Post by Weiss "Norie" Schnee on Jul 5, 2013 1:03:11 GMT -5
Name ►: Weiss Schnee Also known as Norie from her time in the prison.
Age ►: She appears to be in her early 20s, though has forgotten how old she is.
Gender ►: Female
Canon or OC ►: Canon
Sexual Orientation ►: Heterosexual
Race ►: Phoenix
Group ►: Godless
Face Claim ►: Weiss Schnee (White) From RWBY, aka Herself
Appearance ►:
General Personality ►: Norie is a very hollow and empty woman at the current time. This is because of the things that she had to endure during her time in the prison like world that she was in before arriving in the Middle Ground. She comes off as emotionless and cold because of all of this, however this is because she doesn't know any better anymore. She had to act this way to survive in the place that she was calling home.
However, she wasn't always this way, at once time she was a more gentle and kind woman that would try to do her best to help those that needed it, and to do her best to be a good person. Somewhere, locked inside of the person she currently is, this side of her still remains. However she has lost touch with it and can't seem to find it once again.
There are traces of it that will show through from time to time for brief moments if she can become attached to someone or something. However, because of the events of her past, even that will be difficult for her to do. If she can get the right help however, she can be set on the right path to become who she used to be.
Likes ►: -Quiet Nights
- Very spicy foods, like...Killing taste buds spicy.
- Red and white wines.
- White chocolate.
- Ghost Peppers.
- Singing (though she doesn't do it often at the moment.)
Dislikes ►: -Overly loud people.
- Sour drinks and food.
- Dark Chocolate.
- Hard liquor.
- Her past.
Weaknesses ►: ELEMENTAL WEAKNESSES
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
Water
Normal/Minor water damage to a target a single jet of water hits the target.
Watera
Moderate/Medium water damage to all targets a single jet of water hits the targets.
Waterga
High/Heavy water damage to all targets a large wave of water hits the targets.
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
All above spells do 75% extra damage to her, as well as any skills that have the elements listed above.
STATUS MAGIC
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
All of the above spells last two extra turns against her, if both blind and silence are on her at once, she can't use her weapon at all.
OTHER WEAKNESSES
Because of her current mindset, she will only think of the task at hand, meaning she will focus on it no matter what it might be and it could be used against her if someone doesn't point it out to her.
If she is without her weapon, she loses most of her ability to fight, she will still have very basic spells a a little hand to hand combat experience.
If she is triggered to remember part of herself or her memories by force, it will leave her crippled for a short time, unable to do anything. (If in battle, she is stunned for two turns.)
Abilities ►: PASSIVES:
Auto-Life: (This only triggers once per battle grid) revives from death with 25% max HP.
Auto-Bravery: Increases a single targets physical damage by a quarter.
Fire Drain: She will absorb any fire based spells or skills for the damage that would have been done.
SPELLS
Healing:
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead with 25% HP.
Recover
Can revive a person/character from the dead With 50% HP.
(Must have Life)
Full-Life
Can revive a person/character from the dead With full HP.
(Must have Recover)
Revive
Revives a person/character from KO status with 25% HP.
Refresh
Revives a person/character from KO status with 50% HP.
(Must have Revive)
Full-Revive
Revives a person/character from KO status with full HP.
(Must have Revive)
Elemental
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Sacrosanct
Very High light damage to a single enemy, balls of light converge on the target.
Elysian
Very High light damage to all targets/enemies, a rapid succession of white and gold waves blast out across the area consuming all enemies within.
Rapture
Very Very High light damage to all enemies/targets, a rapid succession of white and gold waves blast out across the area consuming all enemies within. This has a 1 post charge up and can be interrupted.
Empyral
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against light.
Summons:
Ifrit (Fire)
Deals damage equal to 35% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces hp by 10% over time. Roll for each monster, 1,3,5 are burn, any other numbers will not cause burn.
Burning will not work in PvP. Burning will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Alexander (Light)
Deals damage equal to 35% max HP to all enemies, has a 50% chance of casting Reverse on enemies. Reverse causes all healing items to hurt the enemy. Roll for each monster, 1,3,5 are reverse, any other numbers will not cause reverse.
