Post by Sanctus God of Chaos on Jul 17, 2013 1:02:14 GMT -5
Name ►: Sanctus
Age ►: Older then most things
Gender ►: Male
Canon or OC ►: Original Character
Sexual Orientation ►: Unknown
Race ►: God
Group ►: Chaos
Face Claim ►: Terumi from BlazBlue Chrono Phantazma
Appearance ►:
Appearance
General Personality ►:
Sanctus in a word is unique. He tends to march to the tempo of his own beat, as it were not really caring what others think of him. He often has a smirk in place not being one to show his emotions openly.
He finds annoying others fun and does it quite often. Though he tries not to do it to the other gods since he enjoys being alive. Even though he enjoys annoying people he believes there is a time and place for everything. As such he can control himself unless the person just makes a complete ass out of himself or herself.
Despite being the God of Chaos he believes more in controlled chaos rather then just out right destruction and mayhem. This does not however mean that he doesn’t enjoy out right destruction and mayhem. He just refrains from doing it on a wide scale very often. Though when exceptionally bored it is quite possible to see buildings seemingly falling for no reason what so ever, or to see a Behemoth destroying things. It is also possible at these times to see random fireballs flying at places, people, or things.
Likes ►:
Causing Chaos
Seeing Chaos happen
Being at the center of Chaos
All things Chaotic
Crumbling buildings
Ruins of any type
Most conflicts
Apples, Specifically the apple of Discord
Dislikes ►:
Shinryu (Stop stealing my spot light)
Having his insanity pointed out
Peace usually
Bananas (What's the point?)
Oranges (See Bananas)
Harmony
Weaknesses ►:
Holy
Normal/Minor light damage to a target a single bolt of light hits the target. (+10% more damage)
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target. (+15% more damage)
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets. (+25% more damage)
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence. (Lasts 4 posts instead of 2)
Cure
Heals minor/normal wounds/damage but can only target one person. (His chaotic nature makes him incapable of using this spell)
Cura
Heals moderate/medium wounds/damage but can only target one person. (His chaotic nature makes him incapable of using this spell)
Curaga
Heals major/heavy wounds/damage and can target a group of people. (His chaotic nature makes him incapable of using this spell)
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle) (His chaotic nature makes him incapable of using this spell)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally. (His chaotic nature makes him incapable of using this spell)
Life
Can revive a person/character from the dead. (His chaotic nature makes him incapable of using this spell)
Revive
Revives a person/character from KO status. (His chaotic nature makes him incapable of using this spell)
Blindna
Removes blind from a single target. (His chaotic nature makes him incapable of using this spell)
Poisona
Removes poison from a single target. (His chaotic nature makes him incapable of using this spell)
Vox
Removes Silence from a single target. (His chaotic nature makes him incapable of using this spell)
Stona
Removes stone from a single target. (His chaotic nature makes him incapable of using this spell)
Cease
Removes slow from a target. (His chaotic nature makes him incapable of using this spell)
Cleanse
Removes disease from a single target. (His chaotic nature makes him incapable of using this spell)
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them. (His chaotic nature makes him incapable of using this spell)
Yield
Removes stop from a target. (His chaotic nature makes him incapable of using this spell)
Awaken
Removes sleep from a single target. (His chaotic nature makes him incapable of using this spell)
Mime
Makes the user mimic the last allies battle action. (His chaotic nature makes him incapable of using this spell)
All
Casts All on a target. All actions effect all enemies/characters. (His chaotic nature makes him incapable of using this spell)
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts. (His chaotic nature makes him incapable of using this spell)
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts. (His chaotic nature makes him incapable of using this spell)
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts. (His chaotic nature makes him incapable of using this spell)
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target. (His chaotic nature makes him incapable of using this spell)
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target. (His chaotic nature makes him incapable of using this spell)
Abilities ►:
Spectral Mist
His unique form of transportation. Do to his unique body structure he can disintegrate into a ghostly mist that he uses to travel and lure people or animals around. He can disperse the mist to get to another location almost instantaneously. It can be used in battle but only to flee. Cannot be used at all during boss battles or Plot events.
Chaos Bringer
Sanctus turns his arm into an extended claw made out of pure chaotic energy that he can shove through a target. (Deals heavy non-elemental magic damage. Can be used 6 times per thread)
Seither Snakes
Chains made of energy that seem to be made of the same mist he uses to travel appear around him and lash out at all targets. The heads of the chains seem to be various types of poisonous snakes. (Deals moderate non-elemental damage. Has a 15% chance of inflicting Poison. Can be used 6 times per thread. Has a 3 post cool down.)
