Post by Lina Inverse on Apr 25, 2013 8:00:25 GMT -5
Name ►: Lina Inverse
Age ►: 19
Gender ►: Female
Canon or OC ►: Canon
Sexual Orientation ►: Heterosexual
Race ►: Human
Group ►: Death
Face Claim ►: ---
Appearance ►:
General Personality ►: From a first glance Lina seems like a greedy person. She loves money and business deals more than anything. She will usually bargain with merchants to get the best deals for everything and thanks to her years perfecting her techniques she usually gets away with it. The only thing she loves more than money and treasure is learning new spells. She likes to gain knowledge from new places, learn new ways to improve her magic. She doesnt do well with the teasing of her flat chest, usually ends up with a fireball at their direction.
However despite of that she is a good person. She tries hunts down bandits for the good of everyone and maybe the gold and treasure that comes with it. She is always concious of her actions though, she tries her best to do what is best for her friends and herself. She is also aware of the balace of the worlds, since she relies of knowledge from the demon lords and later the gods. She is concious of what her spells can cause if she is not careful. She is willing to fight to keep the balance intact. She feels that throwing herself into the den of wolves is worth it if it keeps her friends safe.
Lina isn't fond of sharing the knowledge of her spells with just anyone. This is mostly because she knows that some of her spells, if in the wrong hands can cause destruction. She wants to avoid that at all cost so she wont really teach anyone her powerful spells no matter what. She wants to make sure that she lives through all of this after all.
Likes ►:
1. Money
2. New Spells
3. Her weapons
4. Food
5. the moon
6. Sunny days
7. gems
8. silver
Dislikes ►:
1. Slugs
2. Hurting children
3 Her friends getting hurt
4. Being called flat
5. girly things
7. Wasted food
7. Forcing her hand at dowing something
8. The Giga Slave - A spell that was used to kill two Demon Lords, while she doesn't know what kind of effect it might have on this world she is not taking any chances and potentiall cause the destruction of the planet that she is in. (Spell will never be used in this board)
Weaknesses ►:
1. Luna Inverse - Lina is terrified of her sister Luna. Ever since she accidentally showed her sister in a bath via a spell to the whole town, she's been running away from her hometown. The mere mention of her sister's name causes her to lose all concentration and actaully go a into a panic attack. Though there are only a handful of people that know that she has a sister.
2.Slugs - She has a phobia of slugs, it makes her throw fire spells at them to make them go away. Which in turn causes collateral damage.
3. Physical strength - While Lina is one of the strongest sorceress in her world and has the magical ability to prove it, she is weak physically. She can fight a little with a short sword but in the end she relies on her magic to help her. Takes 25% more from physical attacks
4. Children - Lina can never harm a child even if she was ordered to. Her morals would never really allow it.
5. Money - Yes she loves money and she doesn't mind stealing it from bandits, the only problem is when she does she tends to cause collateral damage.
6. Collateral Damage - While she means well her spells make it hard to tell, since she once caused destruction to an entire city on accident while she was protecting them from a dragon.
7. Flat Chest - To be more exact being called flat chest makes her lose her cool and will resort to violence to shut them up.
8. That time of the month - Lina loses most of her magic during that time of the month, she could only use simple spells but other than that she is powerless.
Abilities ►:
Dragon Slave - Spell which calls on the power of Ruby-Eye Shabranigdu, leader of the dark forces in her world. This is the strongest spell that humans can cast without a talisman of some kind; its effect is broad and destructive enough to level a city. Lina gathers red energy in her hands as she chants the spell. Once complete Lina fires the attack in a stream of red energy once it reaches its target it detonate and spreads outward. While the spell is powerful it has a few limitations:
------"Darkness from twilight, crimson from blood that flows; buried in the flow
of time; in Thy great name, I pledge myself to darkness! Those who oppose us shall
be destroyed by the power you and I possess!"
------It can only be used with the help of the Talismans
------Can only be used 2 in any thread, reguardless of how full of energy she is.
------Can only be used with the RP-ers concent as it has a wide range.
------It Drains Lina's STR and enrgy by 20%, this cannot be recovered with any spell until the battle ends.