Reverse will not work in PvP. Reverse will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
UNIQUE ABILITIESohgoditburnsmysoul
Spell Caliber: This is her weapon, and is detailed below. However, this is where most of her unique power comes from. This weapon is equipped with a spell chamber that allows it to cast unique magics based on the shell that's loaded within it at the time. The shells all have unique colors with effects based on the color. The revolver like chambers are used by a trigger that is located on the handle of the blade.
Red
This shell is one of the more destructive shells, while using this the blade glows a dull red color and the strikes from it cause bursts of flame.
When used as a full spell it will cause a very large rain of flame that will damage all foes on the field. (Very High Fire damage AoE skill six postcooldown for the shell to recharge, usable twice.)
White
When loaded, this shell will cause the blade to glow white, causing the slashes to cause searing bursts of light.
When used as a full spell it will unleash a torrent of light that will deal damage to all foes, and place a protective barrier around all allies. (Med-Light damage in an AoE, casts Protect on party. Eight post shell recharge, usable three times.)
Black
This shell can only be used as a spell, once used it will create a choking cloud of poisonous gas around the enemies. (40% chance for Blind/Poison to all foes on the grid, eight post shell recharge, usable twice.)
Green
This is a support shell, it will fully heal any single target completely, restoring them to full health. (Fully restores a single target, and clears all bad status effects from them, six post shell recharge, usable three times.)
Colorless
This shell is a self buff shell only. Using this she can form glyph's in the air to use as platforms to jump from and then it can also be used to cause her to move at a much faster speed than normal. (Jump effect for RP threads, no battle grid use. Speed up effect: Casts Haste on herself, six post shell recharge, can be used three times.)
Yellow
When loaded this shell will cause the blade to glow a yellowish gold color and cause little bolts of electric energy to dance around it, giving the strikes an added shock damage.
When used as a spell, the energy will be released and cause a blast of lightning to shoot from the blade to a targeted foe. (Med-level lightning damage, single target, ranged spell seven post shell recharge, can be used four times.)
Silver
This shell can only be loaded into the chamber, it enhances the sharpness of the blade itself and increases the damage output. (Increases attack damage by 20% for three turns. Nine post shell recharge, can be used two times..)
Weapons ►: Spell Caliber: A special weapon that is made from a metal that will never break regardless of the amount of pressure it's put under. Because of this special metal the weapon is able to channel potent energies through it and was made for that very purpose. Above the handle is a revolver like device that loads different spell shells into the chamber and allows the blade to activate said shell to unleash the spell within.
Upgrades ►:
x10 HP Booster
Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster
Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster
Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster
Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster
Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x2 Extra Weapon Slot
Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice.
Accessories ►:
Iron Bangle
Raises max HP by 20%
Power Wrist
Raises STR by 20%
Mythril Gloves
Raises Defense (lowers damage taken) by 20%
Jade Collar
Improves chance of avoiding attacks by 25%.
White Ring
Halves Ice Damage.
Yellow Ring
Halves Lightning Damage.
Aqua Ring
Halves Water Damage.
Teal Ring
Halves Wind Damage.
Green Ring
Halves Earth Damage.
Gray Ring
Halves Dark Damage.
Neon Ring
Halves Light Damage.
Purple Ring
Halves Time Damage.
Cream Ring
Halves Space Damage.
System Shock
Adds 50% chance of casting stop spell to attacks.
History ►: At a young age, she was known to be a rather kind and caring person. She would always try to be a good person to her friends, and she would always try to do her best for her parents. She discovered that she had a nice singing voice when she was taking a choir class in her schooling, and from then on she would practice making it the best she could. She wasn't a violent person by nature, nor did she ever really enjoy violence, until things got pushed too far, or it was the only option that was open to her at the time. Though nothing really good would ever come from the fights, at least that's what she thought while growing up.
Once she became an adult and started to go out on her own, she had met a male that she knew from school. They started to grow quite close and started dating. And things were going rather well for them, she was a performer, a singer, and he was a businessman that was rather successful with the moves that he would make with their money. And while she thought it was odd, she never fully questioned it until someone came to their house, demanding to see the person she was dating. However, she wouldn't let them in and then she was forced out of the way while a few more people arrived and made their way into the house as well.
