Post by Azri Hyperion on Jun 29, 2013 12:46:04 GMT -5
»»AZRI HYPERION«« Age: 26 Gender: Female Canon or OC?: OC Sexual Orientation: Heterosexual Race: Unknown Group: Godless Face Claim: Riza Hawkeye - Fullmetal Alchemist »»APPEARANCE«« »»PERSONALITY«« Azri is what's called an ISTJ -Introverted Sensing Thinking Judging (Introverted Sensing with Extraverted Thinking) or the Duty Fulfiller. ISTJs are quiet and reserved individuals who are interested in security and peaceful living. They have a strongly-felt internal sense of duty, which lends them a serious air and the motivation to follow through on tasks. Organized and methodical in their approach, they can generally succeed at any task which they undertake. ISTJs are very loyal, faithful, and dependable. They place great importance on honesty and integrity. They are "good citizens" who can be depended on to do the right thing for their families and communities. While they generally take things very seriously, they also usually have an offbeat sense of humor and can be a lot of fun - especially at family or work-related gatherings. ISTJs tend to believe in laws and traditions, and expect the same from others. They're not comfortable with breaking laws or going against the rules. If they are able to see a good reason for stepping outside of the established mode of doing things, the ISTJ will support that effort. However, ISTJs more often tend to believe that things should be done according to procedures and plans. If an ISTJ has not developed their Intuitive side sufficiently, they may become overly obsessed with structure, and insist on doing everything "by the book". The ISTJ is extremely dependable on following through with things which he or she has promised. For this reason, they sometimes get more and more work piled on them. Because the ISTJ has such a strong sense of duty, they may have a difficult time saying "no" when they are given more work than they can reasonably handle. For this reason, the ISTJ often works long hours, and may be unwittingly taken advantage of. The ISTJ will work for long periods of time and put tremendous amounts of energy into doing any task which they see as important to fulfilling a goal. ISTJs are likely to be uncomfortable expressing affection and emotion to others. However, their strong sense of duty and the ability to see what needs to be done in any situation usually allows them to overcome their natural reservations, and they are usually quite supporting and caring individuals with the people that they love. Once the ISTJ realizes the emotional needs of those who are close to them, they put forth effort to meet those needs. The ISTJ is extremely faithful and loyal. Traditional and family-minded, they will put forth great amounts of effort at making their homes and families running smoothly. They are responsible parents, taking their parenting roles seriously. They are usually good and generous providers to their families. They care deeply about those close to them, although they usually are not comfortable with expressing their love. The ISTJ is likely to express their affection through actions, rather than through words. ISTJs have an excellent ability to take any task and define it, organize it, plan it, and implement it through to completion. They are very hard workers, who do not allow obstacles to get in the way of performing their duties. They do not usually give themselves enough credit for their achievements, seeing their accomplishments simply as the natural fulfillment of their obligations. ISTJs usually have a great sense of space and function, and artistic appreciation. Their homes are likely to be tastefully furnished and immaculately maintained. They are acutely aware of their senses, and want to be in surroundings which fit their need for structure, order, and beauty. Under stress, ISTJs may fall into "catastrophe mode", where they see nothing but all of the possibilities of what could go wrong. They will berate themselves for things which they should have done differently, or duties which they failed to perform. They will lose their ability to see things calmly and reasonably, and will depress themselves with their visions of doom. LIKES • Roses • Fire • Wine and Champagne • Music particularly piano pieces • Compliments as awkward as they make her DISLIKES • Pain • Her brother • Unneeded animosity • When depression hits • Being afraid »»WARFARE«« Weaknesses: • Holy Normal/Minor light damage to a target a single bolt of light hits the target. +5% more damage to her. • Faith Moderate/Medium light damage to all targets a pillar of light hits each target. +10% more damage to her. • Pearl High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets. +15% more damage to her. • Sacrosanct Very High light damage to a single enemy, balls of light converge on the target. +20% more damage to her. • Elysian Very High light damage to all targets/enemies, a rapid succession of white and gold waves blast out across the area consuming all enemies within. +25% more damage to her. • Rapture Very Very High light damage to all enemies/targets, a rapid succession of white and gold waves blast out across