Post by Pyrus, God of Fire on Jun 15, 2013 7:40:18 GMT -5
Name ►: Pyrus
Age ►: Unknown[looks 16]
Gender ►: Male
Canon or OC ►: Original Character
Sexual Orientation ►: Homosexual
Race ►: God
Group ►: Fire
Face Claim ►: Alibaba Saluja from MAGI: The Magic Labyrinth
Appearance ►:
General Personality ►:
Fire is capable of giving life just as much as it is taking life. Pyrus's whole personality is based off of this one saying. Pyrus comes off to other people as a sweet and seemingly innocent young man and for the most part he is. Pyrus is an affectionate individual who, if he had enough time, would try and spent a good majority of a day trying to hug somebody. Pyrus cares deeply for his friends, the other gods, and the people around him. The god of fire is extremely sociable and loves to make new friends. He could almost be called a social butterfly of sorts as he forges new bonds of friendship which he would never consider breaking.
Perhaps he's loyal to a fault, but abandoning a friend in need just feels wrong in his opinion. Pyrus is also a person who trusts other people very easily, which has the opportunity to put him into a tight situation. Pyrus doesn't seem to let much of anything bother him too much. Insults flung will generally slide off of him like water to a slide unless it's something disrespecting his friends and the other gods. Pyrus may not seem like he has much of a temper if he even has one, but he does in fact have one. His temper is the long fused one where he'll just bottle up his feelings until one day he snaps.
The best way to get him to snap is to disrespect one of his friends or one of the other gods. Once he snaps Pyrus's personality and even the way he carries himself seems do a complete 360. His generally relaxed tone of voice becomes scathing in tone. His eyes which usually reflect with joy harden into an angry glare. Once he gets like this the only way he'll stop is if the other person backs down. Usually a good way to tell when he's about to snap is when small embers appear at random spots on his body.
Likes ►:
+ Fire
+ Spices
+ Coffee
+ Music
+ Animals
+ Children
+ People
+ The Other Gods
+ Sand
+ Warm Weather
Dislikes ►:
- Cold Weather
- Sweets
- Ice and Snow
- Silence
- Needless Violence
- The other gods being disrespected
- His friends being disrespected
- Destruction of Nature
- Glass
- Shinryu
Weaknesses ►:
Abilities ►:
Passives
Auto-Haste- This allows a single target to cast two spells/skills/move quicker in a single turn.
Fire Absorb- Pyrus's element is fire so any fire attack used on him will heal him for 25% of his maximum HP.
Pyroportation Pyrus can teleport using his element of fire. This usually looks like him appearing and disappearing in a swirl of flames. When used out of battle it can take him to other worlds and when used in battle he can only use it to flee.
Magic
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Aerora
Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga
High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Gale
Very High wind damage to a single target. Wind envelopes the target and is so violent that it tears up chunks of whatever the target is stood upon bashing them with the things torn from beneath.
Cyclone
Very High wind damage to all enemies/targets, wind envelopes the targets and is so violent that it tears up chunks of whatever the targets are stood upon bashing them with the things torn from beneath..
Chinook
Very Very High wind damage to all enemies/targets, wind tears through the battle field and flicks all enemies in to the air, they fall only to be knocked up a second time and then hit the ground with tremendous force. This has a 1 post charge up and can be interrupted.
Samiel
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Sacrosanct
Very High light damage to a single enemy, balls of light converge on the target.
Elysian
Very High light damage to all targets/enemies, a rapid succession of white and gold waves blast out across the area consuming all enemies within.
Rapture
Very Very High light damage to all enemies/targets, a rapid succession of white and gold waves blast out across the area consuming all enemies within. This has a 1 post charge up and can be interrupted.
Empyral
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against light.
Oil
Covers a single target in oil so that they take more damage from fire spells.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Physical Skills
Flaming Tornado- With his arms held out to his sides Pyrus spins. As he spins flames cover his blades. Soon he literally becomes a tornado of flames as he attempts to hit a single target. This deals moderate damage and has a three post cooldown. Pyrus is left dizzy for one post if he misses.
Dagger Toss- Pyrus tosses both of his daggers at one target. One blade is coated with fire while the other is swirling with wind. Deals moderate damage if it misses and has a three post cooldown.
Weapons ►:
Flaming Gale - A pair of Daggers is Pyrus's weapon of choice.
Items/Upgrades ►:
x10 HP Booster -Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during
Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during
Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during
Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster -Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x2 Extra Weapon Slot - Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice.
Armor/Accessories►:
Iron Bangle - Raises max HP by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Mythril Gloves - Raises Defense (lowers damage taken) by 20%
Heroes Ring - Casts bravery when HP is under 40%.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
System Shock - Adds 50% chance of casting stop spell to attacks.
History ►: In the beginning there was nothing until two beings, gods, one of light and one of darkness were born. These gods were bored with having nothing to do, and soon Life and Death were born. Like Life and Darkness, Life and Death had nothing to do. Then a third set of deities, twins, one of time and one of space were born. These three sets of gods were bored with nothing to do until Earth, Wind, Fire, and Water were born.