From here things only went downhill. The sounds of fighting and chaos quickly burst from the house, and it was so chaotic that the police were called, however it was too late for them to do anything, though once they arrived, they did a large background check on her boyfriend and the people involved, they did this as they were pulling the bodies out of the house one by one, she was the only one that had lived through the fighting. It was found that her boyfriend was part of some rather serious fraud and scams that were going on in the underground, and instead of letting it fall onto the family of the male, she took the blame for it all, saying it was because of her that he did all of this, and it was was she was still alive because the people that arrived were sent to deal with him and not her, and that she simply killed them all to hide the evidence.
And it was then that she lost touch with that part of herself. Because of all of this, because of all that she said, she was sent to a special prison where people had to fight to stay alive, they had to kill or be killed, and she had to adjust quickly. An innocent woman had been thrown into this hell and she was going to do her best to adapt to it. And because of this she slowly became more and more numb. She even changed her name, or rather the name in which she was called in that place to Norie, a new name to further detach herself from who she used to be. And the main reason she was able to do so well was because of a weapon that she got from her parents, though what she didn't know is that once she was placed here, more of the underground gangs attacked her parents and she didn't hear from them again. Through the long years of fighting she became a completely empty shell of what she used to be, only used to fighting and killing to stay alive, only used to the cold metal of the bars and the sounds of pain and tortured souls...And others that were like her once...Innocent people thrown into this pit of hell.
That was until she was pulled out of this place and into a new world. Needless to say she was lost and a little confused as to why she was brought her, and even though she had read a board with all the information, she was still a little slow to believe that anyone would have need of her in this place. However, now that she was finally free of that hell, some small little parts of the person she used to be started to shine through again...Perhaps, with the right pushes from the right people, she can once again be the way she was long ago.
Relatives ►: None living. (That she knows of, but they are.)
Alias ►: Aurora or whatever people wanna call me.
Roleplay experience ►: ALL THE EXPERIENCE! (10+ years.)
Password ►: Removed by Kai
Other Characters ►: Aurora and them.
How did you find us ►: I live here
Age ►: She appears to be in her early 20s, though has forgotten how old she is.
Gender ►: Female
Canon or OC ►: Canon
Sexual Orientation ►: Heterosexual
Race ►: Phoenix
Group ►: Godless
Face Claim ►: Weiss Schnee (White) From RWBY, aka Herself
Appearance ►:
General Personality ►: Norie is a very hollow and empty woman at the current time. This is because of the things that she had to endure during her time in the prison like world that she was in before arriving in the Middle Ground. She comes off as emotionless and cold because of all of this, however this is because she doesn't know any better anymore. She had to act this way to survive in the place that she was calling home.
However, she wasn't always this way, at once time she was a more gentle and kind woman that would try to do her best to help those that needed it, and to do her best to be a good person. Somewhere, locked inside of the person she currently is, this side of her still remains. However she has lost touch with it and can't seem to find it once again.
There are traces of it that will show through from time to time for brief moments if she can become attached to someone or something. However, because of the events of her past, even that will be difficult for her to do. If she can get the right help however, she can be set on the right path to become who she used to be.
Likes ►: -Quiet Nights
- Very spicy foods, like...Killing taste buds spicy.
- Red and white wines.
- White chocolate.
- Ghost Peppers.
- Singing (though she doesn't do it often at the moment.)
Dislikes ►: -Overly loud people.
- Sour drinks and food.
- Dark Chocolate.
- Hard liquor.
- Her past.
Weaknesses ►: ELEMENTAL WEAKNESSES
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
Water
Normal/Minor water damage to a target a single jet of water hits the target.
Watera
Moderate/Medium water damage to all targets a single jet of water hits the targets.
Waterga
High/Heavy water damage to all targets a large wave of water hits the targets.
Blizzard
Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara
Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga
High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
All above spells do 75% extra damage to her, as well as any skills that have the elements listed above.
STATUS MAGIC
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
All of the above spells last two extra turns against her, if both blind and silence are on her at once, she can't use her weapon at all.
OTHER WEAKNESSES
Because of her current mindset, she will only think of the task at hand, meaning she will focus on it no matter what it might be and it could be used against her if someone doesn't point it out to her.