the area consuming all enemies within. This has a 1 post charge up and can be interrupted. +25% more damage to her. • Empyral 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against light. +25% more damage to her. • Blizzard Normal/Minor ice damage to a target sends shards of ice at a target. +25% more damage to her. +5% more damage to her. • Blizzara Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets. +10% more damage to her. • Blizzaga High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy. +15% more damage to her. • Frost Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target. +20% more damage to her. • Snowstorm Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. +25% more damage to her. • Icestorm Very Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies. This has a 1 post charge up and can be interrupted. +25% more damage to her. • Cloudburst 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice. +25% more damage to her. • Aero Normal/Minor wind damage to a target sends bladed gusts of wind at a target. +5% more damage to her. • Aerora Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets. +10% more damage to her. • Aeroga High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them. +15% more damage to her. • Gale Very High wind damage to a single target. Wind envelopes the target and is so violent that it tears up chunks of whatever the target is stood upon bashing them with the things torn from beneath. +20% more damage to her. • Cyclone Very High wind damage to all enemies/targets, wind envelopes the targets and is so violent that it tears up chunks of whatever the targets are stood upon bashing them with the things torn from beneath. +25% more damage to her. • Chinook Very Very High wind damage to all enemies/targets, wind tears through the battle field and flicks all enemies in to the air, they fall only to be knocked up a second time and then hit the ground with tremendous force. This has a 1 post charge up and can be interrupted. +25% more damage to her. • Samiel 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind. +25% more damage to her. • Incoming Physical Attack Combos - +20% more damage. • Hand to Hand Combat - -20% damage. Abilities: • Precise Aim When using firearms she gains a +15% damage boost. • Bullet Rain Fires a hail of rounds down on to all enemies for mid-level damage. Can be used 5 times in any one battle. Has a cool down of 4 posts. • Cure Heals minor/normal wounds/damage but can only target one person. • Cura Heals moderate/medium wounds/damage but can only target one person. • Curaga Heals major/heavy wounds/damage and can target a group of people. • Regen Heals minor/normal wounds/damage for a single target over a period of time. (Usually about three turns/posts in battle) • Life Can revive a person/character from the dead with 25% HP. • Recover Can revive a person/character from the dead With 50% HP. • Float All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them. • All Casts All on a target. All actions effect all enemies/characters. • Poison Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns. • Oil Covers a single target in oil so that they take more damage (double damage) from fire spells. • Imperil Lowers a targets elemental resistances by 25%. Lasts for two turns. Cooldown of three turns. (With rpers consent.) • Fire Normal/Minor fire damage to a target sends fire balls at the target. • Fira Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets. • Firaga High/Heavy fire damage to all targets/enemies, fire converges on the enemies. • Scorch Very High fire damage to a single target/enemy, fire rises from beneath the enemy. •Inferno Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy. • Hell Fire Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted. • Blaze Pyre 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire. • Thunder Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target. • Thundara Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target. • Thundaga High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets. • Bolt Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target. • Firebolt Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets. • Discharge Very Very High lightning/thunder damage to all enemies/targets, not only to lightning strikes hit the enemies from above but the caster sends out a discharge of electrical energy. This has a 1 post charge up and can be interrupted. • Fulmination 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against lightning/thunder. Weapons: • A pair of - EAA Witness Pistol 9MM 12RD 3.6" Steel Wonder W/3DOT Type Semi-Automatic Action Single/Double Caliber 9 MM Barrel Length 3.62" Capacity 12 + 1 Safety Thumb Safety Grips Rubber Sights 3-Dot • Modified COLT 175TH Anniversary Rifle 308 Win Type Rifle Action Semi-Auto Caliber 308 Win Capacity Thanks to modification it has a cap of 15 rounds. Finish Blue Stock Wood Stock Stock Description Claro Walnut, Grade AA+ »»ITEMS«« •x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times. •x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times. •4x Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times. •x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times. •x2 