Post by Y'shtola on May 12, 2013 8:30:16 GMT -5
Name ►: Y'shtola
Age ►: 26
Gender ►: Female
Canon or OC ►: Canon
Sexual Orientation ►: Bi-Sexual
Race ►: Miqo'te
Group ►: Godless
Face Claim ►: Y'shtola - Final Fantasy XIV
Appearance ►:
General Personality ►: Y'shtola is a believer of the Twelve and prays to them in many situations. She's a loyal archon and works hard on whatever task she is given. While she's very serious, she can show a kind smile when one reveals to be more courageous than she'd first assume. She abhors violence, preferring to end things peacefully. When people keep using violence, it could make her really annoyed. However, she wouldn't bother with those anymore unless she's required to for a task.
While she places her tasks on the first place, Y'shtola's a very intelligent person. She's patient and isn't quickly pushed by time, going over things calm and staying rational in all kinds of situations. When things fail, she doesn't get dishearted, but immediately tries to think up a new plan or find new information. Y'shtola is very cooperative and can both lead and follow. She doesn't easily have issues with others and won't get embarrased or annoyed easily.
Likes ►:
Dislikes ►:
Weaknesses ►:
Abilities ►:
A strange type of magic that Y'shtola is capable of using. In this spell, Y'shtola holds up a hand when she's attacked. Any attacks made is halted, suddenly frozen. Meaning if bullets flew at her, they suddenly stand still in the air. If a sword was brought down, the sword would suddenly stop in the air and not budge no matter how much strength (and weight) the wielder puts in it. After a moment of halting the attack, the stop effect will vanish. Only if the attack were bullets or arrows that flew at Y'shtola, they would just fall down as all the force behind any halted attack is gone. If the attack was a melee attack by, for example, a swordsman, it would depend if the swordsman is still trying to push the sword onward. Then the attack would just continue after the halting. If the swordsman would've let go of the sword and let it hang in the air, the sword would fall down to the ground. In any other case, the wielder can now move the sword again. This spell cannot halt lifeforms, so only artificial things and, thus, a fighter that doesn't make use of a weapon can attack her without having a problem with this spell (unless the unarmed fighter is a mechanical being).
Condition: Works only on skills below third tier (less than three post cooldown).
Duration [Stop Effect]: One post.
Cooldown: Three posts.
Cooldown starts after the effect ended.
[*] Deflection Magic: Repel
Y'shtola moves both arms and let any ranged attacks fly around her. The ranged attacks can be projectiles like bullets, arrows, and bolts, but also magic attacks like a fire ball, a lightning surge, or any other kind of small attack. The magic spells cannot be larger than a Lalafell (so between a third and half the size of a human) and not above the magic level of a Fira. So she cannot repel a large comet flying at her nor a Firaga despite the possibility of a smaller Firaga spell (depending on whom casting it).
Condition: Works only on skills below third tier (less than three post cooldown).
Duration [Repelling Aura]: One post.
Cooldown: Three posts.
Cooldown starts after the effect ended.
[*] Stone
Y'shtola holds her arm forward and three rocks from below the enemy start to spiral upwards before coming together (so getting attracted towards each other). With the opponent in the center, the rocks might be able to hit the opponent.
Cooldown: One post.
[*] Stonera
Chaining from her Stone spell, Y'shtola can follow the spell up with Stonera. This causes more rocks to fly, but now from around Y'shtola and cause a whirlwind of rocks that fly at the opponent. The rocks will somehow cling to the opponent's body as they hit him/her. This will cause the Heavy condition. Thus, slowing the opponent down, lowering movement speed by 30%.
Chained from Stone.
Duration [Heavy]: Two posts.
Cooldown: Two posts.
[*] Aero
Y'shtola causes air to circle around herself before sending a gust of wind at the opponent with a wave of her arm. The gust of wind is shot with incredible speed at the opponent, but after the initial hit, the opponent will suffer from air damage as the winds continue to circle around the opponent. The damage from the initial attack and the damage over time is all very low.
Duration [Aero]: Two posts.
Cooldown: One post.
[*] Aerora
Chaining from her Aero spell, Y'shtola can follow the spell up with Aerora. Again wind will spiral around Y'shtola before she sends off a torrent of wind at her opponent. The wind will cut into the opponent if caught in the torrent before the torrent immediately vanishes. When caught in the torrent, it will dispell one postive status effect active on the opponent.
