Post by Kenshin Himura on Apr 30, 2013 23:23:42 GMT -5
Name ►: Kenshin, or Shinta to those close to him.
Age ►: Late 20s
Gender ►: Male
Canon or OC ►: Canon
Sexual Orientation ►: Heterosexual
Race ►: Human
Group ►: Godless
Face Claim ►: Himself
Appearance ►:
General Personality ►: Kenshin is a kind and rather helpful person. He tries his best to keep people happy andupbeat with a sort of always happy and always bright outlook. H'll do what he can to help people that he knows needs thehelp, even if there isn't really much in it for him in the end.
However, he has a second side, one that is his more noral state A cold killer. This side cacome out wheever he wishes it to, and as it does his voice and manner becomes a bit more harsh and cold. While like this, he doesn't go out of his way to help random people, only those that he cares about.
Likes ►: --Sake
--Helping those that he can.
--Being around those he cares about.
--Calm nights.
--Emiko (duh)
--Keepig up with this swordskills.
--
Dislikes ►: --People getting mistreated
--Children bein abused and used for bad things.
--Getting abused for only doing something right.
--People hurting Emiko (again aother duh)
--Losing people he cares about.
Weaknesses ►:
He's a human.Means he can be killed like normal humans.
All elemental magic does normal damage.
Status magics effect him like normal.
He tends to be like a meatshield to the people he's fighting with.
If people are faster than he is, he'll have a bit of trouble.
Some of his attacks are dodgable where as others aren't.
Most of his attacks if countered/dodged leave him wide open once executed.
Strain. His attacks because of how much pressure they put the human body under, will strain him and tire him.
Magic attack, he doesn't know how to use magic based attacks/spells/abilities yet.
Healing. He doesn't have many healing spells in his arsenal yet.
Morals. He fights to protect, doesn't like fighting just for the sake of fighting but he will if he really has too.
Dual spell casting. He cannot double cast.
Physical and Magic attacks. He cannot combo Magical attacks with Physical attacks.
Abilities ►:
HP Up (Passive) - Increases HP during battle grid by 30%. OTM April 2013
Ryūtsuisen \龍槌閃, Dragon Hammer Flash) - From a position higher than one's opponent (usually initiated by a powerful jump), one uses the momentum of the fall to strengthen a two-handed sword swing that brings the blade down on the opponent's head or shoulder.
Ryūtsuisen ● Zan (龍槌閃・惨, Dragon Hammer Flash: Disaster) - Beginning in the same way as Ryūtsuisen, the user positions the sword as to initiate a downward stab to the head instead of a downward swing. Kenshin is first shown using this against Shigekura Jūbei.
Ryūkansen (龍巻閃, Dragon Coiling Flash) - Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.
Ryūkansen ● Tsumuji (龍巻閃・旋, Dragon Coiling Flash: Whirl) - One of the variations of Ryūkansen,
Ryūkansen Tsumuji is a direct attack rather than a counter, and involves a more forward direction of spinning, such as in a drilling motion like a torpedo.
Ryūkansen ● Kogarashi (龍巻閃・凩, Dragon Coiling Flash: Wintry Wind) - An alternate version used in
Kenshin's Five Hit Combo against Shishio. Involves a simple backhanded slash from a single turn to blast the foe away; unlike the original version it is not a full circling spin, and is meant to be a quick and possibly situational strike.
Ryūkansen ● Arashi (龍巻閃・嵐, Dragon Coiling Flash: Storm) - A variation of the normal Ryūkansen, this technique places the swordsman is in a full rolling somersault slash while attacking.
Ryūshōsen '龍翔閃, Dragon Flight Flash) - The opposite of Ryūtsuisen, Ryūshōsen is a rising attack meant to strike the jaw from below. For additional power, one uses one's free arm to apply force to the back of the blade and utilizes a powerful upward jump during the attack.
Ryūtsuishōsen (龍槌翔閃, Dragon Hammer-Flight Flash) - A combination of Ryūtsuisen and Ryūshōsen, Ryūtsuishōsen begins with the powerful jump and supported upswing of Ryūshōsen, giving the leap enough power to pass one's opponent in mid-air, and on the returning drop, Ryūtsuisen is performed. it is unknown if this move can be performed effectively without using a sakabatō, as the initial Ryūtsuisen would already be fatal if landed correctly with a normal katana. It can also work the other way around at times, where the Ryūshōsen performed first instead.