Extra Weapon Slot - Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice. •Spell and Ability Fusion Tier 1 - Allows the holder to mix any of their low level/normal level learned spells with a physical ability during Battle Grid/Plot battles, this will take up a single action slot and will deal the damage for both the spell and ability combined. One per character. •Spell and Ability Fusion Tier 2 - Allows the holder to mix any of their medium level/average level learned spells with a physical ability during Battle Grid/Plot battles, this will take up a single action slot and will deal the damage for both the spell and ability combined. One per character. Must have tier 1 before you purchase tier 2. •Spell and Ability Fusion Tier 3 - Allows the holder to mix any of their high level/heavy level learned spells with a physical ability during Battle Grid/Plot battles, this will take up a single action slot and will deal the damage for both the spell and ability combined. One per character. Must have tier 1 before you purchase tier 2. • • • • • • • • • • • • • • »»HISTORY«« Born as the youngest child to her mother and father Azri was given a decent start in life, she never needed or wanted anything. She got the best clothes, the best food and drink, only the best for their baby girl. However. That made the eldest son extremely jealous, where as he was still living at home and his mother and father doted on their little baby girl, he was expected to just go out and work, expected to leave home and despite his age he still had very much the mindset of a jealous child. In turn his mother and father came to hate him and he? Came to hate Azri, blaming her for his problems. He was with his wife at this point however and she had to see the change. Azri was only five when it started. The experiments, the pain and torture that her parents were at first unaware of. When they did eventually find out, her brother murdered them both. Zun was away at the time, so he was unaware and still is to this day. Azri saw it happen right in front of her and because of the trauma, it's been blanked out from her memory. A single memory that has been buried that she won't remember unless something triggers it. God help anyone that triggers it. Three years down the line Crom had a son. Cirno. He tried draining the life force from the boy to extend his own life span. Cirnos mother wouldn't allow it. Instead she vowed to do anything so long as Crom didn't hurt her children. Sadly she still loved him and hoped that he'd return to normal. He didn't. The experiments on Azri continued. Poisons were used on her to see the effects, spells that skewered their target with shards of ice or even spectral blades were used to see how much damage could be sustained and if she ever was knocked out or killed a simple life spell or revival spell would bring her back only for her to experience more tests. She was his living target, his guinea pig for anything new that he found. The worst parts came when he actually tried teaching her spells because he'd use them on her first so she knew what she was doing to others and then she if she used it had to target herself or he'd simply exploit her weaknesses to the fullest and murder her again and again. This continued for years. Though she learned cure spells and life spells just in case she needed them, it eventually came to an end when she hit 22, where Crom eventually made plans to leave with what knowledge he had. He was off to try and make himself a name and he dragged Cirnos mother Lin with him. Azri was left with the house. In the basement. Chained down, half dead, bleeding to death, she didn't even have the strength to heal herself. It was days later when some of the family noticed she hadn't been around that they found her down there in the basement under the library. It took a good month for her to recover but the mental and psychological damage still remains. If it wasn't for what happened to her, she might've been more confident than she is now. Though she is strong, she's managed to keep herself stable and is still civil with those around her as she understands they weren't the perpetrator. She's currently working to better herself so that maybe she can actually be of use in this battle against Shinryu. Despite all that's happened to her, she still has faith in people. Relatives: Nephew: Cirno - 18 Nephew: Leto - 16 Nephew: Nuei - 22 Niece : Leilani - 23 Brother: Crom - 46 Sister-in-law: Lin - 44 Niece: Zephi (female) - 15 Nephew: Pai (male) - 15 Brother: Zun - 35 Relation Unknown: Yasuo - 300 Yasuo has two daughters and three sons, ages unknown. Relation Unknown: Syn - 150 (Supposed Brother of Yasuo) Syn has one daughter, two sons, ages unknown. Relation Unknown: Leli - 265 (Supposed sistger of Yasuo) Leli has five sons, three daughters, ages unknown. Uncle: Uriel - Unknown age Ancestor: Vier - Unknown Age »»OOC«« Alias:Oblivion Roleplay experience: forgotten it's been that long Password : Removed Other Characters : Check the who's who How did you find us : I built this place with mah buddehs yo. |