To all Things an End
An attack similar to his 'Seither Snakes' only instead of the chains having poisonous snake heads at the tip these chains have spear heads. They are also spiked all up and down the chain. He launches all chains out simultaneously and makes them rigid rather then fluid moving with the snakes. (Deals heavy physical damage. Can be used 5 times per thread)
Shards of Chaos
This skill is a sub skill of To all Things an End. In the event that the chains are broken by any boss level enemy Sanctus will take control of the fragments and launch them at all enemies. (Two post cool down. Max use of 10 during one thread.)
Spells:
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Wound
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
Oil
Covers a single target in oil so that they take more damage from fire spells.
Break
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Weak
Reveals a single targets elemental weakness.
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Quake
Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
Seism
Moderate/Medium Earth damage to all targets a small blast of rocks and dirt hit the targets.
Summons:
Ifrit (Fire)
Deals damage equal to 35% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces hp by 10% over time. Roll for each monster, 1,3,5 are burn, any other numbers will not cause burn.
Burning will not work in PvP. Burning will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Weapons ►:
Butterfly Knives Specifically these
Upgrades►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
Cost - 4000 Cash
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
Cost - 4000 Cash
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
Items ►:
x100 POTION - Restores 100 HP
x100 HI-POTION - Restores 300 HP
x100 X-POTION - Restores all HP to one ally
x100 PHOENIX DOWN - Revives a fallen ally with 25% HP
x200 Stamina Spring - Deals 300 damage to an enemy and heals the user by 300 hp.
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Gillie Boots - Protects against oil (Oil won't work).
Doctor's Code - Adds more healing power to potions (+200 HP recovery).
Ruby Ring - Casts reflect on the wearer (Auto-reflect).
Heroes Ring - Casts bravery when HP is under 40%.
White Ring - Halves Ice Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Dream Shock - Adds 50% chance of casting sleep spell to attacks.
System Shock - Adds 50% chance of casting stop spell to attacks.
History ►:
A being known as the Creator or at least that’s what they called it created the gods. The first were Light and Darkness always tied with their opposition. Next came Life and Death whom with nothing to give life to or take life from were bored as they were left with their elders. Time and Space were the third gods created, twins and rivals constantly competing for the other’s power. The gods grew bored with nothing to do but to roam with in the empty abyss. That is until new gods were born and the creator gave them jobs to do.
Earth, Wind, Water, and Fire the means to actually creating things were born. Then came the actual thought process that led to the creation of world after world. They combined their efforts to create themselves a place to call home and during this Ice as well as Beast were born two of the youngest gods. Once they created what they felt was enough for the beasts, humans, and other races they had created they left it well enough alone and sat back to govern and watch in curiosity. However natural disasters and the hubris of man gave rise to chaos bringing about the birth of the God of Chaos.
Sanctus saw no true place among his fellow gods to begin with so instead sought to spread his power through out the various worlds. Wherever he went destruction, mayhem, and chaos would follow. After some time he grew bored of this and found a place to turn into his own realm staying there and finding amusement in watching naturally occurring chaos.
When the cycles first began he found himself quite amused however as time wore on he became annoyed. Not only was this being calling itself ‘Chaos’ making a mockery of everything he did but also he was making matters worse.
Knowing the other gods would get involved he decided to join the conflict himself. He relished in Chaos but he did not enjoy being imitated. The dragon trying to destroy all things was also an annoyance that he would prefer to see gone. Unchecked destruction of anything was his domain nobody else’s.
If he had known things would get this out of hand he would have stepped in much sooner then he had. However he was willing to make things right now even if it meant his defeat in the final battle. After all Chaos with out a balance had no place anywhere even he knew this.
Relatives ►: Nope
Alias ►: Aster
Roleplay experience ►: Lots
Password ►: Removed
Other Characters ►: Aster and Company
How did you find us ►: Is Staff here
Age ►: Older then most things
Gender ►: Male
Canon or OC ►: Original Character
Sexual Orientation ►: Unknown
Race ►: God
Group ►: Chaos
Face Claim ►: Terumi from BlazBlue Chrono Phantazma
Appearance ►:
Appearance
General Personality ►:
Sanctus in a word is unique. He tends to march to the tempo of his own beat, as it were not really caring what others think of him. He often has a smirk in place not being one to show his emotions openly.
He finds annoying others fun and does it quite often. Though he tries not to do it to the other gods since he enjoys being alive. Even though he enjoys annoying people he believes there is a time and place for everything. As such he can control himself unless the person just makes a complete ass out of himself or herself.
Despite being the God of Chaos he believes more in controlled chaos rather then just out right destruction and mayhem. This does not however mean that he doesn’t enjoy out right destruction and mayhem. He just refrains from doing it on a wide scale very often. Though when exceptionally bored it is quite possible to see buildings seemingly falling for no reason what so ever, or to see a Behemoth destroying things. It is also possible at these times to see random fireballs flying at places, people, or things.