Ryūsōsen (龍巣閃, Dragon Nest Flash) - A massive flurry of strikes delivered to the opponent. The sheer speed of the slashes makes this technique difficult to counter. There is an alternate version called
Ryūsōsen ● Garami (龍巣閃・咬, Dragon Nest Flash: Gnawing) A technique that which targets the foe's head.
Doryūsen (土龍閃, Earth Dragon Flash) - A ranged attack, Doryūsen strikes an opponent outside of the user's range by striking the ground and sending earthen debris at said opponent with knockout force.
Kuzuryūsen (九頭龍閃, Nine-Headed Dragon Flash) - A dashing attack that uses Shinsoku (godspeed) to simultaneously strike all nine vital spots on the foe's body. It is undodgeable and n
Kuzuryūsenearly unblockable, and is taught as a prerequisite for the succession technique. It is also Hiko Seijuurou XIII's signature move.
The strength of the move's "nine heads" will differ greatly depending on the strength of the user. Kenshin's Kuzuryusen is powerful, but is countered at one point by Yukishiro Enishi, while Hiko's
Kuzuryuusen allows him to instantly down the immense Fuji with no prior attacks.
Hiten Mugen Zan (飛天無限斬, Flying Heaven Infinite Slash) - An ancient and seemingly lost move used by the original Hiko Seijūrō, Hiten Mugen Zan is a shinsoku charge followed by a slash of unrivaled power.
Sōryūsen (双龍閃, Twin Dragon Flash) - Seemingly a simple Battōjutsu strike, Sōryūsen is the first of Hiten Mitsurugi-ryū's two-step Battōjutsu moves. After the first strike with the quickened sword, the user wields the empty sheath along the same path as a blunt weapon. After the sword strike lands, the sheath strike delivers a pulverizing blow capable of crushing bone and shattering wood, but if the sword strike misses, the sheath strike acts as powerful insurance, preventing an opponent's attack and delivering a crushing blow when it's least expected. This move is first seen being used by Kenshin against Udō Jin-e
Sōryūsen ● Ikazuchi (双龍閃・雷, Twin Dragon Flash: Thunder) - An alternate form of Sōryūsen wherein the sword is wielded while still inside the sheath. The first strike is made with the sheathed sword and, once it makes contact, the sword is drawn using Battōjutsu for a second strike. While the original Sōryūsen is designed to make two strikes, Sōryūsen Ikazuchi appears designed with the assumption that the first strike will be blocked. This move is first seen being used by Hiko Seijūrō XIII against Himura Kenshin.
Hiryūsen (飛龍閃, Flying Dragon Flash) After assuming a Battōjutsu stance, one rotates one's body rapidly and then stops, aiming the sheath at one's target. The force shoots the sword's grip out of the sheath like an arrow, allowing one to strike a target outside of one's zone. As a Battōjutsu move, it can be assumed that the sheath can then be used as a melee weapon in a second strike, but this is not seen. Hiryūsen is first seen being used by Kenshin against Isurugi Raijūta. It can be assumed that proper control for this technique is required, for applying too much may make the sword fly out of its sheath too far should it miss.
Ryūmeisen (龍鳴閃, Dragon Howl Flash) - An unusual technique in which one uses the godspeed of Battōjutsu to sheathe the sword rather than to draw it in a practice known as Shinsoku Nōtōjutsu. The speed and force creates a miniature sonic boom that can be used to temporarily stun opponents with particularly sensitive or acute hearing by affecting their auditory nerves. This move is only seen once, used by Kenshin against Yukishiro Enishi. Due to Enishi's unusually sensitive nervous system, Ryūmeisen managed to affect his equilibrium as well.