Chained from Aero.
Cooldown: Two posts.
[*] Protect
Y'shtola chants a spell as magic surrounds all her allies and herself. Then all of a sudden around herself and her allies a ring of six-sided squares appear. The ring then dissolves again as all she raised everyone's defences against physical attacks (so any attack that isn't magical). Their defence is increased by 30%.
Duration [Protect]: Two posts.
Cooldown: Three posts.
[*] Stoneskin
Y'shtola chants a spell and small rock particles seem to surround all her allies and herself. Then she and the others have the particles become a rock window that dissolves immediately again. The enhancement prevents damage from one attack. Once hit, the enhancement will vanish again from the one that got hit. However, any incredibly strong attacks (like Limit Breaks) will bypass the enhancement and break through it and still harm the protected.
Duration [Stoneskin]: Two posts.
Cooldown: Three posts.
[*] Cure
Y'shtola chants a spell as light particles surround the one she's trying to heal. Then with a wave of her arm, the one that she wants to heal (can also be herself) gets surrounded by an aura of light for a single moment and then a small portion of health is healed.
Cooldown: Two posts.
[*] Cura
Y'shtola chants a spell as light particles surround the one she's trying to heal. Then with a wave of her arm, the one that she wants to heal (can also be herself) gets surrounded by an aura of light for a single moment and then a large portion of health is healed.
Cooldown: Four posts.
[*] Repose
Y'shtola chants a spell, causing a blur over a single enemy. This enemy may fall asleep if it works (has a chance of failing).
Cooldown: Three posts.
[*] Blissful Mind
Y'shtola chants a spell as her body gets surrounded by magic particles. She's now affected by Blissful Mind. While chanting, her health goes down, so becoming more tired and hurting herself, but while doing this, she regains mana, thus allowing her to reuse a spell sooner than usual. The chanting ends when attacked or attacking.
Chanting per post: Lowers one spell's cooldown with one post.
Duration [Blissful Mind]: Two posts.
Cooldown: Five posts.
[*] Sacred Prism
Y'shtola chants a spell and allows her next single-target supportive/healing spell to target an entire group of people at the cost of having to chant it longer. This allows her to heal an entire group of people instead of one at the time.
Adds an one post of chanting before casting a spell.
Duration [Sacred Prism]: Two posts (will only work on first next spell).
Cooldown: Four posts.
Auto-Shell - Decreases magic damage by a quarter. Won June 2013 Female OTM
Weapons ►: Wand that resembles a tree branch.
History ►: A Miqo'te of the Seekers of the Sun, Y'shtola is a Conjurer that was capable of getting into the Circle of Knowledge. As an Archon, she has a lot of knowledge about past events and knows certain history that is kept unknown to others as well as knowing languages that has been lost to the world. The Archons being some of the only ones capable of mooglespeech and Y'shtola is capable of reading the ancient script of Rhotano Bloodcant.
Of the Archons, she was the one that headed to the city-state of Limsa Lomensa while of her fellow Archons Thancred went to Ul'dah and Papalymo went together with Yda to Gridania. Y'shtola took a sea-route towards La Noscea. During the trip, however, the boat was attacked by Aurelia, sea creatures, that were able to get on board during the storm. Together with an adventurer and the Roegadyn captain, she was able to repel the attack. Before the attack, they saw a large sea serpent, possibly Leviathan the Primal of the Sahagin.
Having arrived in Limsa Lomensa, Y'shtola headed first towards the Mizzenmast, an inn, to ask about a hidden treasure she was looking for at a place called Seak Rock. She didn't mention that the treasure was a "key". After a short talk with Baderon, a grizzled pirate that worked at the Mizzenmast, she left to continue her search.
Y'shtola returned to the Mizzenmast after some time, following the adventurer she had met aboard the ship the first time. She was asking about fish that the adventurer had caught, which was apparently a rare kind of fish. She pondered about the connection between it and the sea serpent they saw. The Roegadyn known as Lyngsath told her about stories that said that the sea serpent was the guardian of the reasure at Seal Rock. With this new-found information, she left the two to deal about the balloonfish that the adventurer still had.