Ragna Blade - This spell calls on the power of the Lord of Nightmares (Golden Demon Lord), which is much more powerful than Ruby-Eye Shabranigdu. This is known as the creator of all. Darkness is formed between the caster's hands, which is then shaped into the form of a blade. Since the spell drains a tremendous amount of magic power, the spell can only be cast when the caster is in dire need, and only then for a brief moment. It is an non-elemental spell.
------"Fragment of the Lord of Nightmares,Free thine self from heavens bonds, O blade from the cold, dark void,Become one with my power, one with my body, And let us walk this path of destruction together, Shattering the souls of the Gods"
------It can only be used with the help of the Demon Talismans
------Can only be used once a thread
------Can not be blocked if taking it head on
------It drains Lina's STR and energy by 60%, This cannot be recovered with any normal healing spell. It will also leave Lina open to attacks after usage.
Ray Wing - When using this spell Lina gains the ability to fly, She can cast spells while in the air. However the effect last for 3 posts before she needs to land and 3 posts to wait before she uses this spell again.She is still vulnerable to ranged weapon and spells
Dimil Arwin: A high pressure jet of wind that is fired from the palm of her hand. It does medium damage to a single enemy.
+25% damage to enemies weak against (Wind)
Single Target.
Four post cooldown
Maximum use of 10 during one thread.
Blam Gush: A very powerful wind spell that can blast through various
things. It shoots an arrow of wind at a target, bursting upon contact
and shredding the mage's opponent to pieces.
+25% damage to enemies weak against (Wind)
Targets all enemies.
Two post cooldown
Maximum use of 6 during one thread.
Fireball: As the name suggests, Lina forms a fireball in her hands and
throws it at her enemy. The explosion it creates covers an enemy.
+25% damage to enemies weak against (fire)
Single Target.
Four post cooldown
Maximum use of 10 during one thread.
Rune Flare: A spell that shoots multiple spears of fiery energy at a
single target. It is a strong fire spell that affects only a single
target.
+25% damage to enemies weak against (Fire)
Single Target.
Four post cooldown
Maximum use of 10 during one thread.
Freeze Arrow: Produces an arrow of ice and strike one enemy
+25% damage to enemies weak against (Ice)
Single Target.
Four post cooldown
Maximum use of 10 during one thread.
Demona Crystal: A water shamanistic spell that produces a thick fog that
freezes the target. It can spread out to very wide areas on the ground
as well, freezing anything it touches.
+25% damage to enemies weak against (Ice)
Targets all enemies.
Two post cooldown
Maximum use of 6 during one thread.
Spells:
Cure - Heals minor/normal wounds/damage but can only target one person.
Cura - Heals moderate/medium wounds/damage but can only target one person.
Physical Weakness- Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Haste - Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect - Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Fire - Normal/Minor fire damage to a target sends fire balls at the target.
Fira - Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga - High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Blizzard - Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara - Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga - High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Aero - Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Aerora - Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga - High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Thunder - Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara - Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga - High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Life - Can revive a person/character from the dead with 25% HP.
Recover - Can revive a person/character from the dead With 50% HP. (Must have Life)
Full-Life - Can revive a person/character from the dead With full HP. (Must have Recover)
Revive - Revives a person/character from KO status with 25% HP.
Refresh - Revives a person/character from KO status with 50% HP. (Must have Revive)
Full-Revive - Revives a person/character from KO status with full HP. (Must have Refresh)
All - Casts All on a target. All actions effect all enemies/characters.
Bravery - Increases a single targets physical damage by a quarter for three turns/posts. Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell - Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect - Bounces ALL spells back at the enemy three turns/posts, for a single target.
Scorch - Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno - Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell
Fire - Very Very High fire damage to all targets/enemies, fire
converges on the enemy, this has a 1 post charge up and can be
interrupted.
Blaze Pyre - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Frost - Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm - Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm
- Very Very High ice damage to all enemies/targets, causes a blizzard
of ice and snow that spiral around the enemies. This has a 1 post charge
up and can be interrupted.
Cloudburst - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Gale - Very High wind damage to a single target. Wind envelopes the target
and is so violent that it tears up chunks of whatever the target is
stood upon bashing them with the things torn from beneath.