Likes ►:
Causing Chaos
Seeing Chaos happen
Being at the center of Chaos
All things Chaotic
Crumbling buildings
Ruins of any type
Most conflicts
Apples, Specifically the apple of Discord
Dislikes ►:
Shinryu (Stop stealing my spot light)
Having his insanity pointed out
Peace usually
Bananas (What's the point?)
Oranges (See Bananas)
Harmony
Weaknesses ►:
Holy
Normal/Minor light damage to a target a single bolt of light hits the target. (+10% more damage)
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target. (+15% more damage)
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets. (+25% more damage)
Physical Weakness
Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence. (Lasts 4 posts instead of 2)
Cure
Heals minor/normal wounds/damage but can only target one person. (His chaotic nature makes him incapable of using this spell)
Cura
Heals moderate/medium wounds/damage but can only target one person. (His chaotic nature makes him incapable of using this spell)
Curaga
Heals major/heavy wounds/damage and can target a group of people. (His chaotic nature makes him incapable of using this spell)
Regen
Heals minor/normal wounds/damage for a single target over a period of time.
(Usually about three turns/posts in battle) (His chaotic nature makes him incapable of using this spell)
Full-Cure
Heals all status aliments *burn, freeze etc* for one ally. (His chaotic nature makes him incapable of using this spell)
Life
Can revive a person/character from the dead. (His chaotic nature makes him incapable of using this spell)
Revive
Revives a person/character from KO status. (His chaotic nature makes him incapable of using this spell)
Blindna
Removes blind from a single target. (His chaotic nature makes him incapable of using this spell)
Poisona
Removes poison from a single target. (His chaotic nature makes him incapable of using this spell)
Vox
Removes Silence from a single target. (His chaotic nature makes him incapable of using this spell)
Stona
Removes stone from a single target. (His chaotic nature makes him incapable of using this spell)
Cease
Removes slow from a target. (His chaotic nature makes him incapable of using this spell)
Cleanse
Removes disease from a single target. (His chaotic nature makes him incapable of using this spell)
Float
All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them. (His chaotic nature makes him incapable of using this spell)
Yield
Removes stop from a target. (His chaotic nature makes him incapable of using this spell)
Awaken
Removes sleep from a single target. (His chaotic nature makes him incapable of using this spell)
Mime
Makes the user mimic the last allies battle action. (His chaotic nature makes him incapable of using this spell)
All
Casts All on a target. All actions effect all enemies/characters. (His chaotic nature makes him incapable of using this spell)
Haste
Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts. (His chaotic nature makes him incapable of using this spell)
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts. (His chaotic nature makes him incapable of using this spell)
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts. (His chaotic nature makes him incapable of using this spell)
Shell
Decreases magic damage by a quarter for three turns/posts, for a single target. (His chaotic nature makes him incapable of using this spell)
Reflect
Bounces ALL spells back at the enemy three turns/posts, for a single target. (His chaotic nature makes him incapable of using this spell)
Abilities ►:
Spectral Mist
His unique form of transportation. Do to his unique body structure he can disintegrate into a ghostly mist that he uses to travel and lure people or animals around. He can disperse the mist to get to another location almost instantaneously. It can be used in battle but only to flee. Cannot be used at all during boss battles or Plot events.
Chaos Bringer
Sanctus turns his arm into an extended claw made out of pure chaotic energy that he can shove through a target. (Deals heavy non-elemental magic damage. Can be used 6 times per thread)
Seither Snakes
Chains made of energy that seem to be made of the same mist he uses to travel appear around him and lash out at all targets. The heads of the chains seem to be various types of poisonous snakes. (Deals moderate non-elemental damage. Has a 15% chance of inflicting Poison. Can be used 6 times per thread. Has a 3 post cool down.)
To all Things an End
An attack similar to his 'Seither Snakes' only instead of the chains having poisonous snake heads at the tip these chains have spear heads. They are also spiked all up and down the chain. He launches all chains out simultaneously and makes them rigid rather then fluid moving with the snakes. (Deals heavy physical damage. Can be used 5 times per thread)
Shards of Chaos
This skill is a sub skill of To all Things an End. In the event that the chains are broken by any boss level enemy Sanctus will take control of the fragments and launch them at all enemies. (Two post cool down. Max use of 10 during one thread.)
Spells:
Blind
Decreases a targets accuracy by a quarter for three turns/posts.
- Weakness - The user cannot use this again for a full four posts/turns.