Meeting the adventurer several times, Y'shtola simply continued her research as she went around Limsa Lomensa. When she discovered that Emerick might know something, she headed to Maelvaan's Gate where the pirate was hiding according to sources. A group of pirates known as the Sanguine Sirens attacked the place, however. Y'shtola fought off the pirates with the others there after she arrived, learning that they were searching for Emerick as well after speaking to J'arhll. Learning he's not there, she did find an artifact that J'arhll's group had unearthed there on Seal Rock. J'arhll was amazed when Y'shtola read the tablet as the script was Rhotano Bloodcant and few still lived that were able to read the script.
As she reads the tablet, she learns that the key she's looking for was meant to call forth an army. J'arhll asked her to read the rest, but they were under attack by pirates once again. After defeating the pirates, she told J'arhll that she needed to find Emerick and told J'arhll if she saw Emerick before Y'shtola did, she'd have to warn Emerick about the "shadowless man". Y'shtola just hoped Travanchet, the shadowless man, wouldn't find Emerick before her.
Emerick and Travanchet, however, did find one another before Y'shtola and formed a pact. Travanchet used the Sahagin to attack certain places and both together tried to obtain the seal rock key. When the seal rock key was obtain by Emerick and Sthalmann, Travanchet betrayed them and stole the seal rock key before Y'shtola could obtain it. After taking the key, Travanchet mocked Y'shtola and vanished into darkness.
Having failed to take the seal rock key, Y'shtola started to work on other things alongside the other Archons. However, when the Garlean Empire started to show more actively in Eorzea, they headed out to intercept Gaius van Baelsar. Y'shtola met the adventurer again, but alongside Papalymo, Yda, and Thancred, she protected the adventurers from Gaius and fought the Imperial Legatus until he started to retreat and fired a blast from the Imperial Dreadnought to end the fight. Knowing the Garlean Empire started to invade Eorzea, Y'shtola and the others of the Circle of Knowledge started to work on ways to fight back and repel the forces.
Relatives ►: The Circle of Knowledge can be considered family.
Alias ►: Ryoxei (if you meant the roleplayer here)
Roleplay experience ►: 11 years (and I still fail)
Password ►: Removed
Other Characters ►: N/A
How did you find us ►: Can't remember... appeared here some time ago and recently suddenly reappeared here...
[/ul]
Age ►: 26
Gender ►: Female
Canon or OC ►: Canon
Sexual Orientation ►: Bi-Sexual
Race ►: Miqo'te
Group ►: Godless
Face Claim ►: Y'shtola - Final Fantasy XIV
Appearance ►:
General Personality ►: Y'shtola is a believer of the Twelve and prays to them in many situations. She's a loyal archon and works hard on whatever task she is given. While she's very serious, she can show a kind smile when one reveals to be more courageous than she'd first assume. She abhors violence, preferring to end things peacefully. When people keep using violence, it could make her really annoyed. However, she wouldn't bother with those anymore unless she's required to for a task.
While she places her tasks on the first place, Y'shtola's a very intelligent person. She's patient and isn't quickly pushed by time, going over things calm and staying rational in all kinds of situations. When things fail, she doesn't get dishearted, but immediately tries to think up a new plan or find new information. Y'shtola is very cooperative and can both lead and follow. She doesn't easily have issues with others and won't get embarrased or annoyed easily.
Likes ►:
Dislikes ►:
Weaknesses ►:
Abilities ►:
A strange type of magic that Y'shtola is capable of using. In this spell, Y'shtola holds up a hand when she's attacked. Any attacks made is halted, suddenly frozen. Meaning if bullets flew at her, they suddenly stand still in the air. If a sword was brought down, the sword would suddenly stop in the air and not budge no matter how much strength (and weight) the wielder puts in it. After a moment of halting the attack, the stop effect will vanish. Only if the attack were bullets or arrows that flew at Y'shtola, they would just fall down as all the force behind any halted attack is gone. If the attack was a melee attack by, for example, a swordsman, it would depend if the swordsman is still trying to push the sword onward. Then the attack would just continue after the halting. If the swordsman would've let go of the sword and let it hang in the air, the sword would fall down to the ground. In any other case, the wielder can now move the sword again. This spell cannot halt lifeforms, so only artificial things and, thus, a fighter that doesn't make use of a weapon can attack her without having a problem with this spell (unless the unarmed fighter is a mechanical being).