Cyclone -
Very High wind damage to all enemies/targets, wind envelopes the targets
and is so violent that it tears up chunks of whatever the targets are
stood upon bashing them with the things torn from beneath.
Chinook
-Very Very High wind damage to all enemies/targets, wind tears through
the battle field and flicks all enemies in to the air, they fall only to
be knocked up a second time and then hit the ground with tremendous
force. This has a 1 post charge up and can be interrupted.
Samiel - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind.
Bolt - Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt - Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge
- Very Very High lightning/thunder damage to all enemies/targets, not
only to lightning strikes hit the enemies from above but the caster
sends out a discharge of electrical energy. This has a 1 post charge up
and can be interrupted.
Fulmination - 25% Max HP damage to all
enemies. Takes one turn to charge. Deals double damage to those weak
against lightning/thunder.
Weapons ►: Dagger - Lina has a dagger on her belt that she uses it to fight close combat.
Demon Blood Talismans - Mysterious talismans made from unknown substance, Each of the talismans have the powers from the Demon Lords of her wolrd. These talismans are needed for her more powerful attacks. They are white, blue, black, and red, each representing the Lords of the Demons.
--------Incantation: "Lord of Darkness of the four worlds, on thy bonds I swear, grant me all the power you possess."
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Power Wrist - Raises STR by 20%
Mythril Gloves -Raises Defense (lowers damage taken) by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
System Shock - Adds 50% chance of casting stop spell to attacks.
Items ►:
x10 HP Booster -Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x5
Strength Booster - Adds 100 Damage to all physical melee combos during
Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical
Defense Booster - Lowers damage from monster melee attacks by 10% during
Battle Grid/Plot battles. This can only be stacked four times.
x4
Magic Defense Booster - Lowers damage from monster spells by 10% during
Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster -Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
Special:
Spell and Ability Fusion Tier 1 - Allows the holder to mix any of their
low level/normal level learned spells with a physical ability during
Battle Grid/Plot battles, this will take up a single action slot and
will deal the damage for both the spell and ability combined. One per
character.
Spell and Ability Fusion Tier 2 - Allows the holder to
mix any of their medium level/average level learned spells with a
physical ability during Battle Grid/Plot battles, this will take up a
single action slot and will deal the damage for both the spell and
ability combined. One per character. Must have tier 1 before you
purchase tier 2.
Spell and Ability Fusion Tier 3 - Allows the
holder to mix any of their high level/heavy level learned spells with a
physical ability during Battle Grid/Plot battles, this will take up a
single action slot and will deal the damage for both the spell and
ability combined. One per character. Must have tier 1 before you
purchase tier 2.
History ►:
General history
On her way to find another treasure with her self proclaimed guardian, Lina lost herself in a thick forest. The next thing she knew was that she found herself in a new city, one that wasn't on the map. Wandering around this city she found out that she was in a new world. That the gods had dragged her here to help stop the destruction of all. Lina knows that being stubborn won't get her anywhere so she accepted to help one of the gods so that she can get this over with.
Though while she is here she can't help but to think about Goury, if he was alright or what he was worried about her safety like he always does. She hoped that she could end this soon so that she could go back to her world. Thanks to Opimi, the Lord of Nightmares in her eyes, she feels that she can be efficient once again.
Relatives ►: Luna Inverse (sister)
Goury Gabriev(Self proclaimed guardian)
Alias ►: Kasumi
Roleplay experience ►: about 1 1/2 years
Password ►: Removed by Kai
Other Characters ►: Kasumi, Guts, Basch, Zest, Agosto, Voltz
How did you find us ►:
Age ►: 19
Gender ►: Female
Canon or OC ►: Canon
Sexual Orientation ►: Heterosexual
Race ►: Human
Group ►: Death
Face Claim ►: ---
Appearance ►:
General Personality ►: From a first glance Lina seems like a greedy person. She loves money and business deals more than anything. She will usually bargain with merchants to get the best deals for everything and thanks to her years perfecting her techniques she usually gets away with it. The only thing she loves more than money and treasure is learning new spells. She likes to gain knowledge from new places, learn new ways to improve her magic. She doesnt do well with the teasing of her flat chest, usually ends up with a fireball at their direction.