Amakakeru Ryū No Hirameki
Amakakeru Ryū no Hirameki (天翔龍閃, Flash of the Heavenly Flying Dragon) - The secret ultimate technique of Hiten Mitsurugi-ryū, Amakakeru Ryū no Hirameki is a powerful Battōjutsu technique whose secret lies in mastering the Hiten Mitsurugi-ryū while also discovering both the significance and insignificance of one's life. Though its form is that of any other Battōjutsu strike, the Amakakeru Ryū no Hirameki differs in that - while a normal strike is performed by drawing the katana from its sheath on one side while stepping forward with the opposite foot - this strike adds yet another step mid-draw with the foot adjacent to the sheath. This endangers the user by possibly putting the adjacent leg into the free sword's path and draws one even closer to an opponent's sword than usual, but on the other hand, boosts both the power and the speed of the Battōjutsu swing. By realizing one's insignificance and risking life and limb to protect something else while, at the same time, taking one's own, fragile human life into consideration, the user is able to step into the small margin behind one's own drawn sword and in front of the sword of one's opponent without fail, delivering a godspeed blow of monstrous power. Additionally, like other Battōjutsu moves of Hiten Mitsurugi-ryū, Amakakeru Ryū no Hirameki is a two-step move and, if its secret should be anticipated and the strike itself blocked or dodged, the second step comes immediately into effect. The immense force of the enhanced draw cuts the air in front of it and creates a powerful vaccum in its wake as the deflected air rushes back into place. Any opponent to deflect or dodge the first swing will automatically be subject to this vaccuum and inexorably pulled closer to the user. Additionally, with the great amount of force being applied to the Amakakeru Ryū no Hirameki, a missed swing leads naturally into a spin akin to the Ryūkansen. The added momentum of the spin in addition to the pulling force of the vaccum on both side results in a second strike that greatly dwarfs the first in power.
Weapons ►: Reverse Blade Sword: A normal reverse blade katana that is showing wear and tear from it's age.
History ►: Hey link wiki link for history.
Back when he was a child, there was someone that was important to him, someone by the name of Emiko, someone that he would always do his best to make smile to make sure she was happy and that she had nothing to worry about. However, when the attack happened and all of the people he had been traveling with were killed, he didn't know what to think about all of it, and he would often time try to sneak away to go and search for her. But after all the time he spent doing this without finding her, it seemed to be hopeless. However, when he got summoned, or rather pulled into a new world, he found her there. And once that happened, he made the choice to never let her go again. It was because of this that he allowed the person he used to be to come back to the surface. It was because of this that he was now always going to protect her. And it was because of this...That he was going to live in this new place for as long as he could. With her.
Relatives ►: N/A
Alias ►: Honor or whatever people wanna call me
Roleplay experience ►: ALL the experience (10+ years)
Password ►: Password edited out by Aura
Other Characters ►: Aurora, Isis
How did you find us ►: I live here
Age ►: Late 20s
Gender ►: Male
Canon or OC ►: Canon
Sexual Orientation ►: Heterosexual
Race ►: Human
Group ►: Godless
Face Claim ►: Himself
Appearance ►:
General Personality ►: Kenshin is a kind and rather helpful person. He tries his best to keep people happy andupbeat with a sort of always happy and always bright outlook. H'll do what he can to help people that he knows needs thehelp, even if there isn't really much in it for him in the end.
However, he has a second side, one that is his more noral state A cold killer. This side cacome out wheever he wishes it to, and as it does his voice and manner becomes a bit more harsh and cold. While like this, he doesn't go out of his way to help random people, only those that he cares about.
Likes ►: --Sake
--Helping those that he can.
--Being around those he cares about.
--Calm nights.
--Emiko (duh)
--Keepig up with this swordskills.
--
Dislikes ►: --People getting mistreated
--Children bein abused and used for bad things.
--Getting abused for only doing something right.
--People hurting Emiko (again aother duh)
--Losing people he cares about.
Weaknesses ►:
He's a human.Means he can be killed like normal humans.
All elemental magic does normal damage.
Status magics effect him like normal.
He tends to be like a meatshield to the people he's fighting with.
If people are faster than he is, he'll have a bit of trouble.
Some of his attacks are dodgable where as others aren't.
Most of his attacks if countered/dodged leave him wide open once executed.
Strain. His attacks because of how much pressure they put the human body under, will strain him and tire him.
Magic attack, he doesn't know how to use magic based attacks/spells/abilities yet.
Healing. He doesn't have many healing spells in his arsenal yet.
Morals. He fights to protect, doesn't like fighting just for the sake of fighting but he will if he really has too.
Dual spell casting. He cannot double cast.
Physical and Magic attacks. He cannot combo Magical attacks with Physical attacks.
Abilities ►:
HP Up (Passive) - Increases HP during battle grid by 30%. OTM April 2013
Ryūtsuisen \龍槌閃, Dragon Hammer Flash) - From a position higher than one's opponent (usually initiated by a powerful jump), one uses the momentum of the fall to strengthen a two-handed sword swing that brings the blade down on the opponent's head or shoulder.