Condition: Works only on skills below third tier (less than three post cooldown).
Duration [Stop Effect]: One post.
Cooldown: Three posts.
Cooldown starts after the effect ended.
[*] Deflection Magic: Repel
Y'shtola moves both arms and let any ranged attacks fly around her. The ranged attacks can be projectiles like bullets, arrows, and bolts, but also magic attacks like a fire ball, a lightning surge, or any other kind of small attack. The magic spells cannot be larger than a Lalafell (so between a third and half the size of a human) and not above the magic level of a Fira. So she cannot repel a large comet flying at her nor a Firaga despite the possibility of a smaller Firaga spell (depending on whom casting it).
Condition: Works only on skills below third tier (less than three post cooldown).
Duration [Repelling Aura]: One post.
Cooldown: Three posts.
Cooldown starts after the effect ended.
[*] Stone
Y'shtola holds her arm forward and three rocks from below the enemy start to spiral upwards before coming together (so getting attracted towards each other). With the opponent in the center, the rocks might be able to hit the opponent.
Cooldown: One post.
[*] Stonera
Chaining from her Stone spell, Y'shtola can follow the spell up with Stonera. This causes more rocks to fly, but now from around Y'shtola and cause a whirlwind of rocks that fly at the opponent. The rocks will somehow cling to the opponent's body as they hit him/her. This will cause the Heavy condition. Thus, slowing the opponent down, lowering movement speed by 30%.
Chained from Stone.
Duration [Heavy]: Two posts.
Cooldown: Two posts.
[*] Aero
Y'shtola causes air to circle around herself before sending a gust of wind at the opponent with a wave of her arm. The gust of wind is shot with incredible speed at the opponent, but after the initial hit, the opponent will suffer from air damage as the winds continue to circle around the opponent. The damage from the initial attack and the damage over time is all very low.
Duration [Aero]: Two posts.
Cooldown: One post.
[*] Aerora
Chaining from her Aero spell, Y'shtola can follow the spell up with Aerora. Again wind will spiral around Y'shtola before she sends off a torrent of wind at her opponent. The wind will cut into the opponent if caught in the torrent before the torrent immediately vanishes. When caught in the torrent, it will dispell one postive status effect active on the opponent.
Chained from Aero.
Cooldown: Two posts.
[*] Protect
Y'shtola chants a spell as magic surrounds all her allies and herself. Then all of a sudden around herself and her allies a ring of six-sided squares appear. The ring then dissolves again as all she raised everyone's defences against physical attacks (so any attack that isn't magical). Their defence is increased by 30%.
Duration [Protect]: Two posts.
Cooldown: Three posts.
[*] Stoneskin
Y'shtola chants a spell and small rock particles seem to surround all her allies and herself. Then she and the others have the particles become a rock window that dissolves immediately again. The enhancement prevents damage from one attack. Once hit, the enhancement will vanish again from the one that got hit. However, any incredibly strong attacks (like Limit Breaks) will bypass the enhancement and break through it and still harm the protected.
Duration [Stoneskin]: Two posts.
Cooldown: Three posts.
[*] Cure
Y'shtola chants a spell as light particles surround the one she's trying to heal. Then with a wave of her arm, the one that she wants to heal (can also be herself) gets surrounded by an aura of light for a single moment and then a small portion of health is healed.
Cooldown: Two posts.
[*] Cura
Y'shtola chants a spell as light particles surround the one she's trying to heal. Then with a wave of her arm, the one that she wants to heal (can also be herself) gets surrounded by an aura of light for a single moment and then a large portion of health is healed.
Cooldown: Four posts.
[*] Repose
Y'shtola chants a spell, causing a blur over a single enemy. This enemy may fall asleep if it works (has a chance of failing).
Cooldown: Three posts.
[*] Blissful Mind
Y'shtola chants a spell as her body gets surrounded by magic particles. She's now affected by Blissful Mind. While chanting, her health goes down, so becoming more tired and hurting herself, but while doing this, she regains mana, thus allowing her to reuse a spell sooner than usual. The chanting ends when attacked or attacking.
Chanting per post: Lowers one spell's cooldown with one post.
Duration [Blissful Mind]: Two posts.
Cooldown: Five posts.
[*] Sacred Prism
Y'shtola chants a spell and allows her next single-target supportive/healing spell to target an entire group of people at the cost of having to chant it longer. This allows her to heal an entire group of people instead of one at the time.