If she is without her weapon, she loses most of her ability to fight, she will still have very basic spells a a little hand to hand combat experience.
If she is triggered to remember part of herself or her memories by force, it will leave her crippled for a short time, unable to do anything. (If in battle, she is stunned for two turns.)
Abilities ►: PASSIVES:
Auto-Life: (This only triggers once per battle grid) revives from death with 25% max HP.
Auto-Bravery: Increases a single targets physical damage by a quarter.
Fire Drain: She will absorb any fire based spells or skills for the damage that would have been done.
SPELLS
Healing:
Cure
Heals minor/normal wounds/damage but can only target one person.
Cura
Heals moderate/medium wounds/damage but can only target one person.
Curaga
Heals major/heavy wounds/damage and can target a group of people.
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally.
Life
Can revive a person/character from the dead with 25% HP.
Recover
Can revive a person/character from the dead With 50% HP.
(Must have Life)
Full-Life
Can revive a person/character from the dead With full HP.
(Must have Recover)
Revive
Revives a person/character from KO status with 25% HP.
Refresh
Revives a person/character from KO status with 50% HP.
(Must have Revive)
Full-Revive
Revives a person/character from KO status with full HP.
(Must have Revive)
Elemental
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Sacrosanct
Very High light damage to a single enemy, balls of light converge on the target.
Elysian
Very High light damage to all targets/enemies, a rapid succession of white and gold waves blast out across the area consuming all enemies within.
Rapture
Very Very High light damage to all enemies/targets, a rapid succession of white and gold waves blast out across the area consuming all enemies within. This has a 1 post charge up and can be interrupted.
Empyral
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against light.
Summons:
Ifrit (Fire)
Deals damage equal to 35% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces hp by 10% over time. Roll for each monster, 1,3,5 are burn, any other numbers will not cause burn.
Burning will not work in PvP. Burning will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Alexander (Light)
Deals damage equal to 35% max HP to all enemies, has a 50% chance of casting Reverse on enemies. Reverse causes all healing items to hurt the enemy. Roll for each monster, 1,3,5 are reverse, any other numbers will not cause reverse.
Reverse will not work in PvP. Reverse will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
UNIQUE ABILITIES
Spell Caliber: This is her weapon, and is detailed below. However, this is where most of her unique power comes from. This weapon is equipped with a spell chamber that allows it to cast unique magics based on the shell that's loaded within it at the time. The shells all have unique colors with effects based on the color. The revolver like chambers are used by a trigger that is located on the handle of the blade.
Red
This shell is one of the more destructive shells, while using this the blade glows a dull red color and the strikes from it cause bursts of flame.
When used as a full spell it will cause a very large rain of flame that will damage all foes on the field. (Very High Fire damage AoE skill six postcooldown for the shell to recharge, usable twice.)
White
When loaded, this shell will cause the blade to glow white, causing the slashes to cause searing bursts of light.
When used as a full spell it will unleash a torrent of light that will deal damage to all foes, and place a protective barrier around all allies. (Med-Light damage in an AoE, casts Protect on party. Eight post shell recharge, usable three times.)
Black
This shell can only be used as a spell, once used it will create a choking cloud of poisonous gas around the enemies. (40% chance for Blind/Poison to all foes on the grid, eight post shell recharge, usable twice.)
Green
This is a support shell, it will fully heal any single target completely, restoring them to full health. (Fully restores a single target, and clears all bad status effects from them, six post shell recharge, usable three times.)
Colorless
This shell is a self buff shell only. Using this she can form glyph's in the air to use as platforms to jump from and then it can also be used to cause her to move at a much faster speed than normal. (Jump effect for RP threads, no battle grid use. Speed up effect: Casts Haste on herself, six post shell recharge, can be used three times.)
Yellow
When loaded this shell will cause the blade to glow a yellowish gold color and cause little bolts of electric energy to dance around it, giving the strikes an added shock damage.
When used as a spell, the energy will be released and cause a blast of lightning to shoot from the blade to a targeted foe. (Med-level lightning damage, single target, ranged spell seven post shell recharge, can be used four times.)