The four beings worked together to create the worlds and gave the older gods something to do like create life. Beast was born to govern the animals and Ice was born to govern ice. Something along the lines Love, Memory, Wisdom, Truth, Chaos, Harmony, and Medicine were born. This isn't about those other deities and instead about a new god who was recently born. Just recently Life, Time, and Fire were essentially fired from their positions as gods and were replaced with newer deities.
One of these newer deities was Pyrus, the replacement for the old god of Fire. Despite being new to the situations with the cycles and Shinryu, Pyrus is determined to do something about it. Recently he had found himself wandering about Omphalos looking for followers and more specifically champions. Even after getting the help of the other gods to make his realm, he spends most of his time in Omphalos. Still he doesn't want to force people to join him so it's been going slow.
Relatives ►: By all technical standpoints none.
Alias ►: Aura
Roleplay experience ►: Seven Years
Password ►: Removed by Beasty
Other Characters ►: Aura and Crew
How did you find us ►: I live here now.
Age ►: Unknown[looks 16]
Gender ►: Male
Canon or OC ►: Original Character
Sexual Orientation ►: Homosexual
Race ►: God
Group ►: Fire
Face Claim ►: Alibaba Saluja from MAGI: The Magic Labyrinth
Appearance ►:
General Personality ►:
Fire is capable of giving life just as much as it is taking life. Pyrus's whole personality is based off of this one saying. Pyrus comes off to other people as a sweet and seemingly innocent young man and for the most part he is. Pyrus is an affectionate individual who, if he had enough time, would try and spent a good majority of a day trying to hug somebody. Pyrus cares deeply for his friends, the other gods, and the people around him. The god of fire is extremely sociable and loves to make new friends. He could almost be called a social butterfly of sorts as he forges new bonds of friendship which he would never consider breaking.
Perhaps he's loyal to a fault, but abandoning a friend in need just feels wrong in his opinion. Pyrus is also a person who trusts other people very easily, which has the opportunity to put him into a tight situation. Pyrus doesn't seem to let much of anything bother him too much. Insults flung will generally slide off of him like water to a slide unless it's something disrespecting his friends and the other gods. Pyrus may not seem like he has much of a temper if he even has one, but he does in fact have one. His temper is the long fused one where he'll just bottle up his feelings until one day he snaps.
The best way to get him to snap is to disrespect one of his friends or one of the other gods. Once he snaps Pyrus's personality and even the way he carries himself seems do a complete 360. His generally relaxed tone of voice becomes scathing in tone. His eyes which usually reflect with joy harden into an angry glare. Once he gets like this the only way he'll stop is if the other person backs down. Usually a good way to tell when he's about to snap is when small embers appear at random spots on his body.
Likes ►:
+ Fire
+ Spices
+ Coffee
+ Music
+ Animals
+ Children
+ People
+ The Other Gods
+ Sand
+ Warm Weather
Dislikes ►:
- Cold Weather
- Sweets
- Ice and Snow
- Silence
- Needless Violence
- The other gods being disrespected
- His friends being disrespected
- Destruction of Nature
- Glass
- Shinryu
Weaknesses ►:
- Blizzard-
- Blizzara-
- Blizzaga-
- Quake-
- Seism-
- Tremor-
- Magical Defense-
- Slow-
- Stop-
- Silence-
Abilities ►:
Passives
Auto-Haste- This allows a single target to cast two spells/skills/move quicker in a single turn.
Fire Absorb- Pyrus's element is fire so any fire attack used on him will heal him for 25% of his maximum HP.
Pyroportation Pyrus can teleport using his element of fire. This usually looks like him appearing and disappearing in a swirl of flames. When used out of battle it can take him to other worlds and when used in battle he can only use it to flee.
Magic
Fire
Normal/Minor fire damage to a target sends fire balls at the target.
Fira
Moderate/Medium fire damage to all targets/enemies sends fire balls at the targets.
Firaga
High/Heavy fire damage to all targets/enemies, fire converges on the enemies.
Scorch
Very High fire damage to a single target/enemy, fire rises from beneath the enemy.
Inferno
Very High fire damage to ALL targets/enemies, fire rises from beneath the enemy.
Hell Fire
Very Very High fire damage to all targets/enemies, fire converges on the enemy, this has a 1 post charge up and can be interrupted.
Blaze Pyre
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against fire.
Aero
Normal/Minor wind damage to a target sends bladed gusts of wind at a target.
Aerora
Moderate/Medium wind damage to all targets/enemies torrents of wind converges on the targets.
Aeroga
High/Heavy wind damage to all targets/enemies huge tornado of wind around the targets converging on them.
Gale
Very High wind damage to a single target. Wind envelopes the target and is so violent that it tears up chunks of whatever the target is stood upon bashing them with the things torn from beneath.
Cyclone
Very High wind damage to all enemies/targets, wind envelopes the targets and is so violent that it tears up chunks of whatever the targets are stood upon bashing them with the things torn from beneath..
