness, and respects traditions and laws.
She's extremely aware of her own internal feelings, as well as other people's feelings. She does not usually express her own feelings, keeping things inside. If these are negative feelings, they may build up inside her until they turn into firm judgments against individuals which are difficult to unseed, once set.
Just as she is not likely to express her feelings, she's also unlikely to let on that she knows how others are feeling. However, she will speak up when she feels another individual really needs help, and in such cases she can truly help others become aware of their feelings.
Garnet feels a strong sense of responsibility and duty to her friends, her family, her country and generally everyone. She takes her responsibilities very seriously, and can be counted on to follow through. For this reason, people naturally tend to rely on her though she also has a habit of relying on others for support in her actions.
Sometimes Garnet has a difficult time saying "no" when asked to do something, and may become over-burdened. In such cases, she does not usually express her difficulties to others, because she intensely dislikes conflict, and because she tends to place other people's needs over her own.
Sadly Garnet needs positive feedback from others. In the absence of positive feedback, or in the face of criticism, she may become discouraged, and may even become depressed. When down on herself or under great stress, she begins to imagine all of the things that might go critically wrong in life. She has strong feelings of inadequacy, and will become convinced that "everything is all wrong", or "I can't do anything right". She will also ultimately lay blame on herself for things that go wrong if she has a hand in it or even if she doesn't. Feeling that she could've tried harder or that she wasn't strong enough. When she falls in to a deep depression she tends to fall silent and won't speak.
She has over time become more mature and assertive. Garnet can be naive, perhaps due to her sheltered life within Alexandria; for example, she is shocked at some of the more unwholesome sights at Treno. Despite her sheltered upbringing, Garnet is quick-thinking and finds ways to outwit others to pursue her goals if she really wants to. She can be extremely stubborn when push comes to shove and she will stick to her views.
Likes ►:
• Her country.
• Her friends.
• Exploring.
• New sights.
• Meeting new people.
• Flowers.
• The color orange.
• Card games....
• Books.
• Sweet tasting things.
Dislikes ►:
• Bullies
• Pain
• The misfortune of others
• Being useless
• Being captured by the bad guys (naturally)
• Being lost
• Hot and spicy foods
• Garland...
Weaknesses ►:
• Her Physical attacks || -25% Damage to her physical combos.
• Physical Defense || +25% damage to physical attack combos used on her.
• Physical Ability Defense || +25% damage to physical abilities used on her.
• Her Physical Abilities || -25% Damage to her physical abilities (if she learns any).
• Silence || She's a spell caster... This has a 50% chance of actually being effective on her!
• Dark || Normal/Minor dark damage to a target a single ball of darkness hits the target. || +10% Damage.
• Darkra || Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets. || +20% Damage.
• Darkga || High/Heavy dark damage to all targets a torrent of darkness converges on the targets. || +30% Damage.
• Demi || Normal/Minor Time damage to a target, traps them in a bubble of time and saps away a small amount of life. || +10% Damage.
• Demira || Moderate/Medium Time damage to all targets, traps them in a bubble of time and saps away a medium amount of life. || +20% Damage.
• Demiga || High/Heavy Time damage to all targets, traps them in a bubble of time and saps away a large amount of life. || +30% Damage.
• Poison || Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns. || +10% Damage.
Abilities ►:
• Cure || Heals minor/normal wounds/damage but can only target one person.
• Cura || Heals moderate/medium wounds/damage but can only target one person.
• Curaga || Heals major/heavy wounds/damage and can target a group of people.
• Regen || Heals minor/normal wounds/damage for a single target over a period of time. (Usually about three turns/posts in battle)
• Full-Cure || Heals all status aliments *burn, freeze etc* for one ally.
• Life || Can revive a person/character from the dead.
• Revive || Revives a person/character from KO status.
• Scan/Weak || Reveals a single enemies elemental weakness.
• Panacea || Cures Venom and Poison status.
• Stona || Cures Petrify, Gradual Petrify and stone for a single target.
• Shell || Decreases magic damage by a quarter for three turns/posts, for a single target.
• Protect || Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
• Silence || Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
• Mini || Shrinks an enemy, lowers their physical defense and attack power by 25%.
• Reflect || Bounces ALL spells back at the enemy three turns/posts, for a single target.
• Berserk || Raises attack strength by 25%, attacks uncontrollably.
• Blind || Causes Darkness, lowering physical attack accuracy by 25%.
• Float || All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them..
• Auto-Haste || Allows a single target to use two skills/spells/move quicker in a single turn.
• Auto-Life || Once per thread, when dead, Garnet revives with 25% HP.
• Shiva || Deals damage equal to 30% max HP to all enemies, has a 50% chance of freezing enemies for one turn. Cannot be used in PVP. Can be used once per thread.
• Ifrit || Deals damage equal to 30% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces current hp by 15% over three turns. Can be used once per thread.
• Ramuh || Deals damage equal to 30% max HP to all enemies, has a 50% chance of stunning enemies for one turn. Cannot be used in PVP. Can be used once per thread.
• Atomos || Deals damage equal to 30% max HP to all enemies, has a 50% chance of silencing enemies for two turns. Can be used once per thread.
• Odin || Deals damage equal to 30% max HP to all enemies, has a 25% chance of instantly killing enemies. Can be used once per thread. Instant KO uneffective on boss monsters or other characters.
• Leviathan || Deals damage equal to 30% max HP to all enemies, has a 50% chance of poisoning enemies. Can be used once per thread.
• Bahamut || Deals damage equal to 30% max HP to all enemies, has a 50% chance of blinding enemies for two turns. Can be used once per thread.
• Ark || Deals damage equal to 30% max HP to all enemies, has a 25% chance of casting Stop on enemies. Can be used once per thread. Stop uneffective on boss monsters or other characters.
• Alexander || Deals damage equal to 30% max HP to all enemies, has a 50% chance of casting Reverse on enemies. Reverse makes all healing items deal damage when used. Can be used once per thread.
• Carbuncle || A summon that casts protect upon all allies. 3 post duration, 5 Post cool down, can only be used twice in any one thread.
• Phoenix || Rebirth Flame, casting this revives all KO'D allies with 25% HP at a cost. Can only be used once per thread, costs 25% of Garnets max HP.
Weapons ►:
Whale Whisker.
History ►:
Her history
When Zidane was whisked away for the cycles Garnet waited, and waited, and waited for him to come home, firmly believing that he wouldn't just abandon her. He never came home. So she set off in search for him, while doing so she herself was whisked away and now she roams Omphalos confused and somewhat upset. Though she's taken the time to get to know her surroundings she's somewhat afraid of the outcome of the events that will be playing out.
Relatives ►:
Queen Brahne - Deceased - Adoptive Mother.
Jane - Deceased - Biological Mother.
Alias ►:
Oblivion
Roleplay experience ►:
Forgotten lol
Password ►:
Removed by Kai
Other Characters ►:
Check the who's who.
How did you find us ►:
N/A