Ryūtsuisen ● Zan (龍槌閃・惨, Dragon Hammer Flash: Disaster) - Beginning in the same way as Ryūtsuisen, the user positions the sword as to initiate a downward stab to the head instead of a downward swing. Kenshin is first shown using this against Shigekura Jūbei.
Ryūkansen (龍巻閃, Dragon Coiling Flash) - Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.
Ryūkansen ● Tsumuji (龍巻閃・旋, Dragon Coiling Flash: Whirl) - One of the variations of Ryūkansen,
Ryūkansen Tsumuji is a direct attack rather than a counter, and involves a more forward direction of spinning, such as in a drilling motion like a torpedo.
Ryūkansen ● Kogarashi (龍巻閃・凩, Dragon Coiling Flash: Wintry Wind) - An alternate version used in
Kenshin's Five Hit Combo against Shishio. Involves a simple backhanded slash from a single turn to blast the foe away; unlike the original version it is not a full circling spin, and is meant to be a quick and possibly situational strike.
Ryūkansen ● Arashi (龍巻閃・嵐, Dragon Coiling Flash: Storm) - A variation of the normal Ryūkansen, this technique places the swordsman is in a full rolling somersault slash while attacking.
Ryūshōsen '龍翔閃, Dragon Flight Flash) - The opposite of Ryūtsuisen, Ryūshōsen is a rising attack meant to strike the jaw from below. For additional power, one uses one's free arm to apply force to the back of the blade and utilizes a powerful upward jump during the attack.
Ryūtsuishōsen (龍槌翔閃, Dragon Hammer-Flight Flash) - A combination of Ryūtsuisen and Ryūshōsen, Ryūtsuishōsen begins with the powerful jump and supported upswing of Ryūshōsen, giving the leap enough power to pass one's opponent in mid-air, and on the returning drop, Ryūtsuisen is performed. it is unknown if this move can be performed effectively without using a sakabatō, as the initial Ryūtsuisen would already be fatal if landed correctly with a normal katana. It can also work the other way around at times, where the Ryūshōsen performed first instead.
Ryūsōsen (龍巣閃, Dragon Nest Flash) - A massive flurry of strikes delivered to the opponent. The sheer speed of the slashes makes this technique difficult to counter. There is an alternate version called
Ryūsōsen ● Garami (龍巣閃・咬, Dragon Nest Flash: Gnawing) A technique that which targets the foe's head.
Doryūsen (土龍閃, Earth Dragon Flash) - A ranged attack, Doryūsen strikes an opponent outside of the user's range by striking the ground and sending earthen debris at said opponent with knockout force.
Kuzuryūsen (九頭龍閃, Nine-Headed Dragon Flash) - A dashing attack that uses Shinsoku (godspeed) to simultaneously strike all nine vital spots on the foe's body. It is undodgeable and n
Kuzuryūsenearly unblockable, and is taught as a prerequisite for the succession technique. It is also Hiko Seijuurou XIII's signature move.
The strength of the move's "nine heads" will differ greatly depending on the strength of the user. Kenshin's Kuzuryusen is powerful, but is countered at one point by Yukishiro Enishi, while Hiko's
Kuzuryuusen allows him to instantly down the immense Fuji with no prior attacks.
Hiten Mugen Zan (飛天無限斬, Flying Heaven Infinite Slash) - An ancient and seemingly lost move used by the original Hiko Seijūrō, Hiten Mugen Zan is a shinsoku charge followed by a slash of unrivaled power.
Sōryūsen (双龍閃, Twin Dragon Flash) - Seemingly a simple Battōjutsu strike, Sōryūsen is the first of Hiten Mitsurugi-ryū's two-step Battōjutsu moves. After the first strike with the quickened sword, the user wields the empty sheath along the same path as a blunt weapon. After the sword strike lands, the sheath strike delivers a pulverizing blow capable of crushing bone and shattering wood, but if the sword strike misses, the sheath strike acts as powerful insurance, preventing an opponent's attack and delivering a crushing blow when it's least expected. This move is first seen being used by Kenshin against Udō Jin-e
Sōryūsen ● Ikazuchi (双龍閃・雷, Twin Dragon Flash: Thunder) - An alternate form of Sōryūsen wherein the sword is wielded while still inside the sheath. The first strike is made with the sheathed sword and, once it makes contact, the sword is drawn using Battōjutsu for a second strike. While the original Sōryūsen is designed to make two strikes, Sōryūsen Ikazuchi appears designed with the assumption that the first strike will be blocked. This move is first seen being used by Hiko Seijūrō XIII against Himura Kenshin.