Chinook
Very Very High wind damage to all enemies/targets, wind tears through the battle field and flicks all enemies in to the air, they fall only to be knocked up a second time and then hit the ground with tremendous force. This has a 1 post charge up and can be interrupted.
Samiel
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against wind.
Holy
Normal/Minor light damage to a target a single bolt of light hits the target.
Faith
Moderate/Medium light damage to all targets a pillar of light hits each target.
Pearl
High/Heavy light damage to all targets pillars of light come up through the floor and then converge on the targets.
Sacrosanct
Very High light damage to a single enemy, balls of light converge on the target.
Elysian
Very High light damage to all targets/enemies, a rapid succession of white and gold waves blast out across the area consuming all enemies within.
Rapture
Very Very High light damage to all enemies/targets, a rapid succession of white and gold waves blast out across the area consuming all enemies within. This has a 1 post charge up and can be interrupted.
Empyral
25% Max HP damage to all enemies. Takes one turn to charge. Deals double damage to those weak against light.
Oil
Covers a single target in oil so that they take more damage from fire spells.
Protect
Lowers physical damage taken by a single target for three turns/posts. Cuts damage by a quarter.
- Weakness - Caster takes a quarter more damage from attacks if they haven't used protect on themselves for three turns/posts.
Bravery
Increases a single targets physical damage by a quarter for three turns/posts.
- Weakness - Lowers the casters physical damage by a quarter if they haven't used Bravery on themselves for three turns/posts.
Physical Skills
Flaming Tornado- With his arms held out to his sides Pyrus spins. As he spins flames cover his blades. Soon he literally becomes a tornado of flames as he attempts to hit a single target. This deals moderate damage and has a three post cooldown. Pyrus is left dizzy for one post if he misses.
Dagger Toss- Pyrus tosses both of his daggers at one target. One blade is coated with fire while the other is swirling with wind. Deals moderate damage if it misses and has a three post cooldown.
Weapons ►:
Flaming Gale - A pair of Daggers is Pyrus's weapon of choice.
Items/Upgrades ►:
x10 HP Booster -Adds 200 HP during Battle Grid/Plot battles. Can be stacked up to 10 times.
x10 Strength Booster - Adds 100 Damage to all physical melee combos during
Battle Grid/Plot battles. Can be stacked up to 10 times.
x4 Physical Defense Booster - Lowers damage from monster melee attacks by 10% during
Battle Grid/Plot battles. This can only be stacked four times.
x4 Magic Defense Booster - Lowers damage from monster spells by 10% during
Battle Grid/Plot battles. This can only be stacked four times.
x10 Magic Booster -Adds 100 Damage to all attack spells during Battle Grid/Plot battles. Can be stacked up to 10 times.
x2 Extra Weapon Slot - Allows you to wield an extra weapon during Battle Grid/Plot battles. Can be stacked twice.
Armor/Accessories►:
Iron Bangle - Raises max HP by 20%
Jade Collar - Improves chance of avoiding attacks by 25%.
Mythril Gloves - Raises Defense (lowers damage taken) by 20%
Heroes Ring - Casts bravery when HP is under 40%.
White Ring - Halves Ice Damage.
Yellow Ring - Halves Lightning Damage.
Aqua Ring - Halves Water Damage.
Teal Ring - Halves Wind Damage.
Green Ring - Halves Earth Damage.
Gray Ring - Halves Dark Damage.
Neon Ring - Halves Light Damage.
Purple Ring - Halves Time Damage.
Cream Ring - Halves Space Damage.
System Shock - Adds 50% chance of casting stop spell to attacks.
History ►: In the beginning there was nothing until two beings, gods, one of light and one of darkness were born. These gods were bored with having nothing to do, and soon Life and Death were born. Like Life and Darkness, Life and Death had nothing to do. Then a third set of deities, twins, one of time and one of space were born. These three sets of gods were bored with nothing to do until Earth, Wind, Fire, and Water were born.
The four beings worked together to create the worlds and gave the older gods something to do like create life. Beast was born to govern the animals and Ice was born to govern ice. Something along the lines Love, Memory, Wisdom, Truth, Chaos, Harmony, and Medicine were born. This isn't about those other deities and instead about a new god who was recently born. Just recently Life, Time, and Fire were essentially fired from their positions as gods and were replaced with newer deities.
One of these newer deities was Pyrus, the replacement for the old god of Fire. Despite being new to the situations with the cycles and Shinryu, Pyrus is determined to do something about it. Recently he had found himself wandering about Omphalos looking for followers and more specifically champions. Even after getting the help of the other gods to make his realm, he spends most of his time in Omphalos. Still he doesn't want to force people to join him so it's been going slow.
Relatives ►: By all technical standpoints none.
Alias ►: Aura
Roleplay experience ►: Seven Years
Password ►: Removed by Beasty
Other Characters ►: Aura and Crew
How did you find us ►: I live here now.