Post by Ivianna "Ivy" Ryuuji on Jun 27, 2013 21:43:07 GMT -5
Name ►: Ivianna Ryuuji, nickname is Ivy
Age ►: Appears to be in her 20s, real age is well over 4,000
Gender ►: Female
Canon or OC ►: Original Character
Sexual Orientation ►: Bi-Sexual
Race ►: Demon
Group ►: Night
Face Claim ►: Io Nitta from Devil Survivor 2 and Masane Amaha from Witchblade
Appearance ►: Human form
Demon Form
True form
Regardless of the form she chooses to take, she will always have her bust bound. She dislikes having to deal with it unbound and she likes to keep the true size of it hidden from people. While in her human form she will always have her long white trench coat on. She likes to wear loose fitting clothing to hide her figure from people as well. While in her demon forms she will wear sleeveless or baggy sleeved shirts to avoid them being ruined on the blades in her arms. As for her lower body she will wear long skirts and the like.
General Personality ►: Ivy is a rather refined woman. She can come off as distant and detached, but this is because of events in her past and the fact that she has a very good control on her emotions. Because of this she doesn't really show them that often to people that she doesn't know that well, and she doesn't let her emotions come to the surface very often if at all. She does this to keep herself safe more often than not.
However this isn't to say that she doesn't have any emotions at all. In fact, she is a rather nice woman under all of this. But she doesn't really let people see this unless she feels like she can trust them and she knows that they won't betray her or anything of the sort. If someone can get her to start talking they will hear her talk about blood that can't be washes away from her hands, and this is a bit of a peek into the events of her past.
If someone can get close to her and she actually trusts she will start to tell them about the events in her past that have made her the way she is now. She can love someone, and she actually cares a lot about people that are close to her, but she doesn't like to show it often as she feels that it could be used against her or those people that she cares about.
Likes ►: - Nighttime.
- Openminded People.
- Rum and dry martinis
- Helping people (though she won't admit it.)
- Coffee, she works in a coffee shop after all.
- Hot drinks.
Dislikes ►: - Hot days.
- Bitter foods.
- Bananas...Don't ask.
- Events in her past.
- Closeminded People.
- Senseless Violence.
Weaknesses ►: ELEMENTAL WEAKNESSES
All Light spells and skills will do extra damage to her. This is as follows:
Holy
Normal/Minor light damage to a target a single bolt of light hits the target. - Deals 25% more to her.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target. - Deals 50% more to her.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets. - Deals 100% more to her.
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies. - All Fire spells and skills will do an extra 25% to her.
STATUS SPELLS
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
OTHER WEAKNESSES
All healing from spells (Cure, Cura, Curaga) is reduced by 50%
She won't fight people that look like, or are children. Even if they are much other than they appear.
If she is effected by Silence, the drain effect of her skills will not trigger, and the draining abilities are the main way she restores health.
Her Auto-Regen effect will be broken for three turns after she is hit by -any- light spell or skill.
Abilities ►: PASSIVES
Auto-Regen: Heals minor/normal wounds/damage for a single target over a period of time
Auto-Protect: Protect
Lowers physical damage taken by a quarter.
HEALING MAGICS
Life
Can revive a person/character from the dead with 25% HP.
Recover
Can revive a person/character from the dead With 50% HP.
(Must have Life)
Full-Life
Can revive a person/character from the dead With full HP.
(Must have Recover)
Revive
Revives a person/character from KO status with 25% HP.
Refresh
Revives a person/character from KO status with 50% HP.
(Must have Revive)
Full-Revive
Revives a person/character from KO status with full HP.
(Must have Revive)
ELEMENTAL MAGICS
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Frost
Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm
Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm
Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted.
Cloudburst
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Aerora
Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga
High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Gale
Very High wind damage to a single target. Wind envelopes the target and is so violent that it tears up chunks of whatever the target is stood upon bashing them with the things torn from beneath.
Cyclone
Very High wind damage to all enemies/targets, wind envelopes the targets and is so violent that it tears up chunks of whatever the targets are stood upon bashing them with the things torn from beneath..
Chinook
Very Very High wind damage to all enemies/targets, wind tears through the battle field and flicks all enemies in to the air, they fall only to be knocked up a second time and then hit the ground with tremendous force. This has a 1 post charge up and can be interrupted.
Samiel
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind.
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets
Stygian
Very High dark damage to a single target. Many orbs of darkness converge on the target encasing them before blasting them back and forth.
Aphotic
Very High dark damage to all enemies/targets. Many orbs of darkness converge on the targets encasing them before blasting them back and forth.
Obfuscous
Very Very High dark damage to all enemies/targets, the entire field turns dark, enemies cannot see infront of them and then many shadow shaped monsters come out of nowhere beating the enemy around. This has a 1 post charge up and can be interrupted.
Tenebrae
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against dark.
UNIQUE ABILITIES
Black Frost: Mixing Darkness and Ice into a single powerful force, she forms black spears of ice and launches them at a single enemy. (Heavy Dark/Ice Damage to a single target. seven post cooldown, can be used four times.)
Pale Gale: She uses Darkness, Ice, and Wind as one in this potent spell that hits all foes. (Deals Heavy Dark/Ice/Wind damage, ten post cooldown can be used twice.)