Silver
This shell can only be loaded into the chamber, it enhances the sharpness of the blade itself and increases the damage output. (Increases attack damage by 20% for three turns. Nine post shell recharge, can be used two times..)
Weapons ►: Spell Caliber: A special weapon that is made from a metal that will never break regardless of the amount of pressure it's put under. Because of this special metal the weapon is able to channel potent energies through it and was made for that very purpose. Above the handle is a revolver like device that loads different spell shells into the chamber and allows the blade to activate said shell to unleash the spell within.
Upgrades ►:
x10 HP Booster
Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster
Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster
Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster
Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster
Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x2 Extra Weapon Slot
Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice.
Accessories ►:
Iron Bangle
Raises max HP by 20%
Power Wrist
Raises STR by 20%
Mythril Gloves
Raises Defense (lowers damage taken) by 20%
Jade Collar
Improves chance of avoiding attacks by 25%.
White Ring
Halves Ice Damage.
Yellow Ring
Halves Lightning Damage.
Aqua Ring
Halves Water Damage.
Teal Ring
Halves Wind Damage.
Green Ring
Halves Earth Damage.
Gray Ring
Halves Dark Damage.
Neon Ring
Halves Light Damage.
Purple Ring
Halves Time Damage.
Cream Ring
Halves Space Damage.
System Shock
Adds 50% chance of casting stop spell to attacks.
History ►: At a young age, she was known to be a rather kind and caring person. She would always try to be a good person to her friends, and she would always try to do her best for her parents. She discovered that she had a nice singing voice when she was taking a choir class in her schooling, and from then on she would practice making it the best she could. She wasn't a violent person by nature, nor did she ever really enjoy violence, until things got pushed too far, or it was the only option that was open to her at the time. Though nothing really good would ever come from the fights, at least that's what she thought while growing up.
Once she became an adult and started to go out on her own, she had met a male that she knew from school. They started to grow quite close and started dating. And things were going rather well for them, she was a performer, a singer, and he was a businessman that was rather successful with the moves that he would make with their money. And while she thought it was odd, she never fully questioned it until someone came to their house, demanding to see the person she was dating. However, she wouldn't let them in and then she was forced out of the way while a few more people arrived and made their way into the house as well.
From here things only went downhill. The sounds of fighting and chaos quickly burst from the house, and it was so chaotic that the police were called, however it was too late for them to do anything, though once they arrived, they did a large background check on her boyfriend and the people involved, they did this as they were pulling the bodies out of the house one by one, she was the only one that had lived through the fighting. It was found that her boyfriend was part of some rather serious fraud and scams that were going on in the underground, and instead of letting it fall onto the family of the male, she took the blame for it all, saying it was because of her that he did all of this, and it was was she was still alive because the people that arrived were sent to deal with him and not her, and that she simply killed them all to hide the evidence.
And it was then that she lost touch with that part of herself. Because of all of this, because of all that she said, she was sent to a special prison where people had to fight to stay alive, they had to kill or be killed, and she had to adjust quickly. An innocent woman had been thrown into this hell and she was going to do her best to adapt to it. And because of this she slowly became more and more numb. She even changed her name, or rather the name in which she was called in that place to Norie, a new name to further detach herself from who she used to be. And the main reason she was able to do so well was because of a weapon that she got from her parents, though what she didn't know is that once she was placed here, more of the underground gangs attacked her parents and she didn't hear from them again. Through the long years of fighting she became a completely empty shell of what she used to be, only used to fighting and killing to stay alive, only used to the cold metal of the bars and the sounds of pain and tortured souls...And others that were like her once...Innocent people thrown into this pit of hell.
That was until she was pulled out of this place and into a new world. Needless to say she was lost and a little confused as to why she was brought her, and even though she had read a board with all the information, she was still a little slow to believe that anyone would have need of her in this place. However, now that she was finally free of that hell, some small little parts of the person she used to be started to shine through again...Perhaps, with the right pushes from the right people, she can once again be the way she was long ago.
Relatives ►: None living. (That she knows of, but they are.)
Alias ►: Aurora or whatever people wanna call me.
Roleplay experience ►: ALL THE EXPERIENCE! (10+ years.)
Password ►: Removed by Kai
Other Characters ►: Aurora and them.
How did you find us ►: I live here