(Must have the rpers permission)
Poison
Poisons a single target/enemy, the target loses a small amount of their health over 4 posts/turns.
Wound
Lowers a single targets/enemies health four three turns/posts.
- Weakness - It also lowers the casters health.
Oil
Covers a single target in oil so that they take more damage from fire spells.
Break
Has a VERY low chance of petrifying a single target/enemy.
- Weakness - Can only be used when facing a group.
(Must have the rpers permission)
Silence
Stops a single target/enemy from casting spells for two turns/posts. This does not effect physical attacks.
- Weakness - Cannot be used in conjunction with Physical Weakness.
Weak
Reveals a single targets elemental weakness.
Dark
Normal/Minor dark damage to a target a single ball of darkness hits the target.
Darkra
Moderate/Medium dark damage to all targets a single ball of darkness hits each of the targets.
Darkga
High/Heavy dark damage to all targets a torrent of darkness converges on the targets.
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Quake
Normal/Minor Earth damage to a target a small blast of rocks and dirt hit the target.
Seism
Moderate/Medium Earth damage to all targets a small blast of rocks and dirt hit the targets.
Summons:
Ifrit (Fire)
Deals damage equal to 35% max HP to all enemies, has a 50% chance of burning enemies for two turns, burn reduces hp by 10% over time. Roll for each monster, 1,3,5 are burn, any other numbers will not cause burn.
Burning will not work in PvP. Burning will not work against boss monsters. Can be used once per thread. Cannot be used if against less than two enemies.
Weapons ►:
Butterfly Knives Specifically these
- Health Attachment - +10% max HP to the user.
- Negative Status Effect Attachment - +2 duration to all negative status effects when used on an enemy.
- Magic Damage Attachment - +10% damage to all spells.
- Strength Attachment - +10% damage to physical combo chains
Upgrades►:
x10 HP Booster - Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during Battle Grid/Plot battles. This can only be stacked four times.
Cost - 4000 Cash
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during Battle Grid/Plot battles. This can only be stacked four times.
Cost - 4000 Cash
x10 Magic Booster - Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
Items ►:
x100 POTION - Restores 100 HP
x100 HI-POTION - Restores 300 HP
x100 X-POTION - Restores all HP to one ally
x100 PHOENIX DOWN - Revives a fallen ally with 25% HP
x200 Stamina Spring - Deals 300 damage to an enemy and heals the user by 300 hp.
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Gillie Boots - Protects against oil (Oil won't work).
Doctor's Code - Adds more healing power to potions (+200 HP recovery).
Ruby Ring - Casts reflect on the wearer (Auto-reflect).
Heroes Ring - Casts bravery when HP is under 40%.
White Ring - Halves Ice Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Dream Shock - Adds 50% chance of casting sleep spell to attacks.
System Shock - Adds 50% chance of casting stop spell to attacks.
History ►:
A being known as the Creator or at least that’s what they called it created the gods. The first were Light and Darkness always tied with their opposition. Next came Life and Death whom with nothing to give life to or take life from were bored as they were left with their elders. Time and Space were the third gods created, twins and rivals constantly competing for the other’s power. The gods grew bored with nothing to do but to roam with in the empty abyss. That is until new gods were born and the creator gave them jobs to do.
Earth, Wind, Water, and Fire the means to actually creating things were born. Then came the actual thought process that led to the creation of world after world. They combined their efforts to create themselves a place to call home and during this Ice as well as Beast were born two of the youngest gods. Once they created what they felt was enough for the beasts, humans, and other races they had created they left it well enough alone and sat back to govern and watch in curiosity. However natural disasters and the hubris of man gave rise to chaos bringing about the birth of the God of Chaos.
Sanctus saw no true place among his fellow gods to begin with so instead sought to spread his power through out the various worlds. Wherever he went destruction, mayhem, and chaos would follow. After some time he grew bored of this and found a place to turn into his own realm staying there and finding amusement in watching naturally occurring chaos.
When the cycles first began he found himself quite amused however as time wore on he became annoyed. Not only was this being calling itself ‘Chaos’ making a mockery of everything he did but also he was making matters worse.
Knowing the other gods would get involved he decided to join the conflict himself. He relished in Chaos but he did not enjoy being imitated. The dragon trying to destroy all things was also an annoyance that he would prefer to see gone. Unchecked destruction of anything was his domain nobody else’s.
If he had known things would get this out of hand he would have stepped in much sooner then he had. However he was willing to make things right now even if it meant his defeat in the final battle. After all Chaos with out a balance had no place anywhere even he knew this.
Relatives ►: Nope
Alias ►: Aster
Roleplay experience ►: Lots
Password ►: Removed
Other Characters ►: Aster and Company
How did you find us ►: Is Staff here