Arc Drain: She drains life from all foes and uses it to heal herself. (Med Non-Elemental spell damage to all foes, all damage done is added together and heals her for 50% of that amount. seven post cooldown can be used three times.)
Claws of Blood: She slashes into the nearest foe with the claws on her hands, slashing at them a total of four times, and what damage she does is drained and heals her. (Med physical damage, x4 combo that drains the damage dealt and heals her for 50% of the amount dealt. six post cooldown, can be used four times.)
Blood Pain: This uses the large blades on her arms, mixing them with darkness and ice, she lashes out at all foes within range of her, and like the other skills she has, this causes the drain effect to trggier and heal her for the damage done.(Heavy Ice/Dark/Physical damage, close range AoE all damage done is drained and heals her for 50% of the damage done. eight post cooldown, can be used twice.)
Blood Blitz: She charges at a single enemy, using the blades on her arms to slice into them, going for crippling and fatal strikes. The damage that is dealt to the foe is drained to heal her for 50% of damage dealt. Physical based damage. (Heavy Physical damage)
Single Target.
Four post cooldown
Maximum use of 3 during one thread.
Blood Frost: Using the power of Ice that she has, she causes harsh frost needles to appear and fly into all enemies on the field. Like her other skills it will drain the damage done to the foes to heal her for 50% of the damage dealt. (Health drained isn't affected by elemental weakness.) (Heavy Ice based damage.)
+25% damage to enemies weak against (ice)
Targets all enemies.
Six post cooldown
Maximum use of 3 during one thread.
Weapons ►: The blades that are in her arms and the claws on her hands.
Items/Upgrades ►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x99 X-POTION - Restores all HP to one ally
x99 Stamina Spring - Deals 300 damage to an enemy and heals the user by 300 hp.
Armor/Accesories ►:
Iron Bangle - Raises max HP by 20%
Power Wrist - Raises STR by 20%
Mythril Gloves - Raises Defense (lowers damage taken) by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Gillie Boots - Protects against oil (Oil won't work).
Red Ring - Halves Fire Damage.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
System Shock - Adds 50% chance of casting stop spell to attacks.
History ►: Ivy has been within the Middle Ground for years now, however before all of that, she was a sort of fighter. A demon for hire that would fight for the side that hired her or the side that she felt was most correct. This was back when she still was impulsive and let her emotions get the better of her from time to time, and because of this she would often times find herself in trouble and needing to be helped out of it. But during all of this time, she didn't lash out against those that weren't the enemy, nor did she like to see pointless killing and violence. Nor did she enjoy seeing young people being abused or dragged into things. And she told herself that she would never harm a child.
But sadly, that promise to herself would get broken and she would never let herself forget it nor would she ever forgive herself for it happening. It was something that would change her for good, and it would make her a little less eager to get into battle because she didn't want to stain her hands with even more innocent blood. During one of the missions she was on, she was being a front line fighter and making sure that innocent people were getting away and out of the lines of battle, even though she was told to kill them as well, but she refused to do such a thing, and because of this some of the people she was fighting with turned on her.
She was fighting against them and still protecting the innocent people, but one of the other demons that were fighting with her could move faster than the eye could follow, even her own. And because of this, when it came time for her and this other to fight, the other demon waited for her to start going on the offensive and when she did, it vanished and then when it came back to where it had been, she was greeted with a horrible sight. Instead of the demon, she had pierced through the body of a young child that the demon was using as a shield. The blood from the child running down her claws and arm as she took a few steps back, the image seared into her mind from then on.
The other demon took this chance to try and kill her off, but some of the soldiers from the other forces had seen all of this and seen that she had actually been helping the people get to safety, and thus they protected her and killed the demon when it tried to go after her. But it was already too late to save the child. She simply stared at the blood on her claws as her body shook, she had done something that she had never wanted to do, even if it was because of someone else, the fact was that she killed a child. And it left a scar in her mind, that even to this day she can't get past. She won't fight anyone that appears to be a child. She can't bring herself to do so.
Years after that she tried to get close to some people, trying to move on with everything, but things didn't go over as well as she had hoped. The person she was trying to get close to was part of the same group of demons that tried to kill her before. And this time it was up to her to get herself out of the trouble, but she was able to this time as she had grown stronger in the time, however her emotions were the thing that took the real blow in that fight. She slowly started to form walls around the nice side of herself, around her true self and then became distant and calm.
From this, she learned to keep her emotions well in check and never really tried to get too close to anyone else for a long time, and once she came to the Middle Ground years ago, she started to blend into human life, assuming a human form of her own and just living her life in the Middle Ground. She would make friends here and there, but she wouldn't let herself get too attached just in case something bad would happen to them or to her. She's been working in a twenty four hour coffee shop for the last ten years, helping some of the new people to town. Though recently she had to kick out her roommate from her home because the woman was becoming more and more wild and out of control. She was also made manager of the coffee shop, and the more she thought on the battle looming over everyone's head the more she decided that it was a good cause to fight for, and thus she would once again join the battle...Should she find someone to join.
Relatives ►: None
Alias ►: Aurora or whatever people wanna call me.
Roleplay experience ►: ALL the experience (10+ years)
Password ►: Removed
Other Characters ►: Aurora and all them
How did you find us ►: I live here