However despite of that she is a good person. She tries hunts down bandits for the good of everyone and maybe the gold and treasure that comes with it. She is always concious of her actions though, she tries her best to do what is best for her friends and herself. She is also aware of the balace of the worlds, since she relies of knowledge from the demon lords and later the gods. She is concious of what her spells can cause if she is not careful. She is willing to fight to keep the balance intact. She feels that throwing herself into the den of wolves is worth it if it keeps her friends safe.
Lina isn't fond of sharing the knowledge of her spells with just anyone. This is mostly because she knows that some of her spells, if in the wrong hands can cause destruction. She wants to avoid that at all cost so she wont really teach anyone her powerful spells no matter what. She wants to make sure that she lives through all of this after all.
Likes ►:
1. Money
2. New Spells
3. Her weapons
4. Food
5. the moon
6. Sunny days
7. gems
8. silver
Dislikes ►:
1. Slugs
2. Hurting children
3 Her friends getting hurt
4. Being called flat
5. girly things
7. Wasted food
7. Forcing her hand at dowing something
8. The Giga Slave - A spell that was used to kill two Demon Lords, while she doesn't know what kind of effect it might have on this world she is not taking any chances and potentiall cause the destruction of the planet that she is in. (Spell will never be used in this board)
Weaknesses ►:
1. Luna Inverse - Lina is terrified of her sister Luna. Ever since she accidentally showed her sister in a bath via a spell to the whole town, she's been running away from her hometown. The mere mention of her sister's name causes her to lose all concentration and actaully go a into a panic attack. Though there are only a handful of people that know that she has a sister.
2.Slugs - She has a phobia of slugs, it makes her throw fire spells at them to make them go away. Which in turn causes collateral damage.
3. Physical strength - While Lina is one of the strongest sorceress in her world and has the magical ability to prove it, she is weak physically. She can fight a little with a short sword but in the end she relies on her magic to help her. Takes 25% more from physical attacks
4. Children - Lina can never harm a child even if she was ordered to. Her morals would never really allow it.
5. Money - Yes she loves money and she doesn't mind stealing it from bandits, the only problem is when she does she tends to cause collateral damage.
6. Collateral Damage - While she means well her spells make it hard to tell, since she once caused destruction to an entire city on accident while she was protecting them from a dragon.
7. Flat Chest - To be more exact being called flat chest makes her lose her cool and will resort to violence to shut them up.
8. That time of the month - Lina loses most of her magic during that time of the month, she could only use simple spells but other than that she is powerless.
Abilities ►:
Dragon Slave - Spell which calls on the power of Ruby-Eye Shabranigdu, leader of the dark forces in her world. This is the strongest spell that humans can cast without a talisman of some kind; its effect is broad and destructive enough to level a city. Lina gathers red energy in her hands as she chants the spell. Once complete Lina fires the attack in a stream of red energy once it reaches its target it detonate and spreads outward. While the spell is powerful it has a few limitations:
------"Darkness from twilight, crimson from blood that flows; buried in the flow
of time; in Thy great name, I pledge myself to darkness! Those who oppose us shall
be destroyed by the power you and I possess!"
------It can only be used with the help of the Talismans
------Can only be used 2 in any thread, reguardless of how full of energy she is.
------Can only be used with the RP-ers concent as it has a wide range.
------It Drains Lina's STR and enrgy by 20%, this cannot be recovered with any spell until the battle ends.
Ragna Blade - This spell calls on the power of the Lord of Nightmares (Golden Demon Lord), which is much more powerful than Ruby-Eye Shabranigdu. This is known as the creator of all. Darkness is formed between the caster's hands, which is then shaped into the form of a blade. Since the spell drains a tremendous amount of magic power, the spell can only be cast when the caster is in dire need, and only then for a brief moment. It is an non-elemental spell.
------"Fragment of the Lord of Nightmares,Free thine self from heavens bonds, O blade from the cold, dark void,Become one with my power, one with my body, And let us walk this path of destruction together, Shattering the souls of the Gods"
------It can only be used with the help of the Demon Talismans
------Can only be used once a thread
------Can not be blocked if taking it head on
------It drains Lina's STR and energy by 60%, This cannot be recovered with any normal healing spell. It will also leave Lina open to attacks after usage.