Adds an one post of chanting before casting a spell.
Duration [Sacred Prism]: Two posts (will only work on first next spell).
Cooldown: Four posts.
Auto-Shell - Decreases magic damage by a quarter. Won June 2013 Female OTM
Weapons ►: Wand that resembles a tree branch.
History ►: A Miqo'te of the Seekers of the Sun, Y'shtola is a Conjurer that was capable of getting into the Circle of Knowledge. As an Archon, she has a lot of knowledge about past events and knows certain history that is kept unknown to others as well as knowing languages that has been lost to the world. The Archons being some of the only ones capable of mooglespeech and Y'shtola is capable of reading the ancient script of Rhotano Bloodcant.
Of the Archons, she was the one that headed to the city-state of Limsa Lomensa while of her fellow Archons Thancred went to Ul'dah and Papalymo went together with Yda to Gridania. Y'shtola took a sea-route towards La Noscea. During the trip, however, the boat was attacked by Aurelia, sea creatures, that were able to get on board during the storm. Together with an adventurer and the Roegadyn captain, she was able to repel the attack. Before the attack, they saw a large sea serpent, possibly Leviathan the Primal of the Sahagin.
Having arrived in Limsa Lomensa, Y'shtola headed first towards the Mizzenmast, an inn, to ask about a hidden treasure she was looking for at a place called Seak Rock. She didn't mention that the treasure was a "key". After a short talk with Baderon, a grizzled pirate that worked at the Mizzenmast, she left to continue her search.
Y'shtola returned to the Mizzenmast after some time, following the adventurer she had met aboard the ship the first time. She was asking about fish that the adventurer had caught, which was apparently a rare kind of fish. She pondered about the connection between it and the sea serpent they saw. The Roegadyn known as Lyngsath told her about stories that said that the sea serpent was the guardian of the reasure at Seal Rock. With this new-found information, she left the two to deal about the balloonfish that the adventurer still had.
Meeting the adventurer several times, Y'shtola simply continued her research as she went around Limsa Lomensa. When she discovered that Emerick might know something, she headed to Maelvaan's Gate where the pirate was hiding according to sources. A group of pirates known as the Sanguine Sirens attacked the place, however. Y'shtola fought off the pirates with the others there after she arrived, learning that they were searching for Emerick as well after speaking to J'arhll. Learning he's not there, she did find an artifact that J'arhll's group had unearthed there on Seal Rock. J'arhll was amazed when Y'shtola read the tablet as the script was Rhotano Bloodcant and few still lived that were able to read the script.
As she reads the tablet, she learns that the key she's looking for was meant to call forth an army. J'arhll asked her to read the rest, but they were under attack by pirates once again. After defeating the pirates, she told J'arhll that she needed to find Emerick and told J'arhll if she saw Emerick before Y'shtola did, she'd have to warn Emerick about the "shadowless man". Y'shtola just hoped Travanchet, the shadowless man, wouldn't find Emerick before her.
Emerick and Travanchet, however, did find one another before Y'shtola and formed a pact. Travanchet used the Sahagin to attack certain places and both together tried to obtain the seal rock key. When the seal rock key was obtain by Emerick and Sthalmann, Travanchet betrayed them and stole the seal rock key before Y'shtola could obtain it. After taking the key, Travanchet mocked Y'shtola and vanished into darkness.
Having failed to take the seal rock key, Y'shtola started to work on other things alongside the other Archons. However, when the Garlean Empire started to show more actively in Eorzea, they headed out to intercept Gaius van Baelsar. Y'shtola met the adventurer again, but alongside Papalymo, Yda, and Thancred, she protected the adventurers from Gaius and fought the Imperial Legatus until he started to retreat and fired a blast from the Imperial Dreadnought to end the fight. Knowing the Garlean Empire started to invade Eorzea, Y'shtola and the others of the Circle of Knowledge started to work on ways to fight back and repel the forces.
Relatives ►: The Circle of Knowledge can be considered family.
Alias ►: Ryoxei (if you meant the roleplayer here)
Roleplay experience ►: 11 years (and I still fail)
Password ►: Removed
Other Characters ►: N/A
How did you find us ►: Can't remember... appeared here some time ago and recently suddenly reappeared here...
[/ul]