Hiryūsen (飛龍閃, Flying Dragon Flash) After assuming a Battōjutsu stance, one rotates one's body rapidly and then stops, aiming the sheath at one's target. The force shoots the sword's grip out of the sheath like an arrow, allowing one to strike a target outside of one's zone. As a Battōjutsu move, it can be assumed that the sheath can then be used as a melee weapon in a second strike, but this is not seen. Hiryūsen is first seen being used by Kenshin against Isurugi Raijūta. It can be assumed that proper control for this technique is required, for applying too much may make the sword fly out of its sheath too far should it miss.
Ryūmeisen (龍鳴閃, Dragon Howl Flash) - An unusual technique in which one uses the godspeed of Battōjutsu to sheathe the sword rather than to draw it in a practice known as Shinsoku Nōtōjutsu. The speed and force creates a miniature sonic boom that can be used to temporarily stun opponents with particularly sensitive or acute hearing by affecting their auditory nerves. This move is only seen once, used by Kenshin against Yukishiro Enishi. Due to Enishi's unusually sensitive nervous system, Ryūmeisen managed to affect his equilibrium as well.
Amakakeru Ryū No Hirameki
Amakakeru Ryū no Hirameki (天翔龍閃, Flash of the Heavenly Flying Dragon) - The secret ultimate technique of Hiten Mitsurugi-ryū, Amakakeru Ryū no Hirameki is a powerful Battōjutsu technique whose secret lies in mastering the Hiten Mitsurugi-ryū while also discovering both the significance and insignificance of one's life. Though its form is that of any other Battōjutsu strike, the Amakakeru Ryū no Hirameki differs in that - while a normal strike is performed by drawing the katana from its sheath on one side while stepping forward with the opposite foot - this strike adds yet another step mid-draw with the foot adjacent to the sheath. This endangers the user by possibly putting the adjacent leg into the free sword's path and draws one even closer to an opponent's sword than usual, but on the other hand, boosts both the power and the speed of the Battōjutsu swing. By realizing one's insignificance and risking life and limb to protect something else while, at the same time, taking one's own, fragile human life into consideration, the user is able to step into the small margin behind one's own drawn sword and in front of the sword of one's opponent without fail, delivering a godspeed blow of monstrous power. Additionally, like other Battōjutsu moves of Hiten Mitsurugi-ryū, Amakakeru Ryū no Hirameki is a two-step move and, if its secret should be anticipated and the strike itself blocked or dodged, the second step comes immediately into effect. The immense force of the enhanced draw cuts the air in front of it and creates a powerful vaccum in its wake as the deflected air rushes back into place. Any opponent to deflect or dodge the first swing will automatically be subject to this vaccuum and inexorably pulled closer to the user. Additionally, with the great amount of force being applied to the Amakakeru Ryū no Hirameki, a missed swing leads naturally into a spin akin to the Ryūkansen. The added momentum of the spin in addition to the pulling force of the vaccum on both side results in a second strike that greatly dwarfs the first in power.
Weapons ►: Reverse Blade Sword: A normal reverse blade katana that is showing wear and tear from it's age.
History ►: Hey link wiki link for history.
Back when he was a child, there was someone that was important to him, someone by the name of Emiko, someone that he would always do his best to make smile to make sure she was happy and that she had nothing to worry about. However, when the attack happened and all of the people he had been traveling with were killed, he didn't know what to think about all of it, and he would often time try to sneak away to go and search for her. But after all the time he spent doing this without finding her, it seemed to be hopeless. However, when he got summoned, or rather pulled into a new world, he found her there. And once that happened, he made the choice to never let her go again. It was because of this that he allowed the person he used to be to come back to the surface. It was because of this that he was now always going to protect her. And it was because of this...That he was going to live in this new place for as long as he could. With her.
Relatives ►: N/A
Alias ►: Honor or whatever people wanna call me
Roleplay experience ►: ALL the experience (10+ years)
Password ►: Password edited out by Aura
Other Characters ►: Aurora, Isis
How did you find us ►: I live here