Ray Wing - When using this spell Lina gains the ability to fly, She can cast spells while in the air. However the effect last for 3 posts before she needs to land and 3 posts to wait before she uses this spell again.She is still vulnerable to ranged weapon and spells
Dimil Arwin: A high pressure jet of wind that is fired from the palm of her hand. It does medium damage to a single enemy.
+25% damage to enemies weak against (Wind)
Single Target.
Four post cooldown
Maximum use of 10 during one thread.
Blam Gush: A very powerful wind spell that can blast through various
things. It shoots an arrow of wind at a target, bursting upon contact
and shredding the mage's opponent to pieces.
+25% damage to enemies weak against (Wind)
Targets all enemies.
Two post cooldown
Maximum use of 6 during one thread.
Fireball: As the name suggests, Lina forms a fireball in her hands and
throws it at her enemy. The explosion it creates covers an enemy.
+25% damage to enemies weak against (fire)
Single Target.
Four post cooldown
Maximum use of 10 during one thread.
Rune Flare: A spell that shoots multiple spears of fiery energy at a
single target. It is a strong fire spell that affects only a single
target.
+25% damage to enemies weak against (Fire)
Single Target.
Four post cooldown
Maximum use of 10 during one thread.
Freeze Arrow: Produces an arrow of ice and strike one enemy
+25% damage to enemies weak against (Ice)
Single Target.
Four post cooldown
Maximum use of 10 during one thread.
Demona Crystal: A water shamanistic spell that produces a thick fog that
freezes the target. It can spread out to very wide areas on the ground
as well, freezing anything it touches.
+25% damage to enemies weak against (Ice)
Targets all enemies.
Two post cooldown
Maximum use of 6 during one thread.
Spells:
Cure - Heals minor/normal wounds/damage but can only target one person.
Cura - Heals moderate/medium wounds/damage but can only target one person.
Physical Weakness- Stops a single target/enemy from physically attacking for two turns/posts. This does not effect magical attacks.
- Weakness - Cannot be used in conjunction with Silence.
Haste - Allows a single target to use two skills/spells in a single turn. Lasts for two turns/posts.
Protect - Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Fire - Normal/Minor fire damage to a target sends fire balls at the target.
Fira - Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga - High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Blizzard - Normal/Minor ice damage to a target sends shards of ice at a target.
Blizzara - Moderate/Medium ice damage to all targets/enemies sends shards of ice at the targets.
Blizzaga - High/Heavy ice damage to all targets/enemies, ice shards jut up out of the ground below the enemy.
Aero - Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Aerora - Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga - High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Thunder - Normal/Minor lightning/thunder damage to a target a single bolt of lightning hits the target.
Thundara - Moderate/Medium lightning/thunder damage to all targets a single bolt of lightning hits each target.
Thundaga - High/Heavy lightning/thunder damage to all targets a torrent of lightning bolts hit the area and the targets.
Life - Can revive a person/character from the dead with 25% HP.
Recover - Can revive a person/character from the dead With 50% HP. (Must have Life)
Full-Life - Can revive a person/character from the dead With full HP. (Must have Recover)
Revive - Revives a person/character from KO status with 25% HP.
Refresh - Revives a person/character from KO status with 50% HP. (Must have Revive)
Full-Revive - Revives a person/character from KO status with full HP. (Must have Refresh)
All - Casts All on a target. All actions effect all enemies/characters.
Bravery - Increases a single targets physical damage by a quarter for three turns/posts. Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Shell - Decreases magic damage by a quarter for three turns/posts, for a single target.
Reflect - Bounces ALL spells back at the enemy three turns/posts, for a single target.
Scorch - Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno - Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell
Fire - Very Very High fire damage to all targets/enemies, fire
converges on the enemy, this has a 1 post charge up and can be
interrupted.
Blaze Pyre - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Frost - Very High ice damage to a single target. Jagged chunks of ice suddenly spew out of the ground beneath a target.
Snowstorm - Very High ice damage to all enemies/targets, causes a blizzard of ice and snow that spiral around the enemies.
Icestorm
- Very Very High ice damage to all enemies/targets, causes a blizzard
of ice and snow that spiral around the enemies. This has a 1 post charge
up and can be interrupted.
Cloudburst - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against ice.
Gale - Very High wind damage to a single target. Wind envelopes the target
and is so violent that it tears up chunks of whatever the target is
stood upon bashing them with the things torn from beneath.
Cyclone -
Very High wind damage to all enemies/targets, wind envelopes the targets
and is so violent that it tears up chunks of whatever the targets are
stood upon bashing them with the things torn from beneath.
Chinook
-Very Very High wind damage to all enemies/targets, wind tears through
the battle field and flicks all enemies in to the air, they fall only to
be knocked up a second time and then hit the ground with tremendous
force. This has a 1 post charge up and can be interrupted.
Samiel - 25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind.
Bolt - Very High lightning/thunder damage to a single target. Many forks of lightning rain down on the target.
Firebolt - Very High lightning/thunder damage to all enemies/targets. Many forks of lightning rain down on the targets.
Discharge
- Very Very High lightning/thunder damage to all enemies/targets, not
only to lightning strikes hit the enemies from above but the caster
sends out a discharge of electrical energy. This has a 1 post charge up
and can be interrupted.
Fulmination - 25% Max HP damage to all
enemies. Takes one turn to charge. Deals double damage to those weak
against lightning/thunder.
Weapons ►: Dagger - Lina has a dagger on her belt that she uses it to fight close combat.
Demon Blood Talismans - Mysterious talismans made from unknown substance, Each of the talismans have the powers from the Demon Lords of her wolrd. These talismans are needed for her more powerful attacks. They are white, blue, black, and red, each representing the Lords of the Demons.
--------Incantation: "Lord of Darkness of the four worlds, on thy bonds I swear, grant me all the power you possess."
Armor/Accessories ►:
Iron Bangle - Raises max HP by 20%
Power Wrist - Raises STR by 20%
Mythril Gloves -Raises Defense (lowers damage taken) by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
System Shock - Adds 50% chance of casting stop spell to attacks.
Items ►:
x10 HP Booster -Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x5
Strength Booster - Adds 100 Damage to all physical melee combos during
Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical
Defense Booster - Lowers damage from monster melee attacks by 10% during
Battle Grid/Plot battles. This can only be stacked four times.
x4
Magic Defense Booster - Lowers damage from monster spells by 10% during
Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster -Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
Special:
Spell and Ability Fusion Tier 1 - Allows the holder to mix any of their
low level/normal level learned spells with a physical ability during
Battle Grid/Plot battles, this will take up a single action slot and
will deal the damage for both the spell and ability combined. One per
character.
Spell and Ability Fusion Tier 2 - Allows the holder to
mix any of their medium level/average level learned spells with a
physical ability during Battle Grid/Plot battles, this will take up a
single action slot and will deal the damage for both the spell and
ability combined. One per character. Must have tier 1 before you
purchase tier 2.
Spell and Ability Fusion Tier 3 - Allows the
holder to mix any of their high level/heavy level learned spells with a
physical ability during Battle Grid/Plot battles, this will take up a
single action slot and will deal the damage for both the spell and
ability combined. One per character. Must have tier 1 before you
purchase tier 2.
History ►:
General history
On her way to find another treasure with her self proclaimed guardian, Lina lost herself in a thick forest. The next thing she knew was that she found herself in a new city, one that wasn't on the map. Wandering around this city she found out that she was in a new world. That the gods had dragged her here to help stop the destruction of all. Lina knows that being stubborn won't get her anywhere so she accepted to help one of the gods so that she can get this over with.
Though while she is here she can't help but to think about Goury, if he was alright or what he was worried about her safety like he always does. She hoped that she could end this soon so that she could go back to her world. Thanks to Opimi, the Lord of Nightmares in her eyes, she feels that she can be efficient once again.
Relatives ►: Luna Inverse (sister)
Goury Gabriev(Self proclaimed guardian)
Alias ►: Kasumi
Roleplay experience ►: about 1 1/2 years
Password ►: Removed by Kai
Other Characters ►: Kasumi, Guts, Basch, Zest, Agosto